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	<title>
	Comments on: Dracula&#8217;s Revenge in Game Trade	</title>
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	<link>https://www.forbeck.com/2006/10/12/draculas-revenge-in-game-trade/</link>
	<description>Award-winning &#38; New York Times-bestselling author and game designer</description>
	<lastBuildDate>Mon, 16 Oct 2006 19:14:05 +0000</lastBuildDate>
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		<title>
		By: Matt Forbeck		</title>
		<link>https://www.forbeck.com/2006/10/12/draculas-revenge-in-game-trade/#comment-4380</link>

		<dc:creator><![CDATA[Matt Forbeck]]></dc:creator>
		<pubDate>Mon, 16 Oct 2006 19:14:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=744#comment-4380</guid>

					<description><![CDATA[Thanks, Christian! It sounds like you have a wealth of good games to choose from there. I agree that the game&#039;s tiles aren&#039;t as amazing as they could be. In fact, those are thicker and better than those in the test set the printer sent us. Those actually started to curl soon after coming out of the box. 

No matter what you play, good luck with your Halloween game!]]></description>
			<content:encoded><![CDATA[<p>Thanks, Christian! It sounds like you have a wealth of good games to choose from there. I agree that the game&#8217;s tiles aren&#8217;t as amazing as they could be. In fact, those are thicker and better than those in the test set the printer sent us. Those actually started to curl soon after coming out of the box. </p>
<p>No matter what you play, good luck with your Halloween game!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Matt Forbeck		</title>
		<link>https://www.forbeck.com/2006/10/12/draculas-revenge-in-game-trade/#comment-49046</link>

		<dc:creator><![CDATA[Matt Forbeck]]></dc:creator>
		<pubDate>Mon, 16 Oct 2006 19:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=744#comment-49046</guid>

					<description><![CDATA[Thanks, Christian! It sounds like you have a wealth of good games to choose from there. I agree that the game&#039;s tiles aren&#039;t as amazing as they could be. In fact, those are thicker and better than those in the test set the printer sent us. Those actually started to curl soon after coming out of the box. 

No matter what you play, good luck with your Halloween game!]]></description>
			<content:encoded><![CDATA[<p>Thanks, Christian! It sounds like you have a wealth of good games to choose from there. I agree that the game&#8217;s tiles aren&#8217;t as amazing as they could be. In fact, those are thicker and better than those in the test set the printer sent us. Those actually started to curl soon after coming out of the box. </p>
<p>No matter what you play, good luck with your Halloween game!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Christian Johnson		</title>
		<link>https://www.forbeck.com/2006/10/12/draculas-revenge-in-game-trade/#comment-4379</link>

		<dc:creator><![CDATA[Christian Johnson]]></dc:creator>
		<pubDate>Mon, 16 Oct 2006 17:35:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=744#comment-4379</guid>

					<description><![CDATA[I just pulled my copy off the shelf in preparation for this year&#039;s Halloween Weekend Game and a Movie Night with Friends.  I am reading through the rules and examining components, two important factors when dealing with a wide array of experience levels, to decide whether we will play this or &lt;em&gt;Fury of Dracula&lt;/em&gt;.

We haven&#039;t decided on the movie either which might shift the game played.  If we watch &lt;em&gt;Slither&lt;/em&gt; we might play &lt;em&gt;Arkham Horror&lt;/em&gt; (same if we watch a Mummy movie).  But if we watch a vampire film, likely, then we will play one of the two games I mentioned.

Given the experience level of the people who will be playing at the Halloween night, I have to have a game that is attractive, easy to learn, and interactive.  Or at least something that scores high in most of these areas.  Last year we played &lt;em&gt;The Haunting House&lt;/em&gt; by Twilight Creations, because of ease of play, and it was only a B- as far as group standards go.

As for &lt;em&gt;Dracula&#039;s Revenge&lt;/em&gt;, the game is relatively easy to teach and has above average components &lt;b&gt;for a non-mass market game&lt;/b&gt;.  The cardstock on the cards and &quot;miniatures&quot; is very good, but the tiles are what I would call &quot;good&quot; and not outstanding.  Remember that most of the people I will be playing with are not gamers so the prettier the game the better in some respects.  &lt;em&gt;Haunting House&lt;/em&gt; was a failure in this regard as well, but in the case of that game the rules were &quot;below average&quot; (though the interactive nature did make the overall experience enjoyable).  The rules of &lt;em&gt;Revenge&lt;/em&gt; seem clear and the narrative nature of the scenarios is a bonus.  I will write a more detailed commentary later this week at my blog, but know that it is in competition for this year&#039;s Halloween game.]]></description>
			<content:encoded><![CDATA[<p>I just pulled my copy off the shelf in preparation for this year&#8217;s Halloween Weekend Game and a Movie Night with Friends.  I am reading through the rules and examining components, two important factors when dealing with a wide array of experience levels, to decide whether we will play this or <em>Fury of Dracula</em>.</p>
<p>We haven&#8217;t decided on the movie either which might shift the game played.  If we watch <em>Slither</em> we might play <em>Arkham Horror</em> (same if we watch a Mummy movie).  But if we watch a vampire film, likely, then we will play one of the two games I mentioned.</p>
<p>Given the experience level of the people who will be playing at the Halloween night, I have to have a game that is attractive, easy to learn, and interactive.  Or at least something that scores high in most of these areas.  Last year we played <em>The Haunting House</em> by Twilight Creations, because of ease of play, and it was only a B- as far as group standards go.</p>
<p>As for <em>Dracula&#8217;s Revenge</em>, the game is relatively easy to teach and has above average components <b>for a non-mass market game</b>.  The cardstock on the cards and &#8220;miniatures&#8221; is very good, but the tiles are what I would call &#8220;good&#8221; and not outstanding.  Remember that most of the people I will be playing with are not gamers so the prettier the game the better in some respects.  <em>Haunting House</em> was a failure in this regard as well, but in the case of that game the rules were &#8220;below average&#8221; (though the interactive nature did make the overall experience enjoyable).  The rules of <em>Revenge</em> seem clear and the narrative nature of the scenarios is a bonus.  I will write a more detailed commentary later this week at my blog, but know that it is in competition for this year&#8217;s Halloween game.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Christian Johnson		</title>
		<link>https://www.forbeck.com/2006/10/12/draculas-revenge-in-game-trade/#comment-49045</link>

		<dc:creator><![CDATA[Christian Johnson]]></dc:creator>
		<pubDate>Mon, 16 Oct 2006 17:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=744#comment-49045</guid>

					<description><![CDATA[I just pulled my copy off the shelf in preparation for this year&#039;s Halloween Weekend Game and a Movie Night with Friends.  I am reading through the rules and examining components, two important factors when dealing with a wide array of experience levels, to decide whether we will play this or &lt;em&gt;Fury of Dracula&lt;/em&gt;.

We haven&#039;t decided on the movie either which might shift the game played.  If we watch &lt;em&gt;Slither&lt;/em&gt; we might play &lt;em&gt;Arkham Horror&lt;/em&gt; (same if we watch a Mummy movie).  But if we watch a vampire film, likely, then we will play one of the two games I mentioned.

Given the experience level of the people who will be playing at the Halloween night, I have to have a game that is attractive, easy to learn, and interactive.  Or at least something that scores high in most of these areas.  Last year we played &lt;em&gt;The Haunting House&lt;/em&gt; by Twilight Creations, because of ease of play, and it was only a B- as far as group standards go.

As for &lt;em&gt;Dracula&#039;s Revenge&lt;/em&gt;, the game is relatively easy to teach and has above average components &lt;b&gt;for a non-mass market game&lt;/b&gt;.  The cardstock on the cards and &quot;miniatures&quot; is very good, but the tiles are what I would call &quot;good&quot; and not outstanding.  Remember that most of the people I will be playing with are not gamers so the prettier the game the better in some respects.  &lt;em&gt;Haunting House&lt;/em&gt; was a failure in this regard as well, but in the case of that game the rules were &quot;below average&quot; (though the interactive nature did make the overall experience enjoyable).  The rules of &lt;em&gt;Revenge&lt;/em&gt; seem clear and the narrative nature of the scenarios is a bonus.  I will write a more detailed commentary later this week at my blog, but know that it is in competition for this year&#039;s Halloween game.]]></description>
			<content:encoded><![CDATA[<p>I just pulled my copy off the shelf in preparation for this year&#8217;s Halloween Weekend Game and a Movie Night with Friends.  I am reading through the rules and examining components, two important factors when dealing with a wide array of experience levels, to decide whether we will play this or <em>Fury of Dracula</em>.</p>
<p>We haven&#8217;t decided on the movie either which might shift the game played.  If we watch <em>Slither</em> we might play <em>Arkham Horror</em> (same if we watch a Mummy movie).  But if we watch a vampire film, likely, then we will play one of the two games I mentioned.</p>
<p>Given the experience level of the people who will be playing at the Halloween night, I have to have a game that is attractive, easy to learn, and interactive.  Or at least something that scores high in most of these areas.  Last year we played <em>The Haunting House</em> by Twilight Creations, because of ease of play, and it was only a B- as far as group standards go.</p>
<p>As for <em>Dracula&#8217;s Revenge</em>, the game is relatively easy to teach and has above average components <b>for a non-mass market game</b>.  The cardstock on the cards and &#8220;miniatures&#8221; is very good, but the tiles are what I would call &#8220;good&#8221; and not outstanding.  Remember that most of the people I will be playing with are not gamers so the prettier the game the better in some respects.  <em>Haunting House</em> was a failure in this regard as well, but in the case of that game the rules were &#8220;below average&#8221; (though the interactive nature did make the overall experience enjoyable).  The rules of <em>Revenge</em> seem clear and the narrative nature of the scenarios is a bonus.  I will write a more detailed commentary later this week at my blog, but know that it is in competition for this year&#8217;s Halloween game.</p>
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