A couple years back, I produced a comic for Playmates Toys‘ new line of automotive action figures: R.E.V.s. I wrote it and hired Max Bertolini to supply the wonderful art, and IDW to tackle the lettering. The comic appeared on a CD-ROM included in the box with every R.E.V.s toy. It also featured an animated version of the comic, for which I produced and directed the animation and voiceovers with the hyper-talented James Farr and the guys at JAMIT Studios.
For a short sample of any of my novels, just click on the covers in the right-hand column. These take you to each book’s product page at its publisher’s website, where you can learn more about the book and download a sample PDF for free.
I wrote some fiction for the Legends & Lore cards that appeared in a Mage Knight expansion from WizKids. They seemed to like that, so they asked me to write this tale of Sig Eightfingers for their website too.
A lot of people ask me how to get started as a freelance writer or designer in the adventure games industry. One of those people was Anna M. Dobritt, who asked on behalf of her short-lived RPG Freelancers Guide. This essay appeared in issue #2, but I’ve posted it here too so that I have a place to point anyone else who might ask me that question again.
Back in 2004, Thom Talamini of Excelsior Entertainment asked me to write a forward to an upcoming book in his company’s new (the third) edition of Warzone, the Mutant Chronicles miniatures battle game. I’d edited the first edition and had been in on the Mutant Chronicles since just after its first roleplaying game book was published, and he thought the fans of the game might like to read my perspective on it. Flattered by the request, I wrote a short essay about how I got involved in the game and what a dream of a gig it was.
This essay was originally published in the charity jam book Horsemen of the Apocalypse, edited by Jim Dietz of Jolly Roger Games. A lot of people ask me how I got started as a game designer and what it’s like to work as one. This essay answers those questions as best I can.
“Inn Peril” (1.5 MB PDF) is a Dungeons & Dragons 4E adventure designed for use with five 1st-level adventurers. This originally appeared in issue #114 of Game Trade Magazine.
Redhurst Academy of Magic
Way back in 2003, I wrote a d20 system book called Redhurst Academy of Magic for Human Head Studios. The book is out of print, but I still get notes from people searching for bits of it every now and then. I can’t post a PDF of the book, but I do have a number of freebies that used to be hosted on the website of the Human Head Adventure Games Division that I once ran. In particular, I have:
I developed this game for Starchilde, a now long-defunct game company, in 1991, back when Peter Pan fell temporarily into the public domain. You can get the whole story here. This PDF is available for free, but if you feel like donating to a worthy cause over it, I suggest the Great Ormand Street Hospital Children’s Charity, the choice of J.M. Barrie himself.If you’d prefer an RTF document (readable by most word processors), click here instead.