Simon & Shuster has posted a good chunk of the first chapter of Guild Wars 2: Ghosts of Ascalon on its website. The same page also states that the book will be released on or around July 27, 2010. That means it’s less than a month until the book is available to you. Pre-orders are open right now, though, so you can plunk down your money for a hardcopy or an e-book version whenever you like. Can’t wait for you to read it!
Brave New World & InSpectres at Gen Con
In that last post about my Gen Con schedule, I buried a notation about this year’s Gen Con event from Reactor 88 Studios. According to the official listing:
Come see what Reactor 88 Studios is working on. We will be showing updates on the development of Matt Forbeck’s Brave New World, and we will also be be offering a first look at the film based on Jared A. Sorensen’s InSpectres, which is currently in production. We will talk about the processes of production as well as showcase some new film-making technology that is changing the way films are getting made.
This should be a lot of fun. I hope to see you there.
My Gen Con Schedule
Gen Con just posted the schedule for the Industry Insider Guests of Honor. Once again, I’m honored to be such a guest, and a number of fantastic game designers are joining me, namely Steven Charbonneau, Michael Elliott, Steven Ellis, Mike Gray, David Hill, Eric Lang, Brian Lewis, Stan!, Owen K.C. Stephens, Jeff Tidball, and Bryan Tillman.
Combine this with the stuff I already have set up, and I have ten events scheduled at the show. I’ll be all over the place, so be sure to hunt me down and say hi!
Gibson on Futures and Writing
William Gibson (author of Neuromancer among many other fantastic books) spoke at this year’s BEA about how how the Future as we once knew it is over. We caught up with it and live in an eternal and evolving now.
In science-fiction – the great harbinger of the Future – stories about the Future rarely have really been. As he notes, “[I]maginary futures are always, regardless of what the authors might think, about the day in which they’re written.” You can’t comment on things that are in the distant days to come, and who would really care if you did? It’s far more interesting to discuss what’s happening now, and even if that inevitably leads to thinking about where it all might lead, that’s a warped reflection of where we are at the moment and the vectors upon which we believe we’re traveling.
The best part of his talk, though, comes in his closing paragraphs:
A book exists at the intersection of the author’s subconscious and the reader’s response. An author’s career exists in the same way. A writer worries away at a jumble of thoughts, building them into a device that communicates, but the writer doesn’t know what’s been communicated until it’s possible to see it communicated.
Novelists should carve the last clause on the wall above their desks. You don’t know what your book is about until its done. You may have ideas about it, and you may railroad your text down a rigid set of rails in that direction, but until you finish the book, you can’t really see it. That’s why you write the book in the first place.
Writing is an act of exploration and discovery, for the writer as much as for the reader. That’s where the magic is. You sit down to express an opinion or to tell a story, and when you’re done, you – and hopefully your readers – can figure out what you really meant.
Reactor 88 Takes on King Kong
My pals at Reactor 88 Studios recently put together this Zooppa ad for the new King Kong 360/3D experience debuting at Universal Studios this summer. Peter Jackson produced the ride, based on his film.
I had nothing to do with this, so I can brag freely on what a fine job the R88 crew did. Check it out.
Gen Con Writers’ Symposium
My Gen Con schedule is starting to fill up. Besides my duties as an Industry Insider Guest of Honor, I’ll also be helping out with the Writer’s Symposium and hopefully something cool with my friends at Reactor 88 Studios. At the moment, you can find me at:
Friday, August 6, 1pm: The Short and Long of Writing Fiction
Saturday, August 7, 1pm: How to Make a Living as a Writer
Saturday, August 7, 3pm: This Pen’s For Hire
Hope to see you there!
The Art of Writing Tie-In Fiction
My latest column is up at The Escapist. In “The Art of Writing Tie-In Fiction,” I discuss some of the differences between tie-in and original fiction. Stop on by for a read – it’s free – and let me know what you think.
The Guild Wars Collaboration
Over on Booklife, Jeremy L. C. Jones is running a series of short author interviews about collaborating on fiction. In the latest installment, he hit Jeff Grubb and me up to chat about how we worked together on our upcoming novel Ghosts of Ascalon, based on the Guild Wars 2 MMO. Be sure to check it out.
Them Bones
My friends over at Gameplaywright.net have just opened up pre-orders for the special edition of The Bones, a book of essays about everyone’s favorite random number generators: dice. It features pieces by some of the brightest lights in the gaming industry, including Keith Baker, Jason L Blair, Greg Costikyan, Ray Fawkes, Pat Harrigan, Jess Hartley, Fred Hicks, Will Hindmarch, Kenneth Hite, John Kovalic, James Lowder, Russ Pitts, Jesse Scoble, Mike Selinker, Jared Sorensen, Paul Tevis, Jeff Tidball, Monica Valentinelli, Chuck Wendig, and Wil Wheaton. Plus a little bit by me titled “Daryl Hannah’s Dice Saved My Marriage.”
The special version is a hardcover edition limited to just 100 copies, each of which comes with the PDF of the book as well. Will Hindmarch, who put the whole book together, will sign and number each of these personally.
I already have my PDF of the book, and it’s fantastic. If you’ve ever owned a dice bag, if you’ve ever spun a d6 on its point, if you’ve ever wondered about the most basic tools we use to determine our fate, this book is for you.
Plans Change at Storytellers Unplugged
Over at Storytellers Unplugged, I just posted a note called “Plans Change.” It’s about what the change in Angry Robot’s publishing schedule means for me. Go check it out.