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	<title>
	Comments on: Hite on the Future of RPGs	</title>
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	<link>https://www.forbeck.com/2006/05/31/hite-on-the-future-of-rpgs/</link>
	<description>Award-winning &#38; New York Times-bestselling author and game designer</description>
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		<title>
		By: Matt Forbeck		</title>
		<link>https://www.forbeck.com/2006/05/31/hite-on-the-future-of-rpgs/#comment-1134</link>

		<dc:creator><![CDATA[Matt Forbeck]]></dc:creator>
		<pubDate>Fri, 02 Jun 2006 17:07:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=598#comment-1134</guid>

					<description><![CDATA[Tim is a forgiving employer—as I well know. :)]]></description>
			<content:encoded><![CDATA[<p>Tim is a forgiving employer—as I well know. 🙂</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Matt Forbeck		</title>
		<link>https://www.forbeck.com/2006/05/31/hite-on-the-future-of-rpgs/#comment-49729</link>

		<dc:creator><![CDATA[Matt Forbeck]]></dc:creator>
		<pubDate>Fri, 02 Jun 2006 17:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=598#comment-49729</guid>

					<description><![CDATA[Tim is a forgiving employer—as I well know. :)]]></description>
			<content:encoded><![CDATA[<p>Tim is a forgiving employer—as I well know. 🙂</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jason L Blair		</title>
		<link>https://www.forbeck.com/2006/05/31/hite-on-the-future-of-rpgs/#comment-1130</link>

		<dc:creator><![CDATA[Jason L Blair]]></dc:creator>
		<pubDate>Fri, 02 Jun 2006 16:12:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=598#comment-1130</guid>

					<description><![CDATA[All the slurring and blacking out must have made me seem eloquent and attentive.]]></description>
			<content:encoded><![CDATA[<p>All the slurring and blacking out must have made me seem eloquent and attentive.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jason L Blair		</title>
		<link>https://www.forbeck.com/2006/05/31/hite-on-the-future-of-rpgs/#comment-49728</link>

		<dc:creator><![CDATA[Jason L Blair]]></dc:creator>
		<pubDate>Fri, 02 Jun 2006 16:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=598#comment-49728</guid>

					<description><![CDATA[All the slurring and blacking out must have made me seem eloquent and attentive.]]></description>
			<content:encoded><![CDATA[<p>All the slurring and blacking out must have made me seem eloquent and attentive.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Matt Forbeck		</title>
		<link>https://www.forbeck.com/2006/05/31/hite-on-the-future-of-rpgs/#comment-1126</link>

		<dc:creator><![CDATA[Matt Forbeck]]></dc:creator>
		<pubDate>Fri, 02 Jun 2006 02:18:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=598#comment-1126</guid>

					<description><![CDATA[I like your first explanation better. Wasn&#039;t that the year Human Head hired you? :)]]></description>
			<content:encoded><![CDATA[<p>I like your first explanation better. Wasn&#8217;t that the year Human Head hired you? 🙂</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Matt Forbeck		</title>
		<link>https://www.forbeck.com/2006/05/31/hite-on-the-future-of-rpgs/#comment-49727</link>

		<dc:creator><![CDATA[Matt Forbeck]]></dc:creator>
		<pubDate>Fri, 02 Jun 2006 02:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=598#comment-49727</guid>

					<description><![CDATA[I like your first explanation better. Wasn&#039;t that the year Human Head hired you? :)]]></description>
			<content:encoded><![CDATA[<p>I like your first explanation better. Wasn&#8217;t that the year Human Head hired you? 🙂</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jason L Blair		</title>
		<link>https://www.forbeck.com/2006/05/31/hite-on-the-future-of-rpgs/#comment-1125</link>

		<dc:creator><![CDATA[Jason L Blair]]></dc:creator>
		<pubDate>Fri, 02 Jun 2006 02:05:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=598#comment-1125</guid>

					<description><![CDATA[&lt;i&gt;Must have been Gen Con 2005 (or Origins 2004). I didn’t make Origins last year. Or you were far more gone than you remember.&lt;/i&gt;

I was still drunk ONE YEAR LATER.

Actually, no, it was Origins 2004.]]></description>
			<content:encoded><![CDATA[<p><i>Must have been Gen Con 2005 (or Origins 2004). I didn’t make Origins last year. Or you were far more gone than you remember.</i></p>
<p>I was still drunk ONE YEAR LATER.</p>
<p>Actually, no, it was Origins 2004.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jason L Blair		</title>
		<link>https://www.forbeck.com/2006/05/31/hite-on-the-future-of-rpgs/#comment-49726</link>

		<dc:creator><![CDATA[Jason L Blair]]></dc:creator>
		<pubDate>Fri, 02 Jun 2006 02:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=598#comment-49726</guid>

					<description><![CDATA[&lt;i&gt;Must have been Gen Con 2005 (or Origins 2004). I didn’t make Origins last year. Or you were far more gone than you remember.&lt;/i&gt;

I was still drunk ONE YEAR LATER.

Actually, no, it was Origins 2004.]]></description>
			<content:encoded><![CDATA[<p><i>Must have been Gen Con 2005 (or Origins 2004). I didn’t make Origins last year. Or you were far more gone than you remember.</i></p>
<p>I was still drunk ONE YEAR LATER.</p>
<p>Actually, no, it was Origins 2004.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Matt Forbeck		</title>
		<link>https://www.forbeck.com/2006/05/31/hite-on-the-future-of-rpgs/#comment-1121</link>

		<dc:creator><![CDATA[Matt Forbeck]]></dc:creator>
		<pubDate>Thu, 01 Jun 2006 01:36:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=598#comment-1121</guid>

					<description><![CDATA[Ha! It&#039;s true that Ray is a real sweetheart. He&#039;s also a licensed masseuse, and you can sometimes find him plying that craft at conventions to this day. 

During the development of the &lt;em&gt;Champions&lt;/em&gt; computer game, Ray vowed not to cut his hair until the game was complete. By the time someone finally put a stake in the heart of the project, he had a beard any dwarf would have envied. 

I remember playing with early versions of the game. I would have loved to have seen it reach the market. Still, &lt;em&gt;City of Heroes&lt;/em&gt; fills that void well. 

As for Steve Long, he&#039;s an old buddy of mine. He&#039;s a brilliant designer, although he likes his systems a bit more rigorous than I do. Perhaps that comes from his training as an attorney, a job he gave up to pursue game design full time. 

When Steve organized a group to pull the Hero System from the ashes of the Cybergame debacle, I was thrilled. For him, it was a dream come true, and I couldn&#039;t suggest anyone else who would have been a better custodian for it or shown it more love—except for the original Hero team itself, and all those guys (including Bruce Harlick) seemed ready to move on to other things by then.]]></description>
			<content:encoded><![CDATA[<p>Ha! It&#8217;s true that Ray is a real sweetheart. He&#8217;s also a licensed masseuse, and you can sometimes find him plying that craft at conventions to this day. </p>
<p>During the development of the <em>Champions</em> computer game, Ray vowed not to cut his hair until the game was complete. By the time someone finally put a stake in the heart of the project, he had a beard any dwarf would have envied. </p>
<p>I remember playing with early versions of the game. I would have loved to have seen it reach the market. Still, <em>City of Heroes</em> fills that void well. </p>
<p>As for Steve Long, he&#8217;s an old buddy of mine. He&#8217;s a brilliant designer, although he likes his systems a bit more rigorous than I do. Perhaps that comes from his training as an attorney, a job he gave up to pursue game design full time. </p>
<p>When Steve organized a group to pull the Hero System from the ashes of the Cybergame debacle, I was thrilled. For him, it was a dream come true, and I couldn&#8217;t suggest anyone else who would have been a better custodian for it or shown it more love—except for the original Hero team itself, and all those guys (including Bruce Harlick) seemed ready to move on to other things by then.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Matt Forbeck		</title>
		<link>https://www.forbeck.com/2006/05/31/hite-on-the-future-of-rpgs/#comment-49725</link>

		<dc:creator><![CDATA[Matt Forbeck]]></dc:creator>
		<pubDate>Thu, 01 Jun 2006 01:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=598#comment-49725</guid>

					<description><![CDATA[Ha! It&#039;s true that Ray is a real sweetheart. He&#039;s also a licensed masseuse, and you can sometimes find him plying that craft at conventions to this day. 

During the development of the &lt;em&gt;Champions&lt;/em&gt; computer game, Ray vowed not to cut his hair until the game was complete. By the time someone finally put a stake in the heart of the project, he had a beard any dwarf would have envied. 

I remember playing with early versions of the game. I would have loved to have seen it reach the market. Still, &lt;em&gt;City of Heroes&lt;/em&gt; fills that void well. 

As for Steve Long, he&#039;s an old buddy of mine. He&#039;s a brilliant designer, although he likes his systems a bit more rigorous than I do. Perhaps that comes from his training as an attorney, a job he gave up to pursue game design full time. 

When Steve organized a group to pull the Hero System from the ashes of the Cybergame debacle, I was thrilled. For him, it was a dream come true, and I couldn&#039;t suggest anyone else who would have been a better custodian for it or shown it more love—except for the original Hero team itself, and all those guys (including Bruce Harlick) seemed ready to move on to other things by then.]]></description>
			<content:encoded><![CDATA[<p>Ha! It&#8217;s true that Ray is a real sweetheart. He&#8217;s also a licensed masseuse, and you can sometimes find him plying that craft at conventions to this day. </p>
<p>During the development of the <em>Champions</em> computer game, Ray vowed not to cut his hair until the game was complete. By the time someone finally put a stake in the heart of the project, he had a beard any dwarf would have envied. </p>
<p>I remember playing with early versions of the game. I would have loved to have seen it reach the market. Still, <em>City of Heroes</em> fills that void well. </p>
<p>As for Steve Long, he&#8217;s an old buddy of mine. He&#8217;s a brilliant designer, although he likes his systems a bit more rigorous than I do. Perhaps that comes from his training as an attorney, a job he gave up to pursue game design full time. </p>
<p>When Steve organized a group to pull the Hero System from the ashes of the Cybergame debacle, I was thrilled. For him, it was a dream come true, and I couldn&#8217;t suggest anyone else who would have been a better custodian for it or shown it more love—except for the original Hero team itself, and all those guys (including Bruce Harlick) seemed ready to move on to other things by then.</p>
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