RIP Tom Moldvay

I learned a while back that Tom Moldvay had passed away around April 9 (some reports say March 9) of this year, but I hadn’t been able to verify it independently. I’ve seen enough details now to believe it’s true.

Along with Mark Acres, Tom developed one of my favorite roleplaying games ever: Gangbusters. As a teenager at Gen Con, I made it to the finals of the Gangbusters tournament two years running and absolutely loved it.

Tom also made many substantial contributions to Dungeons & Dragons while working at TSR. My pal Steve Winter, who knew Tom far better than I, sums it up well in his appreciation.

I never met Tom in person, but I had the privilege of talking with him on the phone and working with him on some material for Silent Death: The Next Millennium, back when I developed the line for ICE. That never saw print, as Tom’s poor health prevented him from finishing the work before I left that gig. That was something like 15 years ago, and I’m sad to say we lost touch over the years. Still, I remember being thrilled that I would get the chance to talk games with someone whose work I’d so admired.

Farewell, Tom. Wherever you may be, I hope you’re finally resting easy.

Back from GTS

I’ve been back from this year’s GTS for almost a week, so it’s past time I chipped in my con report. In short, I had a great, fast trip, met many people, saw a lot of friends, and did some business.
Read More

IAMTW Newsletter

The latest issue of the newsletter from the IAMTW features an article I wrote about how I became a game designer and a novelist. Every writer takes a different path to publication. There’s the short version of mine.

Just stop by the newsletter page and click on the link for the April/May 2007 issue. While you’re at it, sign up to subscribe to the bimonthly PDF, edited and produced by the able and wonderful Jean Rabe.

Wofford Shared Worlds

This summer, Wofford College in South Carolina is putting on its first Shared Worlds program. It proposes to teach kids entering grades 8 through 12 all about creating fictional settings for fiction, art, and games. Jeremy Jones, who sometimes comments around these parts, put it all together, and the lineup of teachers and speakers is phenomenal. It makes me wish I was in high school again.

Just among my friends, we find an all-star cast of guest speakers: Edward Bolme, Richard Dansky, Troy Denning, Jeff Mariotte, Jared Sorensen, and John Wick. Plus, Ken Hite and Doug Niles will be teaching all week.

Because of a scheduling conflict, I won’t be able to make it down myself, and it’s killing me. It’s sure to be a wonderful week. If you know of anyone who might be interested in attending, be sure to spread the word and let them know. It’s sure to be something special.

Madison Developers News

Two bits of news came out of Madison last week. First, the good news.

Big Rooster, a new studio founded by some of the people I worked with at Human Head Studios, has landed the job of computerizing Talisman (the classic board game from Games Workshop) for the Xbox 360, Playstation 3, and PC. Congratulations, guys!

The bad news is that a serious fire damaged the offices of Human Head Studios. Fortunately, no one was hurt, and the team recovered most of its data. A lot of their equipment was damaged, but that can all be replaced. I know how disruptive something like this can be, but I know that the people at Human Head are a resourceful and tenacious lot. Good luck in finding new offices and getting back on track soon!

Off to Vegas

This Monday, I’ll be in Las Vegas at the annual GAMA Trade Show, hosting a couple seminars. According to the descriptions in the GTS program guide, they are:

Monday, 11 am—Noon:
Getting Your Game Published
Come learn how to submit your games to publishers and get them published. Discover the obstacles you may face in getting your game on shelves, and discuss strategies for overcoming them. Explore the option of self-publishing your game instead. (Skyview 1)

Monday, 2—3 p.m.:
Career Freelancing
Getting your first game, book, or article published is only the first step. To keep from being a flash in the pan, you need to educate yourself about how to turn your hobby into a business. Learn how to set up your business, act professionally, pay taxes, and get that next gig–and the next and the next and the next. (Skyview 1)

Other than that, I’ll wander around, see what’s new, have a few meetings, catch up with friends, and make new ones. I’m only at the show through the end of Tuesday, so if you’re there and want to see me, be sure to drop me a line or hunt me down as early as you can.

Wild(Storms) Days

My old pal Drew Bittner just started up a blog. In it, he reminisces about his days as an editor at WildStorm Productions. In this installment, he writes about the genesis of the WildStorms CCG I designed with him, including a bit about how I was brought into the project.

It’s interesting to hear the story from an insider’s point of view. Although I was heavily involved with the game and spent two weeks at Homage Studios developing it with Drew, in the end I was the hired gun they brought in. And that’s just the way I like it. (Cue the Ennio Morricone music.)

Good-Bye, Dungeon. Good-Bye, Dragon.

It’s true. Paizo just announced that the last print issues of Dragon Magazine and Dungeon Magazine will ship this fall. Their license is up to be renewed and, well, it won’t be.

Wizards of the Coast plans to use the magazine brands as part of a renewed web presence. In the meantime, Paizo will transition to publishing series of d20 adventures instead, among many other things.

Dragon Magazine is the great-grandaddy of gaming magazines. It’s last issue will be 359. Little brother Dungeon (which covers adventures as opposed to material useful to all players) makes it a nice around 150.

I read Dragon religiously when I was a kid, and I’ll miss it for sure. Oddly, I bypassed the industry standard of placing an article in Dungeon and went straight to working on games instead. An article I wrote about the heroes in Secret of the Spiritkeeper appeared in Dragon in 2004, and a short-story prequel to Marked for Death showed up in issue #330.

Farewell, old friends. You’ll be missed.

Congratulations All Around

Seems like my friends are breaking out all over. Yesterday, Wizards of the Coast finally announced its long-in-the-works imprint for creator-owned fiction, Wizards of the Coast Discoveries. The initial list of writers includes my pals Richard Danksy and Rob King. \

In other news, podcasting author Scott Sigler just sold three novels to Crown at auction. Scott’s spent some time at the University of Michigan about the same time as me, and among other things he wrote a couple Silent Death supplements after I handed over the reins to Donald Dennis back in the mid-’90s.

In yet other great news, more of my friends are publishing new comics through Archaia Studios Press, the company run by another friend of mine, Mark Smylie of Artesia fame. First, this June, David Rodriguez (who’s day job is with High Voltage Software) returns to Starkweather, with an original story penned by none other than Piers Anthony. Then, in October, Jason Blair and Leanne Buckley (both employed at Human Head Studios) launch The Long Count.

Congratulations to everyone! I’m looking forward to lots of great reading.

Sad Day for the Hokies

By now, you’ve probably heard of the shootings on the campus of Virginia Tech, the bloodiest such incident in American history. This struck closer to me than you might expect because Pinnacle Entertainment Group, the gaming company I co-founded with Shane Hensley back in 1996, is based in Tech’s hometown of Blacksburg, Virginia.

I lived and worked in and around Blacksburg for more than three years. It’s a beautiful place, quiet, isolated from the rest of the world, just the way you might think a classic college town should be. It was a hotbed of tabletop gaming for many years. At least four different companies were founded there, including Pinnacle, Charles Ryan’s Chameleon Eclectic, Joe Cochrane’s Wireframe Entertainment, and Greg Porter’s Blackburg Tactical Research Center. Many other gaming professionals lived or went to school there, like Green Ronin’s Hal Mangold, Wizards of the Coast’s Rich Baker, and John Hopler, Zeke Sparkes, Angel Leigh McCoy, and other’s I’m probably forgetting.

My son Marty was born when we lived in Christiansburg, Blacksburg’s sister city. Some of the wounded were treated at the hospital in which he was born, in nearby Radford.

I’m shocked, stunned, and numb. Most of the people I knew in the area have since moved on. It’s a college town. That’s how it works. But I still loved the place and remember it well.

Here’s to the Hokies and everyone else in Blacksburg. May the healing begin soon and go fast.