More Shotguns, More Sorcery

The rights to Shotguns & Sorcery: The Roleplaying Game reverted back to me earlier this year, and I’ve been working to get the things promised to backers in the 2015 Kickstarter off to them ever since. The core book–based on Monte Cook Games’ Cypher System–finally released to the public this summer, and in the past couple months, I managed to get three other things for the game out the door:

  • The Player’s Guide: A cut-down version of the core rules, offered up on the cheap so you can get a taste of the game–or have a spare reference copy at your gaming table.
  • Encounter Cards: A set of 52 monsters and NPCs, each on their own poker-sized playing cards. They come with an illustration on one side and stats on the other, complete in a snazzy tuck box.
  • Monsters & Mean Streets: A 64-page book of creatures and NPCs for use with the game, which just came out today. My son Marty–who just graduated from college in May–wrote this one, and I love it.

You can buy all of those right now, and as a special bonus, I have a limited number of copies of the first printing of the core rules still stacked in my closet. If you grab one of those, I’d be happy to sign it for you before we ship it out.

We have four more Shotguns & Sorcery products still in the pipeline:

  • A 32-page (at least) adventure. I have the text for this in, and it’s currently in layout and waiting on some art.
  • The Wizard’s Wife. A full-length comic book. The pages for this are done, but we still need lettering and a cover. See the first two pages below.
  • A Pathfinder 1E rules conversion. I just got the edited text in for this, and it’s heading into layout after the adventure.
  • An art book. Which I’ll start collating once I have the art for all the other books in.

Whew.

Once all those are out, though, that’s not the end. I have plans for more Shotguns & Sorcery things, which I should be able to announce in 2021.

Stick with us. There’s more fun on the way.