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	<title>
	Comments on: Gen Con Schedule	</title>
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	<link>https://www.forbeck.com/2007/07/12/gen-con-schedule-2/</link>
	<description>Award-winning &#38; New York Times-bestselling author and game designer</description>
	<lastBuildDate>Mon, 16 Jul 2007 03:13:52 +0000</lastBuildDate>
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		<title>
		By: Matt Forbeck		</title>
		<link>https://www.forbeck.com/2007/07/12/gen-con-schedule-2/#comment-42426</link>

		<dc:creator><![CDATA[Matt Forbeck]]></dc:creator>
		<pubDate>Mon, 16 Jul 2007 03:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/2007/07/12/gen-con-schedule-2/#comment-42426</guid>

					<description><![CDATA[Generally, I play a few games at each show, sometimes just demos at booths, other times after hours. This time around, I&#039;m already scheduled for True Dungeon on Thursday night. 

Honestly, though, this is a big show for me to network and line up more business. When I attended Gen Con as a fan, I&#039;d often run more than 40 hours worth of games as a volunteer, just for fun. Then when working with other companies, like Pinnacle or Human Head, I&#039;d run countless demos. 

These days, I don&#039;t stand in a booth and so don&#039;t have anything like that to sell. That means I&#039;m out hustling up new work or catching up with old friends. Still, it doesn&#039;t keep me away from games entirely. A couple years back I missed out on picking up an ENnie Award in person because I was playing &lt;em&gt;Ticket to Ride&lt;/em&gt; at a restaurant across the street from the convention center. 

My relationship with Gen Con has changed over the years, but I still love going every year. Hope to see you there!]]></description>
			<content:encoded><![CDATA[<p>Generally, I play a few games at each show, sometimes just demos at booths, other times after hours. This time around, I&#8217;m already scheduled for True Dungeon on Thursday night. </p>
<p>Honestly, though, this is a big show for me to network and line up more business. When I attended Gen Con as a fan, I&#8217;d often run more than 40 hours worth of games as a volunteer, just for fun. Then when working with other companies, like Pinnacle or Human Head, I&#8217;d run countless demos. </p>
<p>These days, I don&#8217;t stand in a booth and so don&#8217;t have anything like that to sell. That means I&#8217;m out hustling up new work or catching up with old friends. Still, it doesn&#8217;t keep me away from games entirely. A couple years back I missed out on picking up an ENnie Award in person because I was playing <em>Ticket to Ride</em> at a restaurant across the street from the convention center. </p>
<p>My relationship with Gen Con has changed over the years, but I still love going every year. Hope to see you there!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Matt Forbeck		</title>
		<link>https://www.forbeck.com/2007/07/12/gen-con-schedule-2/#comment-49325</link>

		<dc:creator><![CDATA[Matt Forbeck]]></dc:creator>
		<pubDate>Mon, 16 Jul 2007 03:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/2007/07/12/gen-con-schedule-2/#comment-49325</guid>

					<description><![CDATA[Generally, I play a few games at each show, sometimes just demos at booths, other times after hours. This time around, I&#039;m already scheduled for True Dungeon on Thursday night. 

Honestly, though, this is a big show for me to network and line up more business. When I attended Gen Con as a fan, I&#039;d often run more than 40 hours worth of games as a volunteer, just for fun. Then when working with other companies, like Pinnacle or Human Head, I&#039;d run countless demos. 

These days, I don&#039;t stand in a booth and so don&#039;t have anything like that to sell. That means I&#039;m out hustling up new work or catching up with old friends. Still, it doesn&#039;t keep me away from games entirely. A couple years back I missed out on picking up an ENnie Award in person because I was playing &lt;em&gt;Ticket to Ride&lt;/em&gt; at a restaurant across the street from the convention center. 

My relationship with Gen Con has changed over the years, but I still love going every year. Hope to see you there!]]></description>
			<content:encoded><![CDATA[<p>Generally, I play a few games at each show, sometimes just demos at booths, other times after hours. This time around, I&#8217;m already scheduled for True Dungeon on Thursday night. </p>
<p>Honestly, though, this is a big show for me to network and line up more business. When I attended Gen Con as a fan, I&#8217;d often run more than 40 hours worth of games as a volunteer, just for fun. Then when working with other companies, like Pinnacle or Human Head, I&#8217;d run countless demos. </p>
<p>These days, I don&#8217;t stand in a booth and so don&#8217;t have anything like that to sell. That means I&#8217;m out hustling up new work or catching up with old friends. Still, it doesn&#8217;t keep me away from games entirely. A couple years back I missed out on picking up an ENnie Award in person because I was playing <em>Ticket to Ride</em> at a restaurant across the street from the convention center. </p>
<p>My relationship with Gen Con has changed over the years, but I still love going every year. Hope to see you there!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Rob Wieland		</title>
		<link>https://www.forbeck.com/2007/07/12/gen-con-schedule-2/#comment-42425</link>

		<dc:creator><![CDATA[Rob Wieland]]></dc:creator>
		<pubDate>Sun, 15 Jul 2007 22:02:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/2007/07/12/gen-con-schedule-2/#comment-42425</guid>

					<description><![CDATA[So what do you do when you&#039;re not being a World Famous Game Designer at these cons?  Do you ever actually -gasp- play a game?]]></description>
			<content:encoded><![CDATA[<p>So what do you do when you&#8217;re not being a World Famous Game Designer at these cons?  Do you ever actually -gasp- play a game?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Rob Wieland		</title>
		<link>https://www.forbeck.com/2007/07/12/gen-con-schedule-2/#comment-49324</link>

		<dc:creator><![CDATA[Rob Wieland]]></dc:creator>
		<pubDate>Sun, 15 Jul 2007 22:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/2007/07/12/gen-con-schedule-2/#comment-49324</guid>

					<description><![CDATA[So what do you do when you&#039;re not being a World Famous Game Designer at these cons?  Do you ever actually -gasp- play a game?]]></description>
			<content:encoded><![CDATA[<p>So what do you do when you&#8217;re not being a World Famous Game Designer at these cons?  Do you ever actually -gasp- play a game?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Matt Forbeck		</title>
		<link>https://www.forbeck.com/2007/07/12/gen-con-schedule-2/#comment-42420</link>

		<dc:creator><![CDATA[Matt Forbeck]]></dc:creator>
		<pubDate>Fri, 13 Jul 2007 14:24:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/2007/07/12/gen-con-schedule-2/#comment-42420</guid>

					<description><![CDATA[Thanks, Sean! When I was at Origins, David Williams (formerly of AEG and now with Red 5 Studios) brought up the 10 Days of Fame theory. In our industry, even the famous folks only have 10 days of fame per year—while they&#039;re at conventions. The other 50 weeks or so, we&#039;re home and as anonymous as anyone else. 

Good luck with that gauntlet!]]></description>
			<content:encoded><![CDATA[<p>Thanks, Sean! When I was at Origins, David Williams (formerly of AEG and now with Red 5 Studios) brought up the 10 Days of Fame theory. In our industry, even the famous folks only have 10 days of fame per year—while they&#8217;re at conventions. The other 50 weeks or so, we&#8217;re home and as anonymous as anyone else. </p>
<p>Good luck with that gauntlet!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Matt Forbeck		</title>
		<link>https://www.forbeck.com/2007/07/12/gen-con-schedule-2/#comment-49323</link>

		<dc:creator><![CDATA[Matt Forbeck]]></dc:creator>
		<pubDate>Fri, 13 Jul 2007 14:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/2007/07/12/gen-con-schedule-2/#comment-49323</guid>

					<description><![CDATA[Thanks, Sean! When I was at Origins, David Williams (formerly of AEG and now with Red 5 Studios) brought up the 10 Days of Fame theory. In our industry, even the famous folks only have 10 days of fame per year—while they&#039;re at conventions. The other 50 weeks or so, we&#039;re home and as anonymous as anyone else. 

Good luck with that gauntlet!]]></description>
			<content:encoded><![CDATA[<p>Thanks, Sean! When I was at Origins, David Williams (formerly of AEG and now with Red 5 Studios) brought up the 10 Days of Fame theory. In our industry, even the famous folks only have 10 days of fame per year—while they&#8217;re at conventions. The other 50 weeks or so, we&#8217;re home and as anonymous as anyone else. </p>
<p>Good luck with that gauntlet!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Matt Forbeck		</title>
		<link>https://www.forbeck.com/2007/07/12/gen-con-schedule-2/#comment-42419</link>

		<dc:creator><![CDATA[Matt Forbeck]]></dc:creator>
		<pubDate>Fri, 13 Jul 2007 14:18:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/2007/07/12/gen-con-schedule-2/#comment-42419</guid>

					<description><![CDATA[Possibly.:) That depends on many things, but mostly opportunity and my ability to remember things like that on the fly in the middle of a convention, when the long hours play tricks on my mind.]]></description>
			<content:encoded><![CDATA[<p>Possibly.:) That depends on many things, but mostly opportunity and my ability to remember things like that on the fly in the middle of a convention, when the long hours play tricks on my mind.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Matt Forbeck		</title>
		<link>https://www.forbeck.com/2007/07/12/gen-con-schedule-2/#comment-49322</link>

		<dc:creator><![CDATA[Matt Forbeck]]></dc:creator>
		<pubDate>Fri, 13 Jul 2007 14:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/2007/07/12/gen-con-schedule-2/#comment-49322</guid>

					<description><![CDATA[Possibly.:) That depends on many things, but mostly opportunity and my ability to remember things like that on the fly in the middle of a convention, when the long hours play tricks on my mind.]]></description>
			<content:encoded><![CDATA[<p>Possibly.:) That depends on many things, but mostly opportunity and my ability to remember things like that on the fly in the middle of a convention, when the long hours play tricks on my mind.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Sean Patrick Fannon		</title>
		<link>https://www.forbeck.com/2007/07/12/gen-con-schedule-2/#comment-42418</link>

		<dc:creator><![CDATA[Sean Patrick Fannon]]></dc:creator>
		<pubDate>Fri, 13 Jul 2007 14:14:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/2007/07/12/gen-con-schedule-2/#comment-42418</guid>

					<description><![CDATA[You deserve it, my friend. You deserve it in spades. You&#039;ve been the &quot;Unknown&quot; Workhorse of Gaming for too long.

In other news, you should check out my latest post. I&#039;ve really thrown the gauntlet down this time... to myself, no less.]]></description>
			<content:encoded><![CDATA[<p>You deserve it, my friend. You deserve it in spades. You&#8217;ve been the &#8220;Unknown&#8221; Workhorse of Gaming for too long.</p>
<p>In other news, you should check out my latest post. I&#8217;ve really thrown the gauntlet down this time&#8230; to myself, no less.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Sean Patrick Fannon		</title>
		<link>https://www.forbeck.com/2007/07/12/gen-con-schedule-2/#comment-49321</link>

		<dc:creator><![CDATA[Sean Patrick Fannon]]></dc:creator>
		<pubDate>Fri, 13 Jul 2007 14:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/2007/07/12/gen-con-schedule-2/#comment-49321</guid>

					<description><![CDATA[You deserve it, my friend. You deserve it in spades. You&#039;ve been the &quot;Unknown&quot; Workhorse of Gaming for too long.

In other news, you should check out my latest post. I&#039;ve really thrown the gauntlet down this time... to myself, no less.]]></description>
			<content:encoded><![CDATA[<p>You deserve it, my friend. You deserve it in spades. You&#8217;ve been the &#8220;Unknown&#8221; Workhorse of Gaming for too long.</p>
<p>In other news, you should check out my latest post. I&#8217;ve really thrown the gauntlet down this time&#8230; to myself, no less.</p>
]]></content:encoded>
		
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