Tim Gerritsen Gone

My pal and former boss Tim Gerritsen has left the company at which I worked with him, Human Head Studios. I had a great time working with Tim and the crew there, although it’s now a much different company than the one I left, complete with brand-new offices and a hit title (Prey) on its hands. My friend Jason Blair, who took over as the head of the adventure games division after I left, is still there though and now working as the company’s spokesperson too.

Best of luck to Human Head in finding a new CEO and to Tim in the next chapter of his life!

The Brave New World Movie

A talented group of indie filmmakers from Chicago–a group known as Reactor 88 Studios–are working on a proof of concept for a film based on my Brave New World roleplaying game. I sat down and had dinner with them in December and met the cast and crew, led by producer Darren Orange. They have a tremendous amount of energy and a real passion for the project, and I’m excited to watch them pull it all together.

R.E.V.s in Stores

I spotted a few of the R.E.V.s toys in Wal-Mart on Christmas Eve and again yesterday afternoon. I’m told the toys did well in focus-group testing, especially the CD-ROM that comes with them.

I developed the CD-ROM with a team of people, including Max Bertolini, James Farr, Tim Brown and Arnold Jemison (of Jamit), Robbie Robbins of IDW, Hal Mangold, and several of my fellow Alliterates. It includes a PDF of a comic book, plus a Flash-animated version of the comic, complete with voice-overs. I had a blast working on it, and with luck we’ll get the band back together to do more in the future.

Look for R.E.V.s at stores near you, including K-Mart, Wal-Mart, Toys-R-Us, and Target. If they’re not in your local stores yet, expect them to show up soon. If you spot them, please drop me a line and let me know. (Thanks to Brett Seymour for being the first to do so.) Thanks!

Happy New Year!

Here’s to better days ahead for everyone!

Happy Holidays!

Whoever you are and wherever you may be, happy holidays to you. Merry Christmas, happy Hanukkah, good Kwanzaa, blessed Yule, and a wonderful winter solstice.

Plus, a message from our management:

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Back to Busy Time

Earlier this year, I found myself with little to do. I’d planned to spend my summer writing another pair of novels for the Knights of the Silver Dragon line. However, when Wizards canceled the line, I looked down and saw I had an empty plate.

I filled that space with a number of smaller gigs while I went out hunting for big game to bring to the table. How’d I get myself in such a situation? I’d forgotten one of the first rules of freelancing:

Never stop looking for work.

When 2005 started, I’d lined up a five or six novels to write, and then came the work on Marvel Heroes Battle Dice and R.E.V.s for Playmates, plus a few other things. I found myself double or triple booked some months, and the thought of tracking down more work seemed insane. I figured my time would have been better spent looking into human cloning, accelerated growth stimulation, and in-creche education initiatives instead.

I finally brought my head up for air this past summer, just when I was about to start work on those two Knights novels. Yikes.

Being a freelancer is like running on a treadmill. You need to keep a good pace, something strong enough to keep you busy and feed your family but not so fast that you wear yourself out. This summer, it seemed like someone had pulled the plug on the machine and I’d run right off the end of it.

As I dusted myself, I tried to look at this as a crisis in the Chinese sense (in which “crisis” means “danger” and “opportunity”). I decided to stretch beyond the same stuff I’d been doing and try a few new things. Some of them would probably wash out–most of them, likely–but I only needed one of them to pay off for the plan to work.

I lined up a few other gigs while I set up my new plans of attack. I wanted to write more tie-in novels, do some serious computer game work, write a creator-owned series of novels, write more comics, and get more involved in toy work.

I founds loads of good leads, but for months nothing panned out. It frustrated me, but i consoled myself with the fact that my wife had just gone back to work full-time, which meant my family needed more of my time than ever. Still those bills don’t go away when you need more time, and I had to get something going soon so I could pay them.

Then the week before Thanksgiving everything seemed to come together–all at once.

At the moment, I’m working on:

  1. The Mutant Chronicles film novelization.
  2. A fourth Blood Bowl novel (yes, the Black Library asked me for another!)
  3. A non-fiction book (another in the Complete Idiot’s Guide series, one that’s more in line with my experiences than The Complete Idiot’s Guide to Manga Fantasy Creatures Illustrated).
  4. A story for a big-budget computer game.
  5. The questions for a mass-market trivia game.
  6. The logic flowchart for a mass-market electronic toy.

That puts me back in the no-rest-for-the-weary category once more, but as my friend Henrik Strandberg says, “ I’ll sleep when I’m dead.” One thing I’ll make sure I do this time around though: I’ll never stop looking for work.

Völker Faerûns

Last week, a copy of the German edition of Races of Faerûn showed up in the mail from Wizards of the Coast. It’s always sort of strange to see my words in a language I can’t read, but the people at Feder & Schwert did a fine job of creating a great-looking book, which is the only basis upon which I can judge it. So, if you speak German, keep your eye out for Völker Faerûns, by Eric L. Boyd, James Jacobs, and myself.

Good-Bye Grandpa

William Kenneth “Ken” Forbeck, my dad’s dad, died on Friday. He had just made it to 92 years old back on November 1, All Saints’ Day in the Catholic tradition. He’d spent the last several months in a nursing home after a bout with pneumonia last winter, from which he never recovered his strength–and a new round of pneumonia and a couple other infections finally caught up with him.
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Xbox 360 in the Palace

When it gets quiet around here, you can bet it’s for one of two things:

  1. I’m out of town
  2. I’m really busy

Let’s just say I’m in town. As part of that, for one (maybe two) of my projects, I had to pick up an Xbox 360. (It’s a hard life. I’ve also had to watch a bunch of cartoons.)

My son Marty and I have been banging on the 360 and having a blast. It’s a great system, much more refined from a user’s point of view than the original Xbox, and there are some excellent games out for it.

Our small but growing library of titles includes the $3.99 games from Burger King. These are about as silly and shallow as you’d expect, but they’re still good fun and all-ages appropriate–well worth their price. For some reason, watching the Burger King do an end-zone celebration after slipping some unsuspecting mill worker a cup of coffee hasn’t worn thin yet.