I just got my copy of The Eye of Charon in the mail yesterday. This is Richard Knaak‘s second book in his Aquilonian trilogy for the Age of Conan novels I edit for Conan Properties and Ace Books. It’s a great, rousing tale that brings our hero, Nermesa Klandes, throughout the realms of King Conan on his way to becoming arguably the greatest of Conan’s soldiers. Pick it up!
Dracula’s Revenge in Game Trade
The latest issue of Game Trade Magazine features a review of Dracula’s Revenge, the board game I designed and then produced while at Human Head Studios. Marc Shayed of GamingReport.com gives the game a 9 out of 10 and has many flattering things to say about it too.
Strangely, the article mentions you can get the game through its original publisher, Green Ronin, even though it’s been available only through its new publisher, Studio 2, for several months. It also doesn’t list the game’s designer, although I get an “Additional Art” credit for some of the maps and icons I constructed. I believe Marc posted this review on GamingReport.com a long while back and Game Trade re-ran it here, verbatim.
Either way, it’s always great to see a good review get some good exposure.
The Mutant Chronicles Novelization
I just got a bit of PR from Paradox Entertainment on this, so I believe it’s official:
MUTANT CHRONICLES NOVELIZATION BY RANDOM HOUSE
Random House has signed on to publish a movie novelization of the upcoming Mutant Chronicles film slated to release in the spring of 2008. Matt Forbeck (Knights of the Silver Dragon series) will write the adaptation based on the film’s spooky sci-fi/war script.
As you might imagine, I’m more than a little excited about this. I’ve already read the script, and I’m itching to get to work.
No Plan Survives Contact with Reality
“No plan survives contact with the enemy.” – Field Marshal Helmuth von Moltke
That’s one of my favorite quotes, and I’ve applied it to just about every facet of my life. These days, I’d amend it to “No plan survives contact with reality.” Or, really, any contact at all.
Plans rarely work out exactly the way you think they will, especially not the big plans. The bigger the plan, the better the chance you’re going to have to deviate from it at some point. To surmount this, you must be flexible, ready to change course at a moment’s notice. This is as true for writing novels as it is for waging war.
That’s certainly the case with The Lost Mark trilogy. The final book in the trilogy (The Queen of Death, which hit stores yesterday) bears absolutely no resemblance to what I originally pitched to my editors. It doesn’t even come close to the final version of the pitch that won me the contracts for the trilogy.
I always plan–with an outline–any novel I write. I want a road map of the book to show me where I’m headed and how I might get there. It helps me keep the pacing fast and tense, and it keeps me on track so I don’t wander too far from the story’s main plot. As I write, though, I always end up coming up with better ideas for how things should happen.
That’s the magic of the process of writing. If I knew exactly how a book would turn out before I started, it would be little more than paint-by-numbers with words. I’d be bored to tears long before I got through it, and I’d guess my readers would be too.
So, I always start with an outline, but I allow myself latitude to use any better notions that come my way. The Road to Death (first in the Lost Mark Trilogy) is a perfect example of this. (SPOILER ALERT!)
When I started the book, I meant for a vampire named Tan Du to be the main villain. Somewhere in the middle of the book, though, Tan Du runs into a nutty elf wizard named Majeeda, and she kills him. It shocked me when I saw the words on the screen, even though I’d written them. I figured if I could do that to myself, I should leave it for the readers to enjoy too.
That shoved my outline straight off the rails though. I re-outlined the book from that point on and charged down the new path instead.
This usually happens two or three times with each book. Imagine how different The Queen of Death is, then, from how I first envisioned it. I went through four to six major direction changes before I even started the book, and I changed course again and again as I wrote it. I suppose my editors (the inestimable Mark Sehestedt in the case of the Lost Mark Trilogy) would have the right to complain about it, but they never do. A better book is a better book.
In the end, the book comes out the way I want it to, even if I didn’t quite know what I would end up wanting when I started. It keeps the writing and the plot fresh, and hopefully it keeps you, the readers, engaged and entertained.
The Queen of Death in Stores Today!
Today is the official street date for The Queen of Death, the final novel in my Lost Mark trilogy for Wizards of the Coast‘s Eberron setting. To celebrate:
- Go on out and buy a copy now!
- If you’re one of those readers who can’t stand to start reading a trilogy until all the books are published, today is your day. Buy a copy of Marked for Death and The Road to Death too!
- If you want to sample the first chapter, you can get a PDF of it for free!
- If you’d like to join an online club discussing this book, do that too!
- One more time: Buy a copy now!
Seriously, I worked hard on these books, and I hope you all enjoy them. Once you track them down and read them, please stop by and post a comment or drop me an e-mail about what you think. Thanks!
New Open Design Project Launches
Having enjoyed the first Open Design project, which resulted in the fantastic Steam & Brass, Wolfgang Baur is ready to leap into the breach once more. Chip in as a patron at any level, and you can get in on the ground floor of the project now. Start by helping to choose what it will be.
Marvel Meets the Soaps
I’ve long explained to my wife that superhero comics are the male equivalent to the soap opera: continuing storylines, implausible plots, cartoonishly drawn (literally and metaphorically) characters, and over-the-top dialog. Now, according to ICv2.com, Marvel helps me put another nail in that argument’s coffin by teaming up with Guiding Light to help promote each other.
Newsarama has an interview with Marvel Assistant Manager of Sales Communication Jim McCann about this too. I had breakfast with Jim at Comic-Con, and we chatted about the soap/comics connection there too. It came up because Jim actually made the leap from working on soap operas to Marvel Comics. Now he’s made a national project to show everyone else their similarities too. I can’t wait to see how it shakes out.
Indie Game Development
Greg Costikyan of Manifesto Games (a venture started with my fellow Alliterate Johnny Wilson) posted a column about how the budgets of computer games have grown to the point that publisher can no longer afford to experiment much anymore. You could take his points and apply them to tabletop games almost verbatim. His closing says it best:
I don’t mean to suggest that there is any dishonor in taking an existing game style, and implementing it well; but if the field is to retain its vitality, we need to devise new gameplay, not just new games. This is, perhaps, the real promise of independent games–that, like independent music and film, it can provide an avenue for creativity and exploration, at lower risk than the larger market, and thereby serve to reinvigorate the mainstream.
Back to Basics
If you keep up with the news, you probably know that Congress recently approved a bill that allows for the revocation of habeas corpus and permits the President to define what constitutes torture, among other things. I don’t want to turn this website into a political forum, but let’s say I’m less than comfortable with this.
A good friend of mine, Blaze Miskulin, has come up with a cool idea for registering a protest to the Military Commissions Act of 2006. He’s going to send a copy of the U.S. Constitution to each member of Congress who voted for the bill, highlighting the points where the two documents clash. He’s looking for co-signers on the letter. If you’re so inclined, you could chip in a few bucks to help cover the copying and postage too.
To quote another great American work of art:
“We got to take these bastards. We could fight them with conventional weapons. That could take years, cost millions of lives.
”In this case, I think we have to go all out. I think this situation absolutely requires a really futile and stupid gesture be done on somebody’s part.“
”We’re just the guys to do it.“
New Mirrorstone Site
Wizards of the Coast has revamped the website for Mirrorstone, the young-adult imprint of its book-publishing department. Their Knights of the Silver Dragon section, dedicated to the series I created for them, looks prety snazzy. They even have a new photo of me up on my bio page, although I’ll have to get them to update the text. Still this could be one of the few times you may ever see me wearing a tie.