Con Notes

nexus-game-fairI just made a number of changes to my Appearances page, and I wanted to highlight them for you. First, I’ll be at the Nexus Game Fair in Milwaukee next weekend, June 19—22. This is a new show but with a lot of familiar faces, including Harold Johnson, Jolly Blackburn, Mike Carr, Chris Clark, Zeb Cook, Jeff Easley, Ernie Gygax, Dave Kenzer, James Lowder, Frank Mentzer, Merle Rasmussen, Jim Ward, Skip Williams, Rob Wieland, Matt McElroy, Monica Valentinelli, Lester Smith, Stefan Pokorny, and Ken Hite. For that show, you can find me here:

Friday, June 20

Saturday, June 21

I’ve also posted my full schedule (so far) for Gen Con, which is coming up in Indianapolis, August 14—17. This is my favorite time of year. I’m once again part of the committee selecting the Industry Insider Guests of Honor, and this will mark my 33rd consecutive Gen Con and 12th in a row as a guest of honor. I’ll also take part in the Gen Con Writers Symposium.

If you love games, books, or both, do not miss this show.

Cap35FlierI also need to announce that I won’t be able to make it to the Launch Pad Astronomy Workshop or to Geek.Kon this year. Fortunately, the fine people at Launch Pad were happy to defer my admission until next year, and I hope to return to Geek.Kon next year as well. It’s a fantastic show run by wonderful people with real passion for putting on a great time for everyone who attends.

On a much better note, I’ve been named a guest of honor at Capricon 35, a wonderful convention down in Wheeling, IL, next February 12—15. Steve Jackson of Steve Jackson Games is slated to join me there, and it promises to be amazing fun.

I hope to see you on the road. Until then, keep having fun on your own!

The 2014 Diana Jones Award Shortlist

dianajones3Last night, the Diana Jones Award committee, of which I’m a part, announced its shortlist for its 2014 award, which honors the most excellent things in tabletop gaming from 2013. This year’s list includes:

Congrats to everyone involved in each of these wonderful games and companies!

For fuller descriptions of each of these fantastic things and why they each belong on the list, check out the Diana Jones Award site. We’ll give out the award at our annual party on August 13, the evening before Gen Con. If you’re an industry professional, ping me at matt@forbeck.com to get on the entry list.

Free Story Today!

Friends-Like-These-Cover-1“Friends Like These,” the first short story in my Shotguns & Sorcery fantasy noir setting is free for the Kindle todayIt first appeared in Robin D. Laws’s anthology The New Hero 2, and it serves as a prequel to Hard Time in Dragon City, Bad Times in Dragon City, and End Times in Dragon City.

Go grab it, read, and enjoy, and please don’t be shy about telling your friends.

Seriously. What are you waiting for? IT’S FREEEEEEE!

[Insider Bit: I’m doing this so I can play around with the tools that Amazon gives authors that publish a book or story exclusively with them. I prefer making my work as easy as possible for readers to find, and that usually means releasing it through lots of different retailers, like iBooks, Barnes & Noble, Kobo, and so on. Still Amazon’s the king of the ebook mountain, and I’m experimenting with why and how that might work for me.

So don’t be shy. Help spread the word and give yourself and your friends something fun to read. For free.

Thanks!]

Monster Academy and Storium

Monster-Academy-3D-coverThe folks over at Protagonist Labs have been blazing through their inaugural Kickstarter for their debut game, Storium. It’s an intriguing new kind of game that blends online forum gaming with more traditional roleplaying game elements, and it lends itself to being played in all sorts of different settings.

They explain a bit of it in the pitch video below, and if you’re interested in giving it a try, backers get immediate access to the beta. They cracked their initial funding goal in the first 24 hours of the drive, and they’ve been knocking down stretch goals like a demonized Goat Simulator ever since.

To help out with those stretch goals, Protagonist Labs has lined up an all-star cast of developers and writers to help out with the game. They started out with Will Hindmarch (who also designed the game), Mur Lafferty, JC Hutchins, and Chuck Wendig as core advisors and then added worlds from game and story luminaries like Delilah S. Dawson, Stephen Blackmoore, Mark Diaz Truman, Amanda & Clark Valentine, Nancy Holder, Jason Morningstar, Maruice Broaddus, Filamena Young, Saladin Ahmed, Andrea Phillips, Lenny Balsera, Ken Hite, Rich Dansky, Lauren Roy, Elizabeth Bear, Ryan Macklin, Tobias Buckell, Lillian Cohen-Moore, Keith Baker, Scott Sigler, Mike Lee, Karen Lord, Shoshana Kessock, Seanan McGuire, Matt Wallace, Logan Bonner, and many more. (Whew!)

Just last night they added me to the list. The Kickstarter drive stands at over $95,000 as I write this, and if (really: when) they crack $100,000, they’ll add my Monster Academy setting to the game. I’m going to handle the writing and design of the Monster Academy story tools myself, so it’ll be as authentic and true to the stories as possible.

If you want to get in on the fun, just $10 gets you that beta access. The sweet spot is $40, though, at which you get all the stretch goals too. The Kickstarter drive has 10 days left, so grab hold fast and hold on tight. It’s already been a wild ride.

The Monopoly Aftermath (Includes Special Offer)

Monopoly_pack_logo

The bit I wrote earlier this month about why Monopoly sucks taught me a few things.

  1. Most people agree with me on this subject.
  2. A few people are still passionate fans of the game despite that. And as long as they’re having fun, more power to them!
  3. Altogether, these people are capable of crashing my site.

I was just about to head out of town when I posted that little rant here, and so many people started reading it and pointing others toward it that it buried my site hard. The poor little server it’s on just couldn’t keep up. As an emergency measure, I reposted it over at GeekDad.com, and many thanks to my friends over there for helping me out so fast.

So, now I’m going to get a bit technical. I set up and run my own website using WordPress because I’m just geeky enough to enjoy it, so this crash became my problem. I knew how to fix it, but I couldn’t do it instantly. Here’s what I did.

Read More

This Weekend: C2E2

C2E2-Logo-Horizontal

I’m heading down to Chicago for C2E2 this weekend, the best geek-centric pop culture convention in the area. I’ll be on two panels with my traditional partner at the show, Ken Hite. Sadly, despite notes in the convention program to the contrary, Will Hindmarch won’t be joining us this year, as he’s off to North Carolina for the excellent ECGC. Since I made that trek last year and know the wonderful crowd he’ll be with, I can hardly blame him, but if you’re in greater Chicagoland area, you can find Ken and I holding forth as listed below

You might also bump into us wandering the floor or the local watering holes too. I hope to see you there!

  • Saturday, April 2611:00 AM—12:00 PM: Crowdsourcing: Kickstarting Your Way to Success
    • The emergence of Kickstarter and other crowdsourcing services has revolutionized and reinvigorated the marketplace for creator-owned projects. Learn the Dos and Don’ts of a successful project from an all-star panel of creators who have successfully funded projects that have far exceeded their goals. (Room S403)
  • Sunday, April 27, 3:45 PM—4:45 PM: The State of Play in Tabletop Roleplaying Gaming
    • A panel of professional RPG Designers discuss the state of RPG play, design, and the industry, and they look as far into the future as they can. They’ll spotlight great games you might have missed and highlight designers to watch. (Room S403)

Monopoly Sucks and This Will Make It Worse

Monopoly-house-rules_icon

I have a rule against tearing down other people’s creations in public. I appreciate the hard work that any creator puts into their work, and I prefer to encourage that rather than crush their dreams in front of others. Even bestselling authors are people–I count several as friends–and just because someone’s successful doesn’t mean insults don’t hurt them.

I make an exception for Monopoly. This is arguably the world’s bestselling game, stacking up numbers beyond even those of Grand Theft Auto, Magic: The Gathering, or World of Warcraft. But the creators behind it are all long gone, so I can’t hurt their feelings.

And it’s absolutely awful.

Monopoly was created back in 1902 by Elizabeth Magie. She called it The Landlord Game, and she designed it to teach people about certain economic theories. Legendary attorney Charles Darrow (a heater salesman, not the famed attorney Clarence Darrow*) turned it into Monopoly and sold it to Parker Brothers in 1935. (Parker Brothers later purchased the rights from Magie as well, something Darrow never did, claiming the game was his own invention.) Eventually Hasbro bought Parker Brothers, and it’s been publishing Monopoly ever since.

It’s a classic game that gets by on sharp marketing and the fact that it’s become a staple in most households in America. Friends of mine at Hasbro, though, have told me that their research shows that most of their mass-market games are purchased by middle-aged and older women between Thanksgiving and the end of the year as holiday gifts for children. They are played–get this–an average of less than once.

After playing Monopoly, perhaps you can see why. It’s a game that has what game designers call a snowball effect. This happens when being in the lead gives you bonuses beyond simply being the leader. That means that those who are in the lead tend to build up larger and larger leads, snowballing their advantages until they win.

This is why in most games of Monopoly you know who’s going to win within the first fifteen minutes. And then you have to spend the next four hours watching them pound their opponents into paste.

In this sense, it models the way the US economy works pretty well. Magie hit her design aims out of the park.

This is not, however, fun for anyone at the table. Even most winners get bored after a while.

Many modern games have what game designers call a catchup feature. This gives players who are behind an advantage over the leaders, and it helps ensure that everyone has a stake in the game’s results right up until the end. Sure, a skilled player will likely have an advantage over the others, but it’s not insurmountable. Everyone gets to feel involved and engaged.

They get to have fun. And most of them never go back to Monopoly again.

Friends at Hasbro have confessed to me that they don’t care for Monopoly much either, but it’s a bestselling icon they can’t let languish. Good people work on the game still, and they love games too. They put out new versions of it every year, and some of them are far better than the original.

They often argue that the game isn’t nearly as bad if you play it by the actual rules, the ones that used to be printed on the inside of the box’s lid. It doesn’t make it a better game, necessarily, but it’s faster at least. The house rules most people use, though–like grabbing all the money in the center of the board if you land on Free Parking–make it worse.

Players tossed these rules in to see if they could improve the game–we’re all amateur designers in this sense–but they do little if anything to solve the snowball effect. They strive to give players more chances to take the lead, but all they really accomplish is to make a bad game longer. What should be a two-hour ordeal turns into a four-hour death march with the exact same results.

Last month, Hasbro launched a debate on Facebook that allowed fans of the game to argue about the best house rules. About a week ago, they declared five of them the winners and promised to publish a version of the game that contains these rules. The Free Parking rule made the cut, of course, but none of them–not one–does anything to improve the game.

I’m sure Hasbro knows this. The purpose of the debate wasn’t to improve the game but to put it in headlines around the nation. It did a great job at that.

Just do yourself and the kids you know a favor. Don’t buy it.

There are so many better board games out there. Hasbro makes some of them–including Magic: The Gathering and Dungeons & Dragons–and you can find much more at your friendly local games store, ranging from Settlers of Catan to Takenoko to Munchkin and beyond. You can find them on TableTopWil Wheaton’s fantastic web show, which is raising funds for a third season right now–or at a games convention like Gen Con too. 

Sit down with your friends. Roll some dice. Draw some cards. Try them out. Find games you can love rather than endure.

Put a stop to that snowball. You’ll have a ball doing it.

* Hat tip to Allen Varney for pointing out I’d conflated Clarence and Charles Darrow. 

Launch Pad and Other Events

Screen Shot 2014-04-11 at 9.28.20 AMYesterday I was notified that I’ve been selected to attend the 2014 Launch Pad Astronomy Workshop. It’s a week-long summer science camp for established writers, held at the University of Wyoming, with the aim of giving such folks a solid grounding in real science so we can go write inspiring things about the stars. They only accept 12 to 15 people each year, and other than getting myself to Denver for a ride to Laramie, it’s free, including room and board.

When I was a geektastic kid, I used to attend the Summer Science Institute at the University of Wisconsin–Eau Claire. I had a great experience there and met some people I still count as friends to this day, thirty years later. So, I have high expectations for this wonderful weekend in Wyoming, and I’m honored and thrilled to be going.

I’ve added that to my Appearances page, along with a number of other notable events. I’ll be at C2E2 in Chicago in a couple weeks, and then I’m off to the brand-new Nexus Game Fair in Milwaukee in June. I head out to Launch Pad in July, and August is packed, starting with Gen Con, my absolute favorite time of the year. The week after that, I’ll be at Geek.Kon in Madison, Wisconsin, and then I’m off to GrandCon in Grand Rapids in September.

On top of that, Odyssey Con announced last week that I’ll be one of their guests of honor in 2015, along with Jonathan Maberry and Heather Brewer. Again, see the Appearances page for details.

I hope to see you on the road!

 

Free Sovereign Stone Fiction!

core_booksLast year, my pal Tony Lee of Timeout Diversions ran a Kickstarter to launch a new edition of Sovereign Stone, a tabletop roleplaying game set in a world created by fantasy art legend Larry Elmore. Larry had a lot of fantastic help with the earlier editions, including rules from Don Perrin and novels by Margaret Weis and Tracy Hickman. This time around, the world of Loerem (an anagram of Elmore, of course) is being converted over to the popular Pathfinder rules, which promises to bring it to an even wider audience.

As part of the Kickstarter, Tony asked me to write a story as a stretch goal. When the drive cracked $20,000, that signed me up. I turned in “A Night at the Temple” back in January, and it went out to the backers shortly after that.

Today, Tony’s posted the story on the Timeout Diversions website, and you can download it as a PDF for free. I had a ball stomping around in Larry’s playground, and I think it shines through. I hope you enjoy it!

The Crossing the Streams 2014 Winners!

AMonster-Academy-3D-covers I mentioned back on February 19, me and a dozen and a half other authors joined up once again under the auspices of the amazing Ari Marmell to run a multi-author contest called Crossing the Streams. We did this back in 2012, and after taking a year off, Ari spearheaded the effort once more, to a rousing success. The contest ended on March 19, but I’ve been too overwhelmed with work and family stuff to do much about it–until now.

(You may have noticed a drop-off in posts on this site that coincided with that period. There are lots of details to share, but the big one was driving my entire family–all seven of us–out to Las Vegas for the GAMA Trade Show. We had a fantastic trip and stopped at the Grand Canyon on the way back home. But we capped it off with a 29.5-hour drive straight through the night to get back in time for the kids to make it to school the next day.

Soooo, I was a bit tired. But anyhow!)

As you might recall, to enter my contest, you had to tell me who your favorite monster was and why he might wind up in detention, much as you might find in my latest novel, Monster Academy: I Will Not Eat People. I picked my favorite out of the many excellent entries, which included such creatures as Godzilla, Hedorah, the Weeping Angels, Sully (from Monsters, Inc.), dragons, and even the Cookie Monster. I picked one winner at random and one whose entry best tickled me. The random prize went to Jesse Rodriguez.

The winning entry came from Mike Castiglia, which you can read below. Both he and Jess will get autographed hardcover copies of Monster Academy: I Will Not Eat People, just as soon as I can get more copies from the printer. The mega-grand prize also went to Karl Kloeden, who was drawn randomly from all the entries in every one of the Crossing the Streams contests.

Congratulations to all the winners, and thanks to everyone who entered and gave me so many great laughs throughout the month!

Day 1: I’ve decided to keep this journal as the rest of my friends and I explore this “dungeon.”  Locals say a strange and deadly beast lives within, but likely it’s just more kobolds. The wizard is once again complaining about having to go into dirty and dank areas.  What did you think would happen you signed up to go on quests for the greater good?

Day 3: Sure enough, we found Kobolds, but there was something strange about them.  They all seemed to be fleeing from the cave system, which is much larger than we initially thought. Kozek the Ranger says there are other tracks in the system as well, something with large paw prints, like a big cat.  Great: kobolds, a whiny wizard, and an oversized house cat.

Day 7: We’ve been down here nearly a week.  Sadly we lost the Bard along the way.  We told her to knock off the singing, but it wasn’t until the trolls happened upon us that she learned we were right. We managed to burn one to a crispy bit, but the other two were too much, and we had to run. Barely escaped.

Day 9: Haven’t seen much in the way of living creatures, though Kozek still picks up tracks now and again. The odd thing is that they aren’t consistent, like this thing is moving around. Perhaps a flying cat? I’m starting to feel like we are being watched.

Day 12: Kozek didn’t make it after our first encounter with the “cat.” Turns out the darned thing wasn’t a cat at all, but some kind of teleporting creature. The wizard called it an ethereal something-or-other. It’s down to myself, the wizard, and Amalia the Priestess of Gaia. Not sure how we’ll get out of here.

Day 13: Turns out these things are decent trackers in their own right. “Ethereal filcher” Grandal called it. Too bad he lost his spellbook in the last encounter. Supplies are dwindling. Wishing we had decided to skip this dungeon in favor of gambling at the Red Dragon Inn.

Day 15: After moving constantly, we’ve been pushed into what seems to be a dead end. Grandal used the last of his scrolls and then went missing. Amalia and I assume the worst. If I were a betting man, I’d roll dice that this adventure shouldn’t have gone this way.

Day 16: Amalia managed to put up a barrier and has made food to sustain us. It’s a waiting game at this point. Her mole friends tell her we are not far from the surface and if we can make a break we can still make the surface. Of course, now I can’t find my magical sword or shield.  Some fighter I am. A good night’s rest and then we make a break.

Day 17: It’s morning and we are preparing to go. If you are reading this, hopefully it’s because I made it out, otherwise you may be in for a similar fate.  Here goes nothing….

I put a couple of monsters into this little journal entry, but the obvious detainee is the ethereal filcher. The kobolds were likely sent to detention for pulling pranks on the Professor of Planar History, the trolls for destroying the school’s furnance (they face expulsion too)–something about Trolls not liking fire.  It’s the ethereal filcher that takes the cake. With a Jaunt ability, he is known to come and go from school, but the staff has always had a hard time catching him–until the newest headmaster found a way to ward the school and prevent teleportations IN and OUT of the school. He is now in detention for two attempts to leave school grounds unauthorized, as well as for a week’s worth of truancy.