Killer Contract Complete

Bloodbowl 1 ALate last night, I turned in the script for issue #5 of Blood Bowl: Killer Contract, the final installment in my comic-book miniseries for Boom! Studios. I’ve had a blast working on these books, and I cannot wait to see them on stands. I still have an approval hurdle or two to parkour, but the bulk of the project is over.

(To top this all off, I finally have word that issue #1 is due out June 18th! Ask your local comics retailer about it now!)

Most of the best part is still to come. To me, this involves seeing Lads Helloven transforming my script into sequential art. I saw a preview of the first issue, and it’s filled with amazing stuff. Lads’s art makes everything I wrote even better. Click on the image above for the final version of the cover, complete with logos and bar code.

See the cover for issue #4 (both version A and version B) for more examples. Every issue comes with two regular covers, plus other variants like incentive covers given out to retailers who order lots of copies. These are all wonderful pieces of work.

Cover B for issue #1, for instance, is one of the grossest/coolest covers I’ve ever seen. It’s so very Blood Bowl that I wonder how wise it is to have people draw the images that pop into my head. (The text of a novel feels somehow safer–or more subversive.) And the interior art is just as over the top.

Erick Wujick Dies

As I mentioned back in December, Erick Wujick was diagnosed with pancreatic cancer and not given long to live. According to his good friend Kevin Siembieda at Palladium Books, Erick lost his ongoing battle yesterday, having turned those six weeks into more than six months.

Although I didn’t know Erick well–we’d talked a few times over the years–I always respected him and his work. My heart goes out to all those who loved him and will rightfully miss him. If you’d like, you can stop by his memorial website and leave a note.

Surviving the Weekend

It turned out to be a long weekend filled with ups and downs, but I figured that going into it. I spent most of the day Saturday visiting my father in the hospital. He’s doing better, although he has a ways to go yet. Still, signs are good, and I’ll take that whenever I can get it.

Sunday, we’d planned to have an outdoor birthday party for the quads, but the thunderstorms and tornadoes that have been hammered the area kiboshed that. Instead, we packed 30 or so people into our house for the big event.

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Happy Birthday (x4)

At The ZooToday is the sixth anniversary of the most amazing and life-shaking day I’ve ever had: the day my quadruplets–Pat, Nick, Ken, and Helen Forbeck–were born. They finish kindergarten this week, and I couldn’t be prouder of them. They’re all great, wonderful kids with intriguing, inquisitive, and distinctive personalities. Watching them–and their older brother Marty–grow is the greatest joy my wife Ann and I have.

One reason I enjoy freelancing so much is that it gives me the chance to spend so much time with my kids. It’s hard for me to contemplate having to work a 9-to-5 job that would keep me from them for the bulk of their waking hours. I’m looking forward to seeing even more of them this summer now that I’m back to working out of my house again.

So, here’s to you, Pat, Nick, Ken, and Helen! Thanks for joining our family–and more than doubling its size in a single day! I love you all.

Shoujo-a-Go-Go

 Static Covers All 5 8 9781592577385HMy latest book, The Complete Idiot’s Guide to Drawing Manga: Shoujo, Illustrated, was released yesterday, June 3. As I’ve mentioned here before, I’m about as far away from the target audience for this book as you could imagine, but I still had a great time working on this book.

Shoujo, for those not in the know, is Japanese for “girl,” and manga means “comics.” That makes “shoujo manga” code for “best-selling comics that girls around America are snatching up wherever they can find them.” They usually come in books that look like thick, oversized paperbacks, and you can pick them up in most bookstores and many comic-book stores too.

While I’m no shoujo manga-ka (“girls comics creator”), the artist on the book–the terribly talented Tomoko Taniguchi–is. She’s authored many wonderful volumes of shoujo manga, and she showed me around the genre like an expert tour guide threading a gaijin (foreigner) through Shibuya Crossing (Tokyo’s version of Times Square filtered through a Wachowski brothers lens).

If you love shoujo manga and have any interest in drawing–or if you know someone else who fits that bill–be sure to check this book out. It’s in stores now.

Good Thoughts Please

On Memorial Day, my father checked into the ER and was told he’d be staying in a hospital for a while. Today, he’s been moved into the intensive care unit due to further complications from multiple conditions. If you have any good vibes, thoughts, prayers to spare, please send them his way.

Mutant Posters

MutantchroniclesbigHaving just finished another proofing of my novelization of the upcoming Mutant Chronicles film, I poked around the web and found a few new posters for the film. The first shows the film’s cast arranged against some dramatic backlighting.

This is my favorite of those I’ve seen so far. Most of the others show a mutant’s boneblade stabbing through a helmet, which is cool but concentrates more on the story’s horror than its heroism. In contrast, this image is stark, it shows something of the feel of the movie, and the tagline–“Have faith”–works perfectly for the story.

Poster Mutant-Chronicles-RussianI also love this other one I found. It’s a shot of Devon Aoki toting an assault rifle as she moves through a wasted landscape, but the kicker is that it’s all done in Russian. As far as I know, this is a poster for the Russian release of the film, as there’s nothing else Russian about the movie. Still, the Cyrillic script gives lends the image an even more iconic feel.

Hard Times on the Tabletop

The tabletop games industry seems to be contracting again. The last couple weeks have seen more layoffs from Upper Deck, the closing of Tenacious Games, and the ending of games at Press Pass. This put a number of good, talented friends out of work, including Ed Bolme, Sean K. Reynolds, and Hyrum Savage. (If you can hire them, do.)

Traditionally, the tabletop industry does well when the economy starts to tank. Games make for good value for your entertainment dollar, since you can break them out and play them over and over again. Good games not only do not grow stale from repeated use (like, say, films, music, television, books, etc.), they actually get better.

These recent problems seem, then, to show that either the conventional wisdom (there’s a pun or two in there somewhere) is wrong or that (despite much evidence to the contrary) the economy is doing fine. Of course, neither of those things is true.

That old chestnut describes older games: board games, card games, even roleplaying games or miniatures games. The companies having trouble are engaged in the mass market and are selling collectible games, which don’t provide nearly the same bang for the buck and can cost collectors several times the price of a traditional game in the course of their playing cycle.

It’s times like these that make me happy to be a freelancer. It’s true I have to go out and find my own gigs–and then collect payment on them too–but I’m my own boss, and chances that I will fire myself are vanishingly small. As job security evaporates, charting your own destiny seems less like a risk and more like smart money.

Anyhow, best of luck to my friends who find themselves looking for work. If I can do anything for any of you, be sure to let me know.

Video Game Writing

 Covers M 9781568814162The IGDA Writers SIG just had its second book published: Professional Techniques for Video Game Writing. While I didn’t contribute to it directly, Beth A. Dillon interviewed me for the “How to Break In and Stay In” chapter that leads off the book. The book also features chapters from many other wonderful game writers, including my friends Alice Henderson and Rich Dansky.

If you’re interested in writing for video games, this is worth picking up. My copy hasn’t arrived yet, so I can’t comment on anything specifically, but browsing the table of contents suggests that the writers and the topics they tackle should make for a good, instructive read.

Good-Bye, Bob

Late last night I learned that Robert Lynn Asprin had died early that day. I didn’t know him all that well, but I loved his work. In high school, I devoured both the hilarious Myth Adventures books and the gritty Thieves’ World anthologies.

When I went to college at the University of Michigan in Ann Arbor, I knew that Bob and his then-wife Lynn Abbey lived in town. Bob had an office somewhere in the Nickels Arcade, in which he wrote many of those book I’d loved, and I’d hoped to meet him.

One night, my pal and mentor Will Niebling took me to dinner at the Full Moon, our favorite bar and grill, and we sat and chatted with a couple of his friends. After the others left, Will pointed out that “Bob and Lynn” were Robert Lynn Asprin and Lynn Abbey.

At the time, I was disappointed I didn’t get to tell them how much I’d enjoyed their work, but in retrospect, I can see that saving us all from that conversation might have been an act of mercy on Will’s part. It meant I got to meet them as regular folks, with no stars in my eyes, and that’s pretty cool.

Bob and Lynn divorced sometime after that, and he moved to New Orleans. He rode out Hurricane Katrina and lived in the French Quarter at the time of his death. His literary output slowed over the years, for various reasons, but never fully stopped.

My first ever paid writing credit was for the rules for the Myth Fortunes board game from Mayfair Games, based on Bob’s Myth Adventures series. Will and another friend, John Danovich, designed the game but needed someone to write up the rules. They brought me out to Will’s house, then in Lake Geneva, and showed me how it worked. I taped the conversation, took lots of notes, and then wrote it all up.

Today, if anyone tried to draw a line between my Blood Bowl novels and Bob’s Myth Adventures series, I wouldn’t be surprised to see how straight it stretched. The bits about the Big Game in Myth Directions resonate particularly well, especially when you consider how they form a thinly veiled version of the annual Michigan-Ohio State game, possibly the biggest rivalry in any sport–and certainly my favorite.

So, good-bye, Bob. Your books inspired me for years, and I’ll remember you through them for all my days. And I’ll always remember that dinner with Bob and Lynn too.