Dec 222011
 
12 for '12

It’s been a bit quiet here since the first 12 for ’12 Kickstarter wound up in such a spectacular way. Thanks again to all my backers for putting their faith (and their pledges!) behind the project. I’m thrilled straight through with how well it went.

As you might imagine, I’ve been hard at work for the past couple weeks since. During the Kickstarter drive, I had to push for attention all the time to get the word about it out and to remind people that the clock was ticking. Now that it’s over, it’s time for the real work to start.

As of now, I’ve gotten many of the initial rewards out to the backers. This includes the MP3s of “Revolution” from Makeshift Prodigy, the private link to the PDF of the Brave New World Roleplaying Game core rules for only $5, and the ebook version of the first published Shotguns & Sorcery story, “Goblintown Justice.”

This leaves the full-color map of Crescent City that Aaron Acevedo created for me. He’s completed his excellent work on it, but I’m holding back on delivering it for a while yet, likely until I get a bit more of the books written. I want to make sure it features useful tags for locations from the books, and it’s hard to ensure that without having text in hand, so that’ll be a little while yet.

Then, of course, there’s the biggest part of the project: the actual novels! I’m working hard to clear the decks as much as I can to give myself as much time as possible to get the books written on schedule. As per the plan, I won’t start actual writing until January 1 at the earliest, but I hope to have a detailed outline in place before that fateful date.

Shortly after I start that, of course, I need to start thinking about the second Kickstarter drive. For now, though, it’s nose to the keyboard while I line up all the words (and plans for more words) in the most entertaining order I can manage. Wish me luck!

Dec 222011
 
Carpathia

A few reviews of my work — both past and future — have come in from different quarters over the past week. Here’s a quick roundup.

Over at BlogCritics, Greg Barbrick raves over Book of Extreme Facts. He bought it as a Christmas gift for his son but couldn’t resist reading it himself. I had a wonderful time doing the research for this book and co-writing it with IDW founder Kris Oprisko, and I think it shows throughout.

Guys Lit Wire enjoyed Guild Wars: Ghosts of Ascalon. As the review states up front, “Books based on computer games? It’s the best of both worlds!”

On her blog, Gill Polack gives Carpathia its first non-blurb review I’m aware of. She calls it out for being a bit pulpy in spots — a charge to which I’ll gladly cop — but she winds up loving it despite that. As she says:

Forbeck’s capacity to build tension is wonderful. Where most writers would add one, two or even three lines of worry, he adds a fourth and a fifth and they’re all well-founded and reasoned out. We know that things are going to go wrong (the Titanic, after all, did sink) but in Carpathia it goes wrong in all kinds of new ways. In a typically Forbeckian fashion, characters are not wasted and the story is fast and evil right until the end.

It’s a tribute to Stoker, and a good one.

To top all that off — and to get away from my work — fellow Angry Roboteer Lauren Beukes assembled a wonderful collection of recommended Christmas gift books from many of her worldly and famous writer friends, among which I’m happy to count myself. Check out both Part One and Part Two for the full list. (I chipped in a graphic novel recommendation in Part Two.) It’s a fantastic roundup, and I wish I not only had every one of the recommended books in hand but the time to read them all.

PLUS: Forgot to mention Paul Barrett’s kind review of Vegas Knights on his blog too. “A good book that will keep you engaged and is well worth your time.”

Dec 222011
 
Magic: The Gathering

As ICv2.com reports today, the Magic: The Gathering comic I’m writing for IDW has been pushed back about five weeks. Rather than having the first issue ship on December 28, it’s now slated to be in stores on February 1. The given reason is “unforeseen printing challenges.”

Creatively, I’ve had a great time working on the series. I’ve seen proofs for the completed first issue, and the artist (Martin Cóccolo) and colorist (J. Edwin Steven) have created something beautiful and fun and even better than I imagined it all in my head. While I hate to see it delayed, it clearly falls under the banner of “getting it done right,” so I can’t complain, and once you see the end results, I don’t think anyone else will either.

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