The 100 Best Games Breakdowns

Family Games: The 100 Best should be on shelves Real Soon Now, I’m told. To hold you over for this smorgasbord of essays, check out Alan De Smet’s stunning and thorough breakdowns of both this book and its predecessor, Hobby Games: The 100 Best. Alan goes over the books in terms of writers, designers, and publishers to see who’s inspired the most love.

The graph that shows the most popular publishers is pretty cool. It’s not surprising to see Milton Bradley in the lead, tied with Rio Grande Games at 17 games. If you add up all the companies that come under the Hasbro umbrella these days, though, the total comes up to something around 56 entries instead. The company really is a gaming juggernaut.

The stunning graph that Alan came up with, connecting writers and designers by the games they loved or created, is all too cool.

Blurbs: Jim Lee

If you’ve read a comic in the last 20+ years, you should already know Jim Lee. As an artist, he defined the look of the X-Men in the early ’90s. His X-Men #1 (written by Chris Claremont) is still the best-selling comic book of all time, having racked up 8 million copies in print. He parlayed that into becoming one of the founders of Image Comics, his portion of which was known as WildStorm and which published titles like Astro City, Planetary, Gen13, The Authority, WildC.A.T.s, and The League of Extraordinary Gentlemen. After a successful run producing several Marvel comics – including Captain America, Iron Man, Fantastic Four, and The Avengers – he sold WildStorm to DC Comics. He recently became the co-publisher of DC, the top creative job in the entire company.

Throughout all this, Jim kept drawing. His recent runs on Superman and Batman became instant classics, as has his work on All-Star Batman and Robin with Frank Miller. On top of all that, he serves as the executive creative director of the upcoming DC Universe Online MMO. He also got married last year, merging his family with his wife’s to join together a total of seven kids in their home. He’s a busy man.

I first met Jim back in WildStorm’s heyday. He and Drew Bittner had come up with a collectible card game, and they needed a professional game designer to help them develop it. I signed on, and the WildStorms CCG went on to entertain a lot of people and make the company a good chunk of change.

I’ve kept in touch with Jim and many other members of the WildStorm crew, mostly catching up at conventions. A couple years ago, I sat next to him at a comic convention and watched him sign his works for a huge line of adoring fans. He treated every one of them with utter class and respect. He makes a better rock star than most rock stars.

In that vein, he took the time to read Amortals for me, and he wrote this blurb:

“Matt Forbeck takes the plausible and pulls out all the stops in this mind-blowing, high-concept thriller.  It doesn’t get any better than this … especially in the near future!”

–  Jim Lee

[This is the last bit in this series of posts about the blurbs I collected for Amortals. I started it to say thanks to all the friends who were kind enough to help me out by telling people about my book. I hope I managed that, and I hope you enjoyed coming along for the ride.]

Geek.Kon Guest

The fine folks at Geek.Kon have announced that I’ll be a guest again at their show this year. I had a great time with them last year and agreed to join them again. The line-up of my fellow guests so far includes Bill Bodden and Aaron Pavao, both of whom were there last year, so it’ll be like getting the band back together. If you’re around Madison next Labor Day Weekend, come on out and join us!

Blurbs: John Rogers

John Rogers is my kind of writer. He got a degree in physics but gave up working in that field to become a stand-up comedian. From there, he moved into TV, where he became a producer of Cosby. (I grew up listening to Bill Cosby albums. He’s the funniest man ever.) John also created the Jackie Chan Adventures cartoon and wrote the first draft of the Transformers movie. Today, he’s the showrunner for Leverage, a fantastic Robin-Hood-crooks-heist-a-week show on TNT.

But John’s an alpha geek at heart. Throughout all this success, he’s kept playing roleplaying games and reading comics. He wrote and co-produced an unaired pilot based on the Global Frequency comic written by Warren Ellis. He wrote comics for Boom! Studios and DC Comics, including the seminal run on the new Blue Beetle. He even chipped in a chapter of the latest edition of Manual of the Planes for D&D.

I started reading John’s writing on his blog several years back, and he’s drive-you-to-tears funny. When he’s not peeling back the curtain on how Hollywood works, he writes the kinds of political rants that I wish I had the time to write and the energy to defend. Fortunately, he’s out there doing it, and probably better than I could manage. I met him at Comic-Con a bit after that, and he’s just as hilarious in person.

Still, throughout all the fun, John has a sharp sense of drama and can be serious when he wants or needs to be. When he read Amortals to give me a blurb, he was in the middle of ramping up for the production of the third season of Leverage, which makes me that much more thankful for his kind words:

“I plowed through Amortals in one sitting.  Forbeck takes a smart sci-fi concept, examines its repercussions in society, and then weaves all that through a top-notch crime thriller.”

–  John Rogers

Blurbs: Jordan Weisman

I’ve known Jordan Weisman for well over 20 years, and watching him work has been a real ride. He’s a serial entrepreneur, ricocheting his way from one great idea to another. He started out as one of the founders of FASA, creators of Battletech and Shadowrun, after which he founded FASA Interactive, which he later sold to Microsoft. After working with Microsoft for a few years, he founded WizKids, creators of HeroClix and Mage Knight, the first collectible, pre-painted miniatures game. I created their first collectible card game, High Stakes Drifter.

During that time, he also headed up the development of the Beast, the first commercial alternative reality game (ARG), designed to promote Steven Spielberg’s A.I. (I worked on that game for him with Pete Fenlon‘s post-ICE crew.) This later became the foundation for 42 Entertainment, a company he founded to develop almost every other major ARG you’ve probably heard of, promoting things like Halo 2, The Dark Knight, Pirates of the Caribbean, and Nine Inch Nails. His latest ventures include Nanovor from Smith & Tinker and Arcane Legions from Wells Expeditions, as well as co-writing a couple series of ARG-style novels: the Cathy’s Book series (with Sean Stewart) and the Personal Effects series (with J.C. Hutchins).

So, Jordan, he likes to make things. He’s like a mad scientist without any of the mad – a happy scientist of fun. Mix that with his sharp business acumen, and you can only marvel out how often his amazing plans actually work. To top it all off, he’s a fantastic family man. Watching him and his wife Dawne raise their sons from cradle to college has been stunning fun. He’s also a great friend, which is how I was able to get him to carve out enough time to read Amortals and write this blurb about it:

Amortals starts with a bullet to the head and gets more dangerous from there. Matt Forbeck has constructed a disturbingly real future and placed at the center of it a fascinating character, a man destined to witness his own death time after time all in the service of his country.”

–  Jordan Weisman

Blurbs: Richard Knaak

The first time I met Richard Knaak was many years ago at one Gen Con or another. They tend to blur together over the years into one long convention that spans months in your sleep-deprived mind. He was a Dragonlance author back then, one of the best, although he’s added several feathers to his cap since. He’s written several novels for Warcraft and Diablo – burnishing his reputation as one of the finest tie-in fantasy novelists around – plus a long list of others. His latest World of Warcraft novel, Stormrage, just released this month and rocketed straight up USA Today‘s bestsellers’ list.

I had the pleasure of editing three novels Richard wrote for the Age of Conan series published by Ace. Besides the excellent writing, the best part about each book was its ending. Every one of them made me want to stand up and cheer the hero while also making me wonder what new adventures life might have in store for him. As both a writer and an editor, I can tell you that’s a damned hard thing to do, but Richard made it seem easy and natural, even when the trilogy came to a thundering end.

Ever the professional, he agreed to read Amortals and give me a blurb. He wrote:

“With Amortals, Matt Forbeck takes the hard-boiled detective story and the SF genre and forges a fascinating, gritty saga like none other!”

– Richard Knaak

Blurbs: Jack Emmert

If you’ve played many MMOs over the past few years, you’ve probably played a game that Jack Emmert helped create. As the chief creative officer of Cryptic Studios, he led the design for City of Heroes/City of Villains, Champions Online, and Star Trek Online. Every one of them offers sharp combination of engaging gameplay and clever storylines designed to keep you coming back for more.

I first met Jack back in the ’90s when I was the president of Pinnacle Entertainment Group. He was a huge tabletop roleplaying gamer in those days, and we had many beers at Origins, Gen Con, and other conventions. He contributed to our Deadlands and Hell on Earth game lines, and his writing was always sharp and inventive, a pleasure to publish. He was working on his post-graduate degrees at the time, and you could see how he jammed every bit of his brilliance into the game writing as he must have been putting into his school work.

After Jack moved on to the computer game industry and City of Heroes became a smash hit, he wound up hiring many members of my old Pinnacle crew – Shane Hensley, Zeke Sparkes, John Hopler, and more – some of whom still work with him at Cryptic today. I’ve managed to avoid that fate by stubbornly refusing to move, but he was still kind enough to forgive me for that and read Amortals. Here’s what he had to say about it:

“A near-future detective story that asks a fundamental question: what is it to be human when you never really die? A taut existential action thriller and a must read!”

– Jack Emmert

Blurbs: Richard Dansky

Ken Hite was once talking with someone who had started to slag Rich Dansky. Ken put a hand up to stop the man and said, “Before you continue, do you remember the bit in Grosse Pointe Blank, when John Cusack asks the friend he’s not seen for ten years to help him get rid of a body? And the guy just does it without asking a thing? That’s how Rich Dansky is for me.”

I can only agree. Rich is a mensch’s mensch and a fantastic friend. The fact that he’s also a hell of a writer helps explain how we came to hang in the same circles.

Rich started out at White Wolf countless years ago, where he was best known for his excellent work on Wraith: The Oblivion and outstanding books like Charnel Houses of Europe. That’s also where he was when I first met him, back when I made most of my living off creating roleplaying games too. He wisely managed to segue from that into a long-term career with Red Storm Entertainment, where he’s now the manager of design and also serves as the Head Clancy Writer for all of Ubisoft‘s Tom Clancy-related titles. This is a man who knows his technothrillers.

On top of that, Rich is a firecracker of a novelist. His Firefly Rain – originally published in hardcover by Wizards of the Coast‘s now-shuttered Discoveries line – is a as great a Southern gothic ghost story as you’re bound to find. The paperback edition is due out from Simon & Shuster on April 6, so those unfortunate enough to miss it the first time around can finally get to enjoy it too.

It’s no surprise then that when I asked Rich for a blurb that he kicked out a doozy:

Amortals fuses cutting-edge technothrillers with old-school action and storytelling. Matt Forbeck tells a wickedly cool, scarily plausible story that hits the ground running and then picks up speed.”

– Richard Dansky

Origins Awards Nominees Announced

The Academy of Adventure Gaming Arts and Design announced the nominees for this year’s Origins Awards this week. Congratulations to all the nominees! The winners will be announced at the Origins Game Fair held at the end of June.

The biggest happy surprise for me was the inclusion of Space Hulk as a nominee for best board game. Games Workshop released a very limited edition last year, which went out of print almost immediately. I wrote about the game in Hobby Games: The 100 Best as one of my all-time favorite games, and I’m glad to see it reaching a new generation of gamers. Here’s hoping this spurs GW into bringing the game back out on a more permanent basis.