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	<title>
	Comments on: Game Designer Advice	</title>
	<atom:link href="https://www.forbeck.com/2006/04/20/game-designer-advice/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.forbeck.com/2006/04/20/game-designer-advice/</link>
	<description>Award-winning &#38; New York Times-bestselling author and game designer</description>
	<lastBuildDate>Thu, 20 Apr 2006 19:32:24 +0000</lastBuildDate>
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		<title>
		By: Matt Forbeck		</title>
		<link>https://www.forbeck.com/2006/04/20/game-designer-advice/#comment-981</link>

		<dc:creator><![CDATA[Matt Forbeck]]></dc:creator>
		<pubDate>Thu, 20 Apr 2006 19:32:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=544#comment-981</guid>

					<description><![CDATA[True. Schmoozing isn&#039;t as vital these days as it once was, pre-internet, but it does help. I&#039;ve certainly benefited from it.]]></description>
			<content:encoded><![CDATA[<p>True. Schmoozing isn&#8217;t as vital these days as it once was, pre-internet, but it does help. I&#8217;ve certainly benefited from it.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Matt Forbeck		</title>
		<link>https://www.forbeck.com/2006/04/20/game-designer-advice/#comment-49414</link>

		<dc:creator><![CDATA[Matt Forbeck]]></dc:creator>
		<pubDate>Thu, 20 Apr 2006 19:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=544#comment-49414</guid>

					<description><![CDATA[True. Schmoozing isn&#039;t as vital these days as it once was, pre-internet, but it does help. I&#039;ve certainly benefited from it.]]></description>
			<content:encoded><![CDATA[<p>True. Schmoozing isn&#8217;t as vital these days as it once was, pre-internet, but it does help. I&#8217;ve certainly benefited from it.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Blaze		</title>
		<link>https://www.forbeck.com/2006/04/20/game-designer-advice/#comment-980</link>

		<dc:creator><![CDATA[Blaze]]></dc:creator>
		<pubDate>Thu, 20 Apr 2006 19:27:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=544#comment-980</guid>

					<description><![CDATA[I&#039;d add &quot;schmooze (politely)&quot; to that.  The Games industry (like so many artistic industries) is relatively small, and a face and personality make you more memorable.  I&#039;m sure more than one hiring decision has hinged on &quot;Oh yeah.. I remember this guy.  We talked at GenCon, and he was actually able to talk about things other than gaming.&quot;

I know that I got more theatre jobs because people remembered me than because I handed them a resume.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d add &#8220;schmooze (politely)&#8221; to that.  The Games industry (like so many artistic industries) is relatively small, and a face and personality make you more memorable.  I&#8217;m sure more than one hiring decision has hinged on &#8220;Oh yeah.. I remember this guy.  We talked at GenCon, and he was actually able to talk about things other than gaming.&#8221;</p>
<p>I know that I got more theatre jobs because people remembered me than because I handed them a resume.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Blaze		</title>
		<link>https://www.forbeck.com/2006/04/20/game-designer-advice/#comment-49413</link>

		<dc:creator><![CDATA[Blaze]]></dc:creator>
		<pubDate>Thu, 20 Apr 2006 19:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=544#comment-49413</guid>

					<description><![CDATA[I&#039;d add &quot;schmooze (politely)&quot; to that.  The Games industry (like so many artistic industries) is relatively small, and a face and personality make you more memorable.  I&#039;m sure more than one hiring decision has hinged on &quot;Oh yeah.. I remember this guy.  We talked at GenCon, and he was actually able to talk about things other than gaming.&quot;

I know that I got more theatre jobs because people remembered me than because I handed them a resume.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d add &#8220;schmooze (politely)&#8221; to that.  The Games industry (like so many artistic industries) is relatively small, and a face and personality make you more memorable.  I&#8217;m sure more than one hiring decision has hinged on &#8220;Oh yeah.. I remember this guy.  We talked at GenCon, and he was actually able to talk about things other than gaming.&#8221;</p>
<p>I know that I got more theatre jobs because people remembered me than because I handed them a resume.</p>
]]></content:encoded>
		
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