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	<title>
	Comments on: Top Ten Tabletop Kickstarters: How They Do It	</title>
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	<link>https://www.forbeck.com/2013/05/23/top-ten-tabletop-kickstarters-how-they-do-it/</link>
	<description>Award-winning &#38; New York Times-bestselling author and game designer</description>
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		<title>
		By: Matt Forbeck		</title>
		<link>https://www.forbeck.com/2013/05/23/top-ten-tabletop-kickstarters-how-they-do-it/#comment-54523</link>

		<dc:creator><![CDATA[Matt Forbeck]]></dc:creator>
		<pubDate>Mon, 21 Oct 2013 13:36:30 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://www.forbeck.com/2013/05/23/top-ten-tabletop-kickstarters-how-they-do-it/#comment-54522&quot;&gt;T. Rob Brown&lt;/a&gt;.

I have! It&#039;s a great bargain.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.forbeck.com/2013/05/23/top-ten-tabletop-kickstarters-how-they-do-it/#comment-54522">T. Rob Brown</a>.</p>
<p>I have! It&#8217;s a great bargain.</p>
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		<title>
		By: T. Rob Brown		</title>
		<link>https://www.forbeck.com/2013/05/23/top-ten-tabletop-kickstarters-how-they-do-it/#comment-54522</link>

		<dc:creator><![CDATA[T. Rob Brown]]></dc:creator>
		<pubDate>Tue, 15 Oct 2013 02:06:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=4895#comment-54522</guid>

					<description><![CDATA[Speaking of Reaper Bones... are you backing Bones II, Matt? 11 days left.]]></description>
			<content:encoded><![CDATA[<p>Speaking of Reaper Bones&#8230; are you backing Bones II, Matt? 11 days left.</p>
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		<title>
		By: Matt Forbeck		</title>
		<link>https://www.forbeck.com/2013/05/23/top-ten-tabletop-kickstarters-how-they-do-it/#comment-54395</link>

		<dc:creator><![CDATA[Matt Forbeck]]></dc:creator>
		<pubDate>Tue, 28 May 2013 02:17:42 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://www.forbeck.com/2013/05/23/top-ten-tabletop-kickstarters-how-they-do-it/#comment-54394&quot;&gt;C&lt;/a&gt;.

Exactly. I always advocate adding low-trouble items, if you can work it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.forbeck.com/2013/05/23/top-ten-tabletop-kickstarters-how-they-do-it/#comment-54394">C</a>.</p>
<p>Exactly. I always advocate adding low-trouble items, if you can work it.</p>
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		<title>
		By: C		</title>
		<link>https://www.forbeck.com/2013/05/23/top-ten-tabletop-kickstarters-how-they-do-it/#comment-54394</link>

		<dc:creator><![CDATA[C]]></dc:creator>
		<pubDate>Mon, 27 May 2013 22:40:41 +0000</pubDate>
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					<description><![CDATA[Miniatures also make fine stretch goals -- just add another miniature. You can&#039;t exactly do this with Eurogames or novels. With games, either you&#039;d add some bling or mini-expansion, neither which is a good idea. Bling may add a third-party or other non-trivial manufacturing work to a project (eg. upgrading from cardboard to plastic) for little play value, and mini-expansions require playtesting, which can delay a project.]]></description>
			<content:encoded><![CDATA[<p>Miniatures also make fine stretch goals &#8212; just add another miniature. You can&#8217;t exactly do this with Eurogames or novels. With games, either you&#8217;d add some bling or mini-expansion, neither which is a good idea. Bling may add a third-party or other non-trivial manufacturing work to a project (eg. upgrading from cardboard to plastic) for little play value, and mini-expansions require playtesting, which can delay a project.</p>
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