The Dangerous Games Gen Con Writer’s Symposium Contest Results

WritersSymposiumColorSimpleThat’s one long title.

Earlier this week, I launched a contest to give away a couple of Gen Con badges that the Gen Con Writer’s Symposium slipped my way with a wink and a nod and a “You know what to do.” I didn’t, really, so I did what I always do when confronted with such riddles: I made something up on the fly. Entrants had to post who they wanted to see at the Gen Con Writer’s Symposium either on Twitter or on that original blog post, and away we went.

In total, we had 57 entries into the contest. Some people mentioned multiple authors, and I went along with that in the enthusiastic spirit of fun I’m sure they were intended. Each person only got one entry into the contest though, no matter how many writers they name-checked.

DG-HTP-3DThe winner of the two badges for Gen Con and two ebook copies of Dangerous Games: How to Play is Kimberly Burke! She said she wanted to meet Maurice Broaddus at the show, and hopefully now she can make that happen.
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Sales on eBay

Now that summer’s here, my eldest son Marty is back to posting things on eBay for me once again. It’s hard to keep track of the steam of things he puts up there for auction, but they’re mostly games and books we don’t need around here anymore. This includes some author’s copies of things I worked on, like The Authority RPG (of which I wrote a chapter), Silent Death: The Next Millennium, and a whole slew of Brave New World RPG stuff.

If you win the auction for one of the items I helped create and would like them autographed or personalized, just let me know. I’d be happy to scribble something on them for you before Marty ships them out.

The Dangerous Games Gen Con Contest Update

DG-HTP-3DSo far, we’ve had a lot of great entries for the The Dangerous Games Gen Con Writer’s Symposium Contest. Once again, to join, all you have to do is write on Twitter something like: “I want to go to Gen Con and meet <insert author name here>. #GenConWriters http://wp.me/ph1fv-1hT”

Your entry needs to include the following bits:

Alternatively, you can leave a comment on that original post. The grand prize is a pair of badges to Gen Con, plus that winner and the next five runners-up get copies of Dangerous Games: How to Play. 

At the moment (10 AM Central Time on June 13), we have 73 entries, and they mention the following authors:

Note that superhuman fantasist Patrick Rothfuss is way in the lead, tied only by me. I have an unfair advantage there, of course, as I’m running the contest on my site, and I’ll let you in on a not-so-secret: I’m already in the Dangerous Games books. Mike Stackpole and Mercedes Lackey are close on Pat’s heels though, and it wouldn’t take much to swing the numbers their way. At the moment, though, it looks like Pat’s going to make an appearance in Dangerous Games: How to Win.

Which reminds me: I need to get back to polishing that book!

The Dangerous Games Gen Con Writer’s Symposium Contest

DG-HTP-3DThe fine folks in charge of my favorite event of the year (Gen Con) have given me two badges to the show to give away in support of the Gen Con Writer’s Symposium. Since Gen Con is the greatest gaming convention in the world, I decided to run a little contest to see who gets them both – one for you and one for a friend. Here’s how this works.

The contest runs on Twitter from now until noon Central Time on Friday, June 14. To join, all you have to do is write on Twitter something like: “I want to go to Gen Con and meet <insert author name here>. #GenConWriters http://wp.me/ph1fv-1hT”

To be clear, your entry needs to include the following bits:

  • #GenConWriters
  • The name (or Twitter handle) of a writer who is part of the Gen Con Writer’s Symposium.
  • A link to this post. Use your own, if you like, or the one provided above.

For your convenience, the Gen Con Writer’s Symposium website has a full list of the writers who will be helping out with the seminars this year. You can name anyone on that list that you like. I’m taking part in the symposium, but you get no extra points for naming me.

At the end of the contest, I’ll randomly select a qualifying entry to win – probably by rolling a lot of dice – and I’ll announce the winner here on my site. The grand prize is a pair of 4-day badges for Gen Con. Marc Tassin, who does a fantastic job running the Writer’s Symposium, will mail the badges out to the winner. If that’s you, I’ll need your mailing address at that point.

The badges do not come with hotel, travel, event tickets, and so on. That’s all up to you to cover on your own. The badges are $70 each right now or $80 each after June 29, so it’s a nice prize as-is. To top it off, I’ll toss in free copies of Dangerous Games: How to Play ebooks for both you and your friend.

I’ll also randomly select another five runners-up, and I’ll give each of them an ebook copy of Dangerous Games: How to Play too.

In addition to that, I’ll keep a rough tally of the number of people who request each writer. I’m in the middle of revising Dangerous Games: How to Win – the third book in the series – right now, and I’ll give the writer with the most mentions a cameo in the book.

Spread the word, and have some fun with your entry if you like. Embellish all you want. Tell me what you want to learn from that writer, what you’d say to him or her, or even what game you’d play together. All that’s not necessary, of course, but it’s better, as in “more fun.”

Now, I realize some people don’t truck with Twitter. If you’re one of them, you can enter the contest by leaving a comment on this post instead. You don’t have to bother with a link or the #GenConWriters hashtag here, but make sure you include a writer’s name either way.

Thanks for taking part, and good luck!

Kickstarter: Figuring Your Costs

2228832-2203520_kickstarter_badge_fundedOne of the first things you need to do if you’re running a Kickstarter is figure out what you want to produce and how much it’s going to cost. For my 12 for ’12 Kickstarters, this turned out to be pretty simple. The things you need to think about include:

  • Production of the files for both the ebook edition and print edition.
  • Editing
  • Cover
  • ISBNs
  • Shipping (Mailers and Labels)
  • Printing

There’s one huge thing I’m skipping over there, but I’ll get to it in a moment. First, let me tackle these things in order.Read More

Happy Birthday to My Quadruplets!

965138_10151446536611022_2105836327_oEleven years ago today, my wife Ann gave birth to four of the most wonderful people in my life: Pat, Nick, Ken, and Helen Forbeck. The quadruplets were born within two minutes of each other, eleven weeks premature. They weighed between 2.75 and 1.5 pounds.

Ann spent sixteen weeks on full or partial bedrest at home and another ten in the hospital, drugged up past her eyeballs on muscle relaxants meant to keep those kids in her as long as they could manage. She’s my hero in so many ways, but that’s the most amazing and dedicated act I’ve ever seen anyone perform. And she did all that and much more for those kids.

Those beautiful babies spent eight to eleven weeks in the hospital before they could come home. We had a platoon of doctors and nurses taking care of them down at Rockford Memorial, and we came home to an army of volunteers, including my mother, who moved back from DC and lived in our unfinished basement for six months.

During that first year, I sent out weekly email updates to our family and friends, complete with stories and pictures about the kids. At one point, I thought I’d make a book about it, and I prepared a pitch package for it, complete with a couple sample chapters. I never got far with it, perhaps because many other things demanded my attention in those days.

However, lots of people ask me about my kids and what their birth was like. On this, their eleventh birthday, I’d like to share that with you. I’ve taken the pages from that forgotten book pitch and trimmed them down into an 11-page PDF packed with dozens of photos from the most amazing day in my life. It’s free for you to enjoy. 

Dangerous Games: How to Play Books on Sale

DG-HTP-3DThe print edition of Dangerous Games: How to Play – the first in my trilogy of thrillers set at Gen Con, the largest tabletop gaming convention in America – just went on sale to the public for the first time ever. It’s available in both hardcover ($15) and softcover ($10) through DriveThruFiction.com.

One of the great things about selling the printed book through DriveThruFiction is that I can toss in the ebook version of the book for free. You can get it in the binding you like and grab it in three different ebook formats too. Read it however you damn well please!

In a happy coincidence, Abhinav Jain of the Founding Fields reviewed the book yesterday. He said many kind things about it, including:

How To Play is definitely one of the geekiest books I’ve ever read and it is certainly among my most favourite novels of all time, alongside a number of other Matt Forbeck novels. With this one, he has once again proven his incredible consistency in writing good fiction that is fun, adventurous and everything in between.

With a Matt Forbeck novel, there’s never a dull moment.

Rating: 9/10

Make sure to order your copy soon, and if you’re lucky enough to make it to Gen Con too, be sure to track me down and make me sign it!

Dangerous Games: How to Play in Print on Tuesday!

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If you like your books on paper, here’s something good for you. I have the print proofs for Dangerous Games: How to Play in hand, as you can see in the photo above. I’ll make them available for sale on Tuesday, June 4, 2013, over at DriveThruFiction.com.

The paperbacks will be $10, and the hardcovers will be $15. Both come bundled with the ebook edition in ePub, Kindle, and PDF formats, which are regularly $4.99 alone.

If you just want the ebook version, of course, you can grab it right now. The weekend’s coming, after all, and you deserve a good read.

Kickstarter: Gauging Your Novel’s Chances

2228832-2203520_kickstarter_badge_fundedI’ve seen a lot of Kickstarters succeed, but even more of them fail. One of the reasons is that the people running them don’t bother to do basic research about the category in which their project belongs. If you’ve never run a project before and you set a goal that would require you to break all records in that category, for instance, you’re setting yourself up for some bitter disappointment.

Without full access to Kickstarter’s data broken down by category, there’s no way to figure out what the average final number is in any given category, but even if you could calculate it, the result wouldn’t be all that useful. The totals skew hard based on reputations of the people involved, polish of the pitch page, and lots of other hard-to-quantify criteria. However, with a little bit of study, you can figure out what aligns with your project well and give yourself at least an upper boundary against which you can hope to smack your head.

I’ve run four Kickstarters for novels so far, and my next one may well be for a novel too – although perhaps a single book rather than a trilogy – so let’s take a look at that category. Kickstarter kindly provides a page for each category and subcategory that shows the “Most Funded” projects. So let’s check out Discover/Publishing/Fiction/Most Funded.

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Top Ten Tabletop Kickstarters: How They Do It

2228832-2203520_kickstarter_badge_fundedOver at ICv2, they’ve posted a list of the top ten tabletop gaming Kickstarters of all time (um, four years now, in Kickstarter terms). They don’t offer up much in the way of analysis there, though, other than to say “tabletop game projects are among Kickstarter’s most successful categories, with five projects at over $1 million, and three over $2 million.”

All true, but why is that? Why are tabletop games outdoing even video games, which are far more popular in general?

It has to do with the economies of scale of plastic miniatures.

(If that sentence put you to sleep, move on. Now. I’m going deep here.)

Every one of those games on ICv2’s list is a game or product that features lots and lots of plastic figures or terrain. Most of them started out with a decent amount of plastic in their boxes, but as each Kickstarter grew, the producers tossed in more and more plastic bits until the drives went from “cool stuff” to “awesome bargain on cool stuff!”

The Reaper drive for their Bones figures line is a perfect example of this – and was also the top-grossing drive, raking in more than $3.4 million. Their most popular reward came if you backed them at their $100 Vampire level. At the start of the drive, that got you a total of 67 figures. By the end, you racked up 240 figures, plus a number of other neat things, like a copy of my Hard Times in Dragon City novel, which unlocked at the $3 million mark.

So how did Reaper manage to nearly quadruple the number of figures they offered while keeping the price the same? The secret’s in the plastic.

Casting metal miniatures is a labor-intensive process that involves pouring molten metal into a spin-casting machine that distributes the metal into hollow cavities cut into a vulcanized rubber mold. The molds wear out after a while, and you have to make new ones. The metal’s a little pricey, but the rubber’s cheap, so it’s a great way to make miniatures if you’re making a few thousand or less.

However, if you can sell more than that many miniatures, you should make your figures in plastic instead, as the molds for these last virtually forever and the figures only cost pennies apiece. The trouble is that the injection molds for plastic figures are cut from steel, a process that costs thousands of dollars per figure rather than dozens. A small company can’t afford to make hundreds of these molds at once, at least not without a huge cash influx.

And that’s where Kickstarter comes in. If you can get your backers to pledge enough money to cover your steel molds, then you can give them lots of figures for their money. Better yet, if you bust through your initial funding goals, you can set stretch goals for new figures and toss them into the mix for either little cost (as low-cost add-on options) or bundle them in for free.

When the Reaper drive started, the per-figure price of their Vampire level was $1.49 each, shipped to your door. That’s a phenomenal bargain when you consider that most metal fantasy gaming figures cost around $5 each – or much more if you’re into a game like Warhammer. By the time the drive was over, the per-figure price fell to under 42¢ each.

Every time Reaper’s backers broke another stretch goal, the bargain got better and better for them. That gave them lots of incentive to tell their friends about the deal and rope them into joining the drive, and the effect snowballed with each stretch goal knocked down. By the time the drive ended, it was such a fantastic deal for anyone who’d ever pushed figures around a table that it became nearly irresistible.

All of the other miniatures-based triumphs follow this same kind of model. The recent Dwarven Forge Game Tiles drive, for instance, (on which I did a little consulting) followed this to the letter, and it brought in over $1.9 million.

Most other types of Kickstarter ventures cannot pull this sort of thing off. If you’re Kickstarting a novel, for instance, it’s hard to offer lots more novels in a time frame that makes sense for most readers. Evil Hat managed something close to this by bringing in lots of authors for its Spirit of the Century novel line Kickstarter, and the strategy made that the #5 fiction drive ever. (By my count, it’s actually the #1 straight novel drive, but that’s a separate post.)

The nature of minis, though, means you want to have as many of them to play with as once as you can manage, and with enough money a producer can manage this in a reasonable amount of time. It makes it a natural niche for a top Kickstarter – if it’s run well. It’s not something just any company can pull off though. There’s a lot of hard-won knowledge, skill, and expertise that goes into running and producing a successful line of plastic figures, and Kickstarter makes for the perfect way for the people who have that particular combination of things to capitalize on it.