Chris O’Kennon was kind enough to interview me for the first issue of his brand-new magazine, Nuclear Ronin. The magazine also features an article on cosplay, a profile of model and writer Sun Karma, and fiction by Chris, among other things. If you like, you can order it in PDF or hard copy format.
Work on the Conduit
My name recently came up in public about this, so I suppose it’s finally time to share. Last fall, I helped out my friends at High Voltage with the backstory of their upcoming game The Conduit.
As usual, I had a blast working with the team down there. They have an amazing group of people coming up with some incredible games. The Conduit looks fantastic, better than anything else out there for the Wii, and I cannot wait to finally play it for more than a few minutes at a time.
More when I can talk about it, but that’s enough for now.
Varney on the State of RPGs
My friend Allen Varney has an excellent article in this week’s Escapist: “Internet Killed the Tabletop Star.” In it, he suggests the internet has helped the tabletop RPG industry as much if not more than it’s harmed it. Be sure to check it out.
Danforth on Games and Libraries
My friend Liz Danforth is not only an extremely talented artist but also a librarian. I’ve known Liz for years and even been fortunate enough to have some of her work grace a few of the tabletop gaming books I’ve worked on. Recently, the Library Journal named her their new writer for their “Games, Gamers, and Gaming” blog.
If you have any interest in libraries and games–or, better yet, both–be sure to stop by and see what Liz has to say. She’s as strong an advocate for games in libraries that anyone could hope for, and I’m looking forward to seeing the good I know she’ll do.
Keith Herber, RIP
I just found out Keith Herber died this morning. Among many other accomplishments, he wrote some of the best RPG supplements every made, most notably several of the finest books created for Call of Cthulhu.
I only met Keith once that I recall, outside the Fleetwood Diner in Ann Arbor, Michigan, back when I was going to college there. At the time, I had no idea who he was, just another guy into games, like me, but I remember a friend of mine (Bryan Winter, I think) later telling me all about him, pointing out that Keith’s Arkham Unveiled was dedicated to the Dawn Treader, the best used-book store in a literary town.
Reading up on Keith, I see how our orbits crossed more than once. Besides living in Ann Arbor at the same time as me, he used to work for High Voltage Software, for which I’ve also done some writing.
Keith fell out of RPG writing for a while, but he thankfully returned to it just last year, founding Miskatonic River Press to publish his efforts. While Keith is gone, he left us many gems to remember him by, and here’s hoping his partners at MRP manage to solider on in his stead.
Ann on the Radio
My lovely and wonderful wife will be on the radio this morning! Ann and her boss Marge Hallenbeck are slated to join the Stan Milam Show at 10 AM to talk about homeless students in the School District of Janesville, Wisconsin. This is a growing problem everywhere, and Ann’s become an expert on the subject, speaking out for kids here and presenting at national conferences too.
As you might imagine, I’m terribly proud of Ann and her work. While I clown around and try to entertain people, she’s out there trying to help the neediest kids in our area every day. It balances out our family karma.
It also makes it hard for me to complain when work keeps her late. (Me: “I have a deadline for this comic book.” Ann: “I have to help with this grant to set up a shelter for homeless teens.” Me: “Ah. Right. I’ll pick up the kids and make dinner.”)
If you’re local, tune into WCLO 1230 AM to listen in. For the rest of you, there doesn’t seem to be a live stream, but the station regularly turns Stan’s shows into podcasts. Once I have a link for the show with Ann, I’ll post it here.
Freelancing and Taxes
A friend asked me about taxes and freelancing recently. This crops up often enough that I thought I’d share my answers with the rest of the world–well, really the US, as that’s where I pay my taxes. I’ve run freelancing business seminars that have covered this in the past, so this is going to be the encapsulated version.
Note that I’m not an attorney or an accountant, just someone who’s had to deal with this a lot over the years. This is complicated stuff and can vary from state to state, so for expert advice, I recommend contacting one of each in your area.
Any money you make from freelancing is subject to self-employment tax (assuming you’re not incorporated, but more about that in a minute). The self-employment tax in the US is 15.3%. According to Wikipedia: “Half of the hypothetical self-employment tax is allowed as a deduction against self-employment income so only 92.35% of the self-employment income is taxable at 15.30%, an effective tax rate of about 14.13%.”
For regular employees (W-2 folks), the employer covers half of the employee’s payroll taxes (Social Security, Medicare, and FICA). That’s half the self-employment tax rate, or 7.65%. W-2 employees split the taxes with the employer, but the self-employed have to pay both halves of that. This means that you effectively take a 7.65% penalty to be self-employed.
On top of that, like everyone else, you have your standard income tax bracket, which depends on how much you make during the year and how you file. Most folks fall into the 15% bracket, or really $1,565.00 plus 15% of the amount over 15,650. (That’s 10% on the first chunk and 15% after that.)
When planning your budget, though, you need to make sure you put away that tax money aside, because you won’t have the enforced discipline of your employer withholding the taxes from your paycheck like they do for W-2 employees. Instead, you’ll end up having to pay quarterly estimates (look for the 1040-ES forms) to make sure you don’t get nailed with a penalty at the end of the year.
If you wind up making more than, say, $35k in a year, it might be worth it to incorporate as an LLC or S-corp. You then hire yourself and pay yourself a small but reasonable salary. That way you only pay the payroll taxes (that total 15.3%) on the salary you earn, while the rest only gets taxed at the standard income tax rates.
I run my business as an S-corp and have saved thousands of dollars every year that way. This does limit your social security funding, which may come back to hurt you later, but that’s only true if social security doesn’t change a great deal between now and when you’re old enough to collect it.
Incorporation comes with a pile of paperwork you have to deal with on a monthly basis, but it also provides you with a layer of personal protection should someone somehow wind up trying to sue you over your work. Also, for a number of good reasons, some large businesses prefer to hire corporations for contract positions rather than individuals. Others insist on it.
One of the secrets to success at freelancing is recognizing it for what it is: a business. If you want to do well at it, treat it that way and get professional advice to help you make the most out of it. Good luck!
How to Branch Out from Writing RPGs
A friend of mine who writes roleplaying games (RPGs) asked if I had any advice for someone who wanted to branch out of that and into fiction or comics. Since I get similar questions from others, I thought I’d share my answer here.
I think branching out of gaming work–or at least diversifying into other fields–is a good move for anyone interested in making a living at writing. Sadly, it’s not all that easy. While working in tabletop games gives you lots of skills you can apply to other fields, it doesn’t give you the kind of credits to make editors or publishers in those fields sit up and notice.
Still, there are some things you can do. For novels, approach Games Workshop and Wizards of the Coast and express your interest. Unless you’ve completed a novel (published or not), though, they’re not likely to sign you on straight away. Finishing a novel is a monumental task, and not one everyone can manage, no matter how much they might wish.
However, they might be willing to start you out with some short stories and allow for a chance to build some trust between you. GW often has anthologies in the works, and this is a great place to start. At the same time, you could start writing an original novel and then go shopping it around. Even if you never sell it, having a completed manuscript in hand can help open doors for you.
For comics, it’s very hard to break into DC or Marvel as a writer unless you a) work for them or b) are famous in some other field. Your best bet here is to find a smaller publisher interested in working with new writers, places like IDW or Boom Studios. Even these places are hard to crack, though, as there isn’t always enough work to go around for even the longtime comic pros.
You might also consider writing nonfiction books or web articles. The advances on nonfiction books are often much more than you would get for a novel and can be as little as a third of the length. Writing articles for large websites can also net you five times as much as writing for tabletop games.
It’s also possible to find work as a writer for computer games. There aren’t that many freelance gigs around for such projects, but when you track them down they pay fairly well. Your experience in tabletop games should serve you well here, but you need to be a video game player too in order to be able to make this leap. Check out the IGDA Writers SIG for good ways to get started.
I’ve also made excellent money working on collectible games and toys over the years. These projects are demanding, but the payouts are fantastic because the audiences are so much larger.
As with any type of writing, the key is to stick to it and keep learning as you go. Be polite, patient, and make friends with everyone you can. If you have the talent, the guts, and the desire, you can knock down any door.
If you don’t mind, I’d like to turn this into a blog post. I’d strip our your name and details, of course, but I get questions like this often enough that I think others could benefit from the answers too.
Monte Cooks up a Dungeonaday.com
My fellow Alliterate (and one of my first-ever editors) Monte Cook just announced his next big project in gaming: Dungeonaday.com. The name alone tells you how ambitious of a project it is, but if anyone can pull off such a humongous feat, it’s Monte.
Here’s what he has to say about it:
Boom’s ARG
Boom Studios just announced that it’s launched an ARG to go with its upcoming comic-book series Unthinkable. I haven’t had a chance to play around with it much yet, but it’s great to see ARGs being used to promote more than just high-budget films and video games.