I got an e-mail last week that asked if I could start writing a bit about Brave New World (the roleplaying game I designed back in 1999) instead of making people wait indefinitely for the long-promised PDF that would reveal all of the setting’s secrets. It was a great idea, and I’m only sad I didn’t think of it first.
The problem with working on a BNW PDF is that my schedule is packed. The chances of me getting to work on a free product of any length in the near future rapidly approach nil. I have set aside some time for these weekly updates, though, time I can tilt in that direction. And so I will.
I can’t promise I won’t get distracted by other shiny things along the way, but I’m going to make a start at this and keep chipping away at it until it’s done. The brilliant part of doing this here on the website is that I can get direct feedback, including questions, to help me correct mistakes and direct my ramblings. This way, if I ever do manage to collect all this stuff into a PDF, it should be rock solid, tested by all of you as you read along.
So, without further ado, let’s get to it.
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