The Cataclysm of Kang Is Here!

The Cataclysm of Kang, the first full-sized adventure book for the Marvel Multiverse Role-Playing Game debuts in bookstores today, November 14. You can find it in comic-book stores tomorrow, November 15. You can also grab it from Roll20 and Demiplane.

This book features six adventures, one for each character rank in the game. You can play through them all as a massive campaign, bringing the same characters from their origin stories all the way up to cosmic-shaking powerhouses, or you can pick and choose among them, playing them as one-shots with the suggested Marvel heroes.

Although I came up with the concept for the book, outlined it, and wrote a good chunk of it, I had a lot of help on this one. There are seven chapters in the book, plus a comic book reprint from Captain America Annual #11—by Peter Sanderson, Rich Yanizesky, Dave Sharpe, and Max Steele—explaining Kang’s origins, and a massive glossary that explains many of the references in the adventure.

  • I wrote “Chapter 1: Ready for Adventure” and “Chapter 2: Origin Story,” and I finished off the adventures with the climactic, Multiverse-shaking “Chapter 7: Galaxy of Hurt.” I also wrote that gigantic glossary/index.
  • Jesse Scoble and Devinder Thiara wrote “Chapter 3: Friendly Neighborhood” and “Chapter 4: New York State of Mind.” These blow the doors off of New York City in more ways than one. By the time you finish them both, you’ll know Marvel’s version of the city better than ever.
  • Elisa Teague wrote “Chapter 5: National Emergency.” This cracks open the Multiverse for the book and shows the heroes the trouble they’re really in.
  • B. Dave Walters wrote “Chapter 6: World of Trouble.” This time-travel crisis hauls the heroes through centuries to find the culprit they need to stop.
  • Marty Forbeck wrote all of the character profiles, once again, bringing loads of stunning Marvel heroes and villains to life.

My fellow writers all did an amazing job, and I couldn’t be prouder of how it all came out. They took my ideas, built on them, and made them better and more fun. It was a delight working with each of them.

Huge thanks also go out to: 

  • The Producer, CJ Cervantes: For always pushing us to do our best and focus on the fun.  
  • The Editor, Brian Overton: For keeping the trains moving and checking to make sure all those different writers were always in tune with each other.
  • The Assistant Producer, Amir Osman: For invaluable input at every stage, especially when it comes to mechanics.  
  • The Graphic Designer, Simeon Cogswell: For making all those words look fantastic. 
  • The Cover Artists, Iban Coello & Jesus Aburtov: For yet another stunning cover. 
  • The Interior Artists, Ruairí Coleman, Sean Izaakse, Paco Medina, Jesus Aburtov (again!), and dozens more: Ruari, Sean, Paco, and Jesus provided the all-new chapter headers, bringing all the new material to life.
  • The Cartographer, Brian Patterson: For stunning maps that make each adventure easier to use.
  • The Proofreader, Ray Vallese: For polishing the prose and checking the rules.
  • The Business Team, Trent Bielen, Tim Dillon, Jeff Youngquist, Mark Annunziato and Daniel Fink: For keeping the lights on, both in the office and our homes. 
  • The PR pro, Hayley Strichman: For making sure I sound reasonable when chatting with folks about super heroes. 

I am unreasonably blessed to have such a wonderful group of people to work with, on such a fun and exciting game. I hope you all enjoy what we came up with here and have just as much fun playing it as we did putting it together.

If you’d like to learn more about the book, check out this excellent article on Marvel.com. It features interview snippets with each of the adventure writers (including me), and a list of the new vehicles presented and of all the new character profiles included.