‘Tis the Season

One cool thing about working with creative people is that they often come up with the best gifts. There’s the Mage Knight Santa Claus figure, for instance. Or the Darque Beer from Acclaim Comics. This year, the fine people at Looney Labs sent me a kind holiday note that included three cards to slot into a deck of their game Fluxx. For those in the know, these are “Goal: Xmas Tree” (need “Gift” and “Tree” to win), “Keeper: Earth,” and “Goal: Peace on Earth” (need “Peace” and “Earth” to win).

Fluxx is one of my favorite games, a real game designer’s game that’s easy to teach and to play with anyone. I’ve played it with my son Marty since he was five. Looney Labs has two new editions out now too: Eco Fluxx and Family Fluxx. I found out about these through their holiday card, which shows that it’s not only a cool gift but a cunning marketing scheme.

Seriously, I often keep an extra couple copies of Fluxx around during the holidays, along with games like Once Upon a Time, for emergency gifts. They’re cool, accessible games with kid-safe themes, so they make great gifts for anyone you may have otherwise forgotten.

Back to (Catholic) School!

The principal of St. Gabriel School in Hubertus, Wisconsin, asked me to chat with her older students. Seeing as how Dr. Mortell grew up next door to my mother, who would I be to say no? I’ll be speaking there on February 1, 2006. This is the first time I’ve gotten up in front of a group of 6—8th graders since I was one myself, so there’s no telling what might happen.

Seriously, I’m looking forward to meeting all the kids and seeing what kinds of questions they have about writing books and designing games. It should be a lot of fun for everyone–me included.

Cybercon Virtual Appearance

I just signed on to take part in a seminar at Cybercon, an online gaming convention that runs February 4—5, 2006. Come on by and pick my brain! Or the circuits of the Forbeck-Chatbot I’ll program to take my place!

Old Games Never Die

I just spotted the fact that you can play Fast Break for free at CCG Workshop. Well, some of you can. The software only seems to work with Windows, so Mac users (like me) are out of luck.

Fast Break is a humorous basketball CCG I designed for WildStorm Productions, published in 1996. It’s a fun game, but the orders for it were horrible. I think we sold more into Japan than the US.

We didn’t have an NBA license, which is probably the main reason the game failed. Because of that, many of the people at WildStorm ended up as players in the game. There’s a “Matt Forbeck” player card out there with my mug on it and some terribly fictional stats.

They have some other CCGs I worked on up at the site too: Dark Eden, Doomtown, Doomtrooper, Kult, Monster Rancher and WildStorms.

That’s some trip down memory lane. If you want a CCG of mine that’s still in print, try High Stakes Drifter, which WizKids just launched last month.

New (Old) Look

It seems like I’m forever tinkering with this site. It’s a perpetual work in progress. You may notice, for instance, that I added Dead Ball to the “Recent Novels” section in the sidebar. Or that I’ve altered the background color of the pages. Or that I’ve added a new header graphic.

And, yes, if the painting in the header looks familiar, it’s because it’s me. Shane Hensley, a few of the other Pinnacle guys, and I modeled for artist Lissanne Lake at one Gen Con many years back. She used the photos she took to make a few paintings for the Doomtown collectible card game published by Wizards and licensed after our Deadlands weird western roleplaying game.

Shane and I appeared as a pair of U.S. Marshals on one card, and Lissanne used my face for two cards for a rogue named Fasthands Freddy, a pirate who terrorized the Great Maze. The new header graphic uses a crop from one of those cards. The two originals hang on the wall in my office, along with the mask of Patriot (from my Brave New World roleplaying game) and a few other cool mementos from my years in the adventure gaming industry.

Writing & Reading (in Low Fashion)

I have the one of the greatest jobs around: creating games and books to entertain others. Still, it’s a job, and most of the time it’s serious work. Especially when I’m facing a hard deadline, it can seem like a gig in an office cubicle or driving pizzas somewhere would be easier, if not nearly as much fun. That’s how I felt last week while I was plowing through the first draft of Blood Bowl: Death Match.

Then I got a care package in the mail from my friends at the Black Library. It included six copies of Blood Bowl: Dead Ball and one of the limited-edition Blood Bowl t-shirts!

There’s nothing like holding a copy of a published book in your hands to make it all seem real. Until then, the book is just a collection of thoughts in my head that I’ve done by best to turn into bits and bytes on my computer by means of my well-abused keyboard. When it’s printed and bound, it’s a book–and just the thing I needed to keep me juiced up and rolling on its sequel.

The t-shirt made my day too. I wore mine on the day I wrapped up my first draft of Blood Bowl: Death Match, and I couldn’t have been happier with it. Woot!

Dead Ball Rolling!

If you live in the UK, you can now pick up your copy of Dead Ball, the second in my trilogy of books based on Blood Bowl, the game of fantasy-based football from Games Workshop. In this installment, Dunk and the gang end up getting blown out of the Old World and set sail for the distant isle of Albion to begin their quest for the fabled Far Albion Cup.

While you’re in the store be sure to pick up a copy of Darkblade: Bloodstorm too, by Dan Abnett and Mike Lee. This is the second in the series, and I know Mike’s having a blast writing them with Dan.

If you’re in the US, you’ll have to wait just a bit longer for Dead Ball. I got a few copies in the mail this week, but most stores won’t have them until January. (Amazon.com lists a December 27 release date though.)