Back at the end of May, I wrote a long post about how the first two 12 for ’12 Kickstarters had gone. (Go back and read that first if you haven’t already.) The third one ended June 17, and it was another wild and yet very different ride. I’m still digesting a lot of the information, but here are my first thoughts on how it did and why.
As you might know, the Dangerous Games Kickstarter was a huge success. The Brave New World Kickstarter brought in the most money till then ($13,276), and the Shotguns & Sorcery Kickstarter had the highest number of backers (332). Dangerous Games topped both of them by far, with $18,001 and 389 backers. That’s a 35% increase in backing and a 17% increase in backers. Fantastic!

