My pal Jim Pinto and his friend Jon Hodgson just released George’s Children, a post-apocalyptic, tabletop roleplaying game set in a world without adults. They created this for the first National Child Safety Day, and all proceeds are going to charity. Be sure to check it out.
Cool Things at GTS
By the third day of any convention, the standard question is, “What’s the coolest thing you’ve seen?” I didn’t make it that far into GTS this year, so I never had a chance to answer that. To make up for it, here’s three cool things I saw at the show. That’s not to say there weren’t tons of other things, …
RIP Tom Moldvay
I learned a while back that Tom Moldvay had passed away around April 9 (some reports say March 9) of this year, but I hadn’t been able to verify it independently. I’ve seen enough details now to believe it’s true. Along with Mark Acres, Tom developed one of my favorite roleplaying games ever: Gangbusters. As a teenager at Gen Con, …
Back from GTS
I’ve been back from this year’s GTS for almost a week, so it’s past time I chipped in my con report. In short, I had a great, fast trip, met many people, saw a lot of friends, and did some business.
IAMTW Newsletter
The latest issue of the newsletter from the IAMTW features an article I wrote about how I became a game designer and a novelist. Every writer takes a different path to publication. There’s the short version of mine. Just stop by the newsletter page and click on the link for the April/May 2007 issue. While you’re at it, sign up …
Wofford Shared Worlds
This summer, Wofford College in South Carolina is putting on its first Shared Worlds program. It proposes to teach kids entering grades 8 through 12 all about creating fictional settings for fiction, art, and games. Jeremy Jones, who sometimes comments around these parts, put it all together, and the lineup of teachers and speakers is phenomenal. It makes me wish …
Madison Developers News
Two bits of news came out of Madison last week. First, the good news. Big Rooster, a new studio founded by some of the people I worked with at Human Head Studios, has landed the job of computerizing Talisman (the classic board game from Games Workshop) for the Xbox 360, Playstation 3, and PC. Congratulations, guys! The bad news is …
Off to Vegas
This Monday, I’ll be in Las Vegas at the annual GAMA Trade Show, hosting a couple seminars. According to the descriptions in the GTS program guide, they are: Monday, 11 am—Noon: Getting Your Game Published Come learn how to submit your games to publishers and get them published. Discover the obstacles you may face in getting your game on shelves, …
Wild(Storms) Days
My old pal Drew Bittner just started up a blog. In it, he reminisces about his days as an editor at WildStorm Productions. In this installment, he writes about the genesis of the WildStorms CCG I designed with him, including a bit about how I was brought into the project. It’s interesting to hear the story from an insider’s point …
Good-Bye, Dungeon. Good-Bye, Dragon.
It’s true. Paizo just announced that the last print issues of Dragon Magazine and Dungeon Magazine will ship this fall. Their license is up to be renewed and, well, it won’t be. Wizards of the Coast plans to use the magazine brands as part of a renewed web presence. In the meantime, Paizo will transition to publishing series of d20 …