A: When I’m cooking, it’s about 1,000 words an hour. I’m much slower than that when doing basic rules work or crunching numbers for a roleplaying game hero’s stats. I set a goal of 5,000 words per day. Some days I hit that. Other times I don’t. On great days, I blow straight past it for parts unknown.
Q: Then why isn’t [insert unfinished pet project] done yet?
A: It’s a matter of priorities. I don’t have much spare time these days, so I tend to concentrate on taking care of the gigs that pay the best.
Q: What can keep you that busy?
A: Kids. Lots of them. We have five, including quadruplets born in June of 2002. Taking care of my family is the most important thing for me. To do that, I write novels and design games. It’s a good life.
Q: Does this have anything to do with Aldous Huxley’s novel?
A: No, although I took my title from the same place he took his: William Shakespeare’s The Tempest. It’s from the line Miranda speaks when she first sees a man other than her father, the wizard Prospero: “O brave new world that has such people in’t.”
Q: What happened to the game?
A: It’s a long story. In a nutshell, I took BNW with me when I left Pinnacle at the end of 1999. In early 2000, I sold the game to AEG. After publishing it for a year and a half or so, AEG decided to cancel the line.
A: The guys at WildStorm let the game go out of print after a while. It made them a lot of money, but sales eventually trailed off, and they moved on.
Q: Do you have a copy of the rules for the game?
A: No. For those, you’d have to contact the people at WildStorm. I don’t know if they have anything available any more, but the game belongs to them, so I don’t have the rights to distribute any material I might have.
Q: What’s ShadowKnight?
A: It’s an original setting I’m developing for use with the d20 System. I licensed it to Mongoose, but I sadly haven’t gotten much done on that front. For more about why that is, see the “Personal” section above.