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	Comments on: Scrye Folds	</title>
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	<link>https://www.forbeck.com/2009/02/03/scrye-folds/</link>
	<description>Award-winning &#38; New York Times-bestselling author and game designer</description>
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		<title>
		By: Christian Lindke		</title>
		<link>https://www.forbeck.com/2009/02/03/scrye-folds/#comment-46232</link>

		<dc:creator><![CDATA[Christian Lindke]]></dc:creator>
		<pubDate>Tue, 10 Feb 2009 06:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/2009/02/03/scrye-folds/#comment-46232</guid>

					<description><![CDATA[Ask and the market provides.

http://www.goodman-games.com/9101preview.html

It lacks the industry wide focus that you and I would desire, but it is a print gaming magazine.  Ironically, it is more expensive as a subscription than as a print product.  They are focusing on store distribution.  Good for them!]]></description>
			<content:encoded><![CDATA[<p>Ask and the market provides.</p>
<p><a href="http://www.goodman-games.com/9101preview.html" rel="nofollow ugc">http://www.goodman-games.com/9101preview.html</a></p>
<p>It lacks the industry wide focus that you and I would desire, but it is a print gaming magazine.  Ironically, it is more expensive as a subscription than as a print product.  They are focusing on store distribution.  Good for them!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Christian Lindke		</title>
		<link>https://www.forbeck.com/2009/02/03/scrye-folds/#comment-50757</link>

		<dc:creator><![CDATA[Christian Lindke]]></dc:creator>
		<pubDate>Tue, 10 Feb 2009 06:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/2009/02/03/scrye-folds/#comment-50757</guid>

					<description><![CDATA[Ask and the market provides.

http://www.goodman-games.com/9101preview.html

It lacks the industry wide focus that you and I would desire, but it is a print gaming magazine.  Ironically, it is more expensive as a subscription than as a print product.  They are focusing on store distribution.  Good for them!]]></description>
			<content:encoded><![CDATA[<p>Ask and the market provides.</p>
<p><a href="http://www.goodman-games.com/9101preview.html" rel="nofollow ugc">http://www.goodman-games.com/9101preview.html</a></p>
<p>It lacks the industry wide focus that you and I would desire, but it is a print gaming magazine.  Ironically, it is more expensive as a subscription than as a print product.  They are focusing on store distribution.  Good for them!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Christian Lindke		</title>
		<link>https://www.forbeck.com/2009/02/03/scrye-folds/#comment-46203</link>

		<dc:creator><![CDATA[Christian Lindke]]></dc:creator>
		<pubDate>Tue, 03 Feb 2009 21:11:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/2009/02/03/scrye-folds/#comment-46203</guid>

					<description><![CDATA[Unlike you, I don&#039;t quite consider DUNGEON and DRAGON dead.  Dead as a &quot;promotional&quot; tool for gaming?  Certainly, and that is a great loss.  Not having the leading game of the RPG industry represented on the newsstand is disappointing, but I still consider pdf magazines (especially good ones) to be magazines.  That&#039;s one of the reasons I subscribe to Pyramid, which is only a pdf magazine.  

The recent archive &quot;issue&quot; (completely resolved btw) aside, the Pyramid magazine is an excellent example of a industry approach magazine.  Once again, sadly not promoting the industry from the shelves.  Rather, it is a magazine for the existing fan -- and thus can survive without having a print edition.

I have been a KQ subscriber, print + pdf, from day one and think the magazine is great.  Though I admit that I am disappointed in some of the readers who want to make the magazine choose between older versions of D&#038;D and 4e.  I disagree with the editor&#039;s interpretation of what 4e does/did style-wise, but I love his creative work and continue to support it.  Once again though, this is a magazine that you are unlikely to find on the shelves of Barnes and Noble or 7-11.  I&#039;d like to see some &quot;indie game&quot; reviews.  Maybe I&#039;ll submit a request to write a column. Certainly, Wiggy Wade Williams&#039; Triple Ace Publishing&#039;s &quot;Daring Tales of Chivalry&quot; deserves conversation in a fantasy gaming magazine.

I wish there was a magazine promoting the gaming hobby (btw, Knucklebones covers non-rpg gaming pretty well) from a broader perspective, but we know how difficult that can be.  White Dwarf is a house vehicle.  Dragon and Dungeon had long been house vehicles.  The gaming community is often more precious (I don&#039;t mean that to sound pejorative) about their particular niche of the hobby than the hobby in general.  I don&#039;t like that this is true, and it is my chief frustration with the &quot;anti-4e&quot; crowd.  There are thousands of $ of excellent 3e material available and the hobby needs to reinvent itself to survive.  This doesn&#039;t mean that I think they should play 4e, or even like it, but that their energy would be better spent promoting the hobby as a whole.]]></description>
			<content:encoded><![CDATA[<p>Unlike you, I don&#8217;t quite consider DUNGEON and DRAGON dead.  Dead as a &#8220;promotional&#8221; tool for gaming?  Certainly, and that is a great loss.  Not having the leading game of the RPG industry represented on the newsstand is disappointing, but I still consider pdf magazines (especially good ones) to be magazines.  That&#8217;s one of the reasons I subscribe to Pyramid, which is only a pdf magazine.  </p>
<p>The recent archive &#8220;issue&#8221; (completely resolved btw) aside, the Pyramid magazine is an excellent example of a industry approach magazine.  Once again, sadly not promoting the industry from the shelves.  Rather, it is a magazine for the existing fan &#8212; and thus can survive without having a print edition.</p>
<p>I have been a KQ subscriber, print + pdf, from day one and think the magazine is great.  Though I admit that I am disappointed in some of the readers who want to make the magazine choose between older versions of D&amp;D and 4e.  I disagree with the editor&#8217;s interpretation of what 4e does/did style-wise, but I love his creative work and continue to support it.  Once again though, this is a magazine that you are unlikely to find on the shelves of Barnes and Noble or 7-11.  I&#8217;d like to see some &#8220;indie game&#8221; reviews.  Maybe I&#8217;ll submit a request to write a column. Certainly, Wiggy Wade Williams&#8217; Triple Ace Publishing&#8217;s &#8220;Daring Tales of Chivalry&#8221; deserves conversation in a fantasy gaming magazine.</p>
<p>I wish there was a magazine promoting the gaming hobby (btw, Knucklebones covers non-rpg gaming pretty well) from a broader perspective, but we know how difficult that can be.  White Dwarf is a house vehicle.  Dragon and Dungeon had long been house vehicles.  The gaming community is often more precious (I don&#8217;t mean that to sound pejorative) about their particular niche of the hobby than the hobby in general.  I don&#8217;t like that this is true, and it is my chief frustration with the &#8220;anti-4e&#8221; crowd.  There are thousands of $ of excellent 3e material available and the hobby needs to reinvent itself to survive.  This doesn&#8217;t mean that I think they should play 4e, or even like it, but that their energy would be better spent promoting the hobby as a whole.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Christian Lindke		</title>
		<link>https://www.forbeck.com/2009/02/03/scrye-folds/#comment-50756</link>

		<dc:creator><![CDATA[Christian Lindke]]></dc:creator>
		<pubDate>Tue, 03 Feb 2009 21:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/2009/02/03/scrye-folds/#comment-50756</guid>

					<description><![CDATA[Unlike you, I don&#039;t quite consider DUNGEON and DRAGON dead.  Dead as a &quot;promotional&quot; tool for gaming?  Certainly, and that is a great loss.  Not having the leading game of the RPG industry represented on the newsstand is disappointing, but I still consider pdf magazines (especially good ones) to be magazines.  That&#039;s one of the reasons I subscribe to Pyramid, which is only a pdf magazine.  

The recent archive &quot;issue&quot; (completely resolved btw) aside, the Pyramid magazine is an excellent example of a industry approach magazine.  Once again, sadly not promoting the industry from the shelves.  Rather, it is a magazine for the existing fan -- and thus can survive without having a print edition.

I have been a KQ subscriber, print + pdf, from day one and think the magazine is great.  Though I admit that I am disappointed in some of the readers who want to make the magazine choose between older versions of D&#038;D and 4e.  I disagree with the editor&#039;s interpretation of what 4e does/did style-wise, but I love his creative work and continue to support it.  Once again though, this is a magazine that you are unlikely to find on the shelves of Barnes and Noble or 7-11.  I&#039;d like to see some &quot;indie game&quot; reviews.  Maybe I&#039;ll submit a request to write a column. Certainly, Wiggy Wade Williams&#039; Triple Ace Publishing&#039;s &quot;Daring Tales of Chivalry&quot; deserves conversation in a fantasy gaming magazine.

I wish there was a magazine promoting the gaming hobby (btw, Knucklebones covers non-rpg gaming pretty well) from a broader perspective, but we know how difficult that can be.  White Dwarf is a house vehicle.  Dragon and Dungeon had long been house vehicles.  The gaming community is often more precious (I don&#039;t mean that to sound pejorative) about their particular niche of the hobby than the hobby in general.  I don&#039;t like that this is true, and it is my chief frustration with the &quot;anti-4e&quot; crowd.  There are thousands of $ of excellent 3e material available and the hobby needs to reinvent itself to survive.  This doesn&#039;t mean that I think they should play 4e, or even like it, but that their energy would be better spent promoting the hobby as a whole.]]></description>
			<content:encoded><![CDATA[<p>Unlike you, I don&#8217;t quite consider DUNGEON and DRAGON dead.  Dead as a &#8220;promotional&#8221; tool for gaming?  Certainly, and that is a great loss.  Not having the leading game of the RPG industry represented on the newsstand is disappointing, but I still consider pdf magazines (especially good ones) to be magazines.  That&#8217;s one of the reasons I subscribe to Pyramid, which is only a pdf magazine.  </p>
<p>The recent archive &#8220;issue&#8221; (completely resolved btw) aside, the Pyramid magazine is an excellent example of a industry approach magazine.  Once again, sadly not promoting the industry from the shelves.  Rather, it is a magazine for the existing fan &#8212; and thus can survive without having a print edition.</p>
<p>I have been a KQ subscriber, print + pdf, from day one and think the magazine is great.  Though I admit that I am disappointed in some of the readers who want to make the magazine choose between older versions of D&amp;D and 4e.  I disagree with the editor&#8217;s interpretation of what 4e does/did style-wise, but I love his creative work and continue to support it.  Once again though, this is a magazine that you are unlikely to find on the shelves of Barnes and Noble or 7-11.  I&#8217;d like to see some &#8220;indie game&#8221; reviews.  Maybe I&#8217;ll submit a request to write a column. Certainly, Wiggy Wade Williams&#8217; Triple Ace Publishing&#8217;s &#8220;Daring Tales of Chivalry&#8221; deserves conversation in a fantasy gaming magazine.</p>
<p>I wish there was a magazine promoting the gaming hobby (btw, Knucklebones covers non-rpg gaming pretty well) from a broader perspective, but we know how difficult that can be.  White Dwarf is a house vehicle.  Dragon and Dungeon had long been house vehicles.  The gaming community is often more precious (I don&#8217;t mean that to sound pejorative) about their particular niche of the hobby than the hobby in general.  I don&#8217;t like that this is true, and it is my chief frustration with the &#8220;anti-4e&#8221; crowd.  There are thousands of $ of excellent 3e material available and the hobby needs to reinvent itself to survive.  This doesn&#8217;t mean that I think they should play 4e, or even like it, but that their energy would be better spent promoting the hobby as a whole.</p>
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