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	Comments on: Manifesto Reviews	</title>
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	<link>https://www.forbeck.com/2006/11/02/manifesto-reviews/</link>
	<description>Award-winning &#38; New York Times-bestselling author and game designer</description>
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		<title>
		By: S William Shaw		</title>
		<link>https://www.forbeck.com/2006/11/02/manifesto-reviews/#comment-4840</link>

		<dc:creator><![CDATA[S William Shaw]]></dc:creator>
		<pubDate>Fri, 03 Nov 2006 07:01:49 +0000</pubDate>
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					<description><![CDATA[I&#039;m heading over to check it out.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m heading over to check it out.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: S William Shaw		</title>
		<link>https://www.forbeck.com/2006/11/02/manifesto-reviews/#comment-49103</link>

		<dc:creator><![CDATA[S William Shaw]]></dc:creator>
		<pubDate>Fri, 03 Nov 2006 07:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=764#comment-49103</guid>

					<description><![CDATA[I&#039;m heading over to check it out.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m heading over to check it out.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Matt Forbeck		</title>
		<link>https://www.forbeck.com/2006/11/02/manifesto-reviews/#comment-4820</link>

		<dc:creator><![CDATA[Matt Forbeck]]></dc:creator>
		<pubDate>Fri, 03 Nov 2006 03:29:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=764#comment-4820</guid>

					<description><![CDATA[Good points, Christian. It turns out the WGA has gotten involved in computer games as part of its &lt;a href=&quot;http://www.wganewmedia.org/&quot; rel=&quot;nofollow&quot;&gt;WGA New Media Caucus&quot;&lt;/a&gt;. They haven&#039;t managed too much of a foothold in the industry yet, but they&#039;re really just getting started.]]></description>
			<content:encoded><![CDATA[<p>Good points, Christian. It turns out the WGA has gotten involved in computer games as part of its <a href="http://www.wganewmedia.org/" rel="nofollow">WGA New Media Caucus&#8221;</a>. They haven&#8217;t managed too much of a foothold in the industry yet, but they&#8217;re really just getting started.</p>
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			</item>
		<item>
		<title>
		By: Matt Forbeck		</title>
		<link>https://www.forbeck.com/2006/11/02/manifesto-reviews/#comment-49102</link>

		<dc:creator><![CDATA[Matt Forbeck]]></dc:creator>
		<pubDate>Fri, 03 Nov 2006 03:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=764#comment-49102</guid>

					<description><![CDATA[Good points, Christian. It turns out the WGA has gotten involved in computer games as part of its &lt;a href=&quot;http://www.wganewmedia.org/&quot; rel=&quot;nofollow&quot;&gt;WGA New Media Caucus&quot;&lt;/a&gt;. They haven&#039;t managed too much of a foothold in the industry yet, but they&#039;re really just getting started.]]></description>
			<content:encoded><![CDATA[<p>Good points, Christian. It turns out the WGA has gotten involved in computer games as part of its <a href="http://www.wganewmedia.org/" rel="nofollow">WGA New Media Caucus&#8221;</a>. They haven&#8217;t managed too much of a foothold in the industry yet, but they&#8217;re really just getting started.</p>
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		<title>
		By: Christian Johnson		</title>
		<link>https://www.forbeck.com/2006/11/02/manifesto-reviews/#comment-4814</link>

		<dc:creator><![CDATA[Christian Johnson]]></dc:creator>
		<pubDate>Fri, 03 Nov 2006 02:20:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=764#comment-4814</guid>

					<description><![CDATA[It&#039;s about time that the video game industry began to develop an &quot;Indy&quot; scene.  I think that the downloadable marketplace is definitely developing, even EBworld offers downloadable games.  Combine that with the indy sensibility and I think Greg and crew have a wonderful venture possibility.

As for their manifesto...my wife and I often discuss the changing nature of the video game, or should I say interactive narrative entertainment, industry.  The Screen Actor&#039;s Guild has begun to hardball a little in support of its members, but the Writer&#039;s Guild (that bunch of non-visionaries) has yet to jump into the mix with appropriate verve.  If the WGA were to incorporate video game creators and developers into its membership, and negotiate decently (doubtful, they really are a pathetic union just ask TV writers about DVD residuals) it would be a boon to creative staff on video games.

That said, I find it interesting that the trend is becoming that creative staff (including voice/acting talent and scriptors) are beginning to dominate the &quot;above the line&quot; costs and that programmers are becoming the gaffers, best boys, etc. of the video game industry.  Not that that is bad.  Gaffer is a great career.  It just goes to show that the thing that is hardest to train, and thus most valuable, is the idea itself.  

What this means for Manifesto, to bring it all back together, is that their model is a good one, especially for the &quot;creator/programmer&quot; (the videogame equivalent of the writer/director/cinematographer) and the DIY entertainer.

Best of luck to them and I will definitely check out their games.  I might even pick up Space Hack in the next few days.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s about time that the video game industry began to develop an &#8220;Indy&#8221; scene.  I think that the downloadable marketplace is definitely developing, even EBworld offers downloadable games.  Combine that with the indy sensibility and I think Greg and crew have a wonderful venture possibility.</p>
<p>As for their manifesto&#8230;my wife and I often discuss the changing nature of the video game, or should I say interactive narrative entertainment, industry.  The Screen Actor&#8217;s Guild has begun to hardball a little in support of its members, but the Writer&#8217;s Guild (that bunch of non-visionaries) has yet to jump into the mix with appropriate verve.  If the WGA were to incorporate video game creators and developers into its membership, and negotiate decently (doubtful, they really are a pathetic union just ask TV writers about DVD residuals) it would be a boon to creative staff on video games.</p>
<p>That said, I find it interesting that the trend is becoming that creative staff (including voice/acting talent and scriptors) are beginning to dominate the &#8220;above the line&#8221; costs and that programmers are becoming the gaffers, best boys, etc. of the video game industry.  Not that that is bad.  Gaffer is a great career.  It just goes to show that the thing that is hardest to train, and thus most valuable, is the idea itself.  </p>
<p>What this means for Manifesto, to bring it all back together, is that their model is a good one, especially for the &#8220;creator/programmer&#8221; (the videogame equivalent of the writer/director/cinematographer) and the DIY entertainer.</p>
<p>Best of luck to them and I will definitely check out their games.  I might even pick up Space Hack in the next few days.</p>
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			</item>
		<item>
		<title>
		By: Christian Johnson		</title>
		<link>https://www.forbeck.com/2006/11/02/manifesto-reviews/#comment-49101</link>

		<dc:creator><![CDATA[Christian Johnson]]></dc:creator>
		<pubDate>Fri, 03 Nov 2006 02:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=764#comment-49101</guid>

					<description><![CDATA[It&#039;s about time that the video game industry began to develop an &quot;Indy&quot; scene.  I think that the downloadable marketplace is definitely developing, even EBworld offers downloadable games.  Combine that with the indy sensibility and I think Greg and crew have a wonderful venture possibility.

As for their manifesto...my wife and I often discuss the changing nature of the video game, or should I say interactive narrative entertainment, industry.  The Screen Actor&#039;s Guild has begun to hardball a little in support of its members, but the Writer&#039;s Guild (that bunch of non-visionaries) has yet to jump into the mix with appropriate verve.  If the WGA were to incorporate video game creators and developers into its membership, and negotiate decently (doubtful, they really are a pathetic union just ask TV writers about DVD residuals) it would be a boon to creative staff on video games.

That said, I find it interesting that the trend is becoming that creative staff (including voice/acting talent and scriptors) are beginning to dominate the &quot;above the line&quot; costs and that programmers are becoming the gaffers, best boys, etc. of the video game industry.  Not that that is bad.  Gaffer is a great career.  It just goes to show that the thing that is hardest to train, and thus most valuable, is the idea itself.  

What this means for Manifesto, to bring it all back together, is that their model is a good one, especially for the &quot;creator/programmer&quot; (the videogame equivalent of the writer/director/cinematographer) and the DIY entertainer.

Best of luck to them and I will definitely check out their games.  I might even pick up Space Hack in the next few days.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s about time that the video game industry began to develop an &#8220;Indy&#8221; scene.  I think that the downloadable marketplace is definitely developing, even EBworld offers downloadable games.  Combine that with the indy sensibility and I think Greg and crew have a wonderful venture possibility.</p>
<p>As for their manifesto&#8230;my wife and I often discuss the changing nature of the video game, or should I say interactive narrative entertainment, industry.  The Screen Actor&#8217;s Guild has begun to hardball a little in support of its members, but the Writer&#8217;s Guild (that bunch of non-visionaries) has yet to jump into the mix with appropriate verve.  If the WGA were to incorporate video game creators and developers into its membership, and negotiate decently (doubtful, they really are a pathetic union just ask TV writers about DVD residuals) it would be a boon to creative staff on video games.</p>
<p>That said, I find it interesting that the trend is becoming that creative staff (including voice/acting talent and scriptors) are beginning to dominate the &#8220;above the line&#8221; costs and that programmers are becoming the gaffers, best boys, etc. of the video game industry.  Not that that is bad.  Gaffer is a great career.  It just goes to show that the thing that is hardest to train, and thus most valuable, is the idea itself.  </p>
<p>What this means for Manifesto, to bring it all back together, is that their model is a good one, especially for the &#8220;creator/programmer&#8221; (the videogame equivalent of the writer/director/cinematographer) and the DIY entertainer.</p>
<p>Best of luck to them and I will definitely check out their games.  I might even pick up Space Hack in the next few days.</p>
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