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	<title>
	Comments on: Danforth on eBay	</title>
	<atom:link href="https://www.forbeck.com/2011/06/22/danforth-on-ebay-2/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.forbeck.com/2011/06/22/danforth-on-ebay-2/</link>
	<description>Award-winning &#38; New York Times-bestselling author and game designer</description>
	<lastBuildDate>Thu, 23 Jun 2011 14:28:22 +0000</lastBuildDate>
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		<title>
		By: Matt Forbeck		</title>
		<link>https://www.forbeck.com/2011/06/22/danforth-on-ebay-2/#comment-52349</link>

		<dc:creator><![CDATA[Matt Forbeck]]></dc:creator>
		<pubDate>Thu, 23 Jun 2011 14:28:22 +0000</pubDate>
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					<description><![CDATA[Thanks for sharing the memories, Les!]]></description>
			<content:encoded><![CDATA[<p>Thanks for sharing the memories, Les!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Lester Smith		</title>
		<link>https://www.forbeck.com/2011/06/22/danforth-on-ebay-2/#comment-52347</link>

		<dc:creator><![CDATA[Lester Smith]]></dc:creator>
		<pubDate>Wed, 22 Jun 2011 18:34:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=3102#comment-52347</guid>

					<description><![CDATA[That &lt;i&gt;City of Carse&lt;/i&gt; book is well worth owning. It served as the setting of the best, longest-lasting fantasy campaign I ever ran. Every time the PCs started to dawdle too long during an adventure, I&#039;d casually insert a random encounter from the book, and it would get them moving along again. Many of those encounters became embroiled in the activity of the current adventure; some spawned new adventures of their own; and even those that contributed nothing directly still brought a sense of a living city, in which the PCs were merely players. 

Good times. Good times. Thanks for the reminder, and good luck to Marty!]]></description>
			<content:encoded><![CDATA[<p>That <i>City of Carse</i> book is well worth owning. It served as the setting of the best, longest-lasting fantasy campaign I ever ran. Every time the PCs started to dawdle too long during an adventure, I&#8217;d casually insert a random encounter from the book, and it would get them moving along again. Many of those encounters became embroiled in the activity of the current adventure; some spawned new adventures of their own; and even those that contributed nothing directly still brought a sense of a living city, in which the PCs were merely players. </p>
<p>Good times. Good times. Thanks for the reminder, and good luck to Marty!</p>
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