Over at Dorkland, reviewer Chris Helton loved Amortals. He starts out calling it a “a cross between Robert Heinlein and Rudy Rucker,” and he winds up saying: If Matt Forbeck’s Amortals had come out in 1986, I would have been grouping it along side of some of the greats of the cyberpunk movement. I think this is a book that can stand beside …
First 12 for ’12 Trilogy: Brave New World
I’ve been wrestling with how I want to run 12 for ’12, and I’ve decided that the best way is to set it up as four groups of books. At least three of these will be trilogies, while the fourth might be a set of standalone books instead. Like most writers, I have loads of ideas for books, so the …
New 12 for ’12 Logo
My pal Jim Pinto of Postworld Games saw my post about 12 for ’12 the other day and got so excited about it that he went and made me a new logo for it. I think it’s pretty sharp, so I’m going to make good use of it. Thanks, Jim! Jim also created the card art and graphics for Gorilla …
More Magic Covers
Over the past week, IDW released two more covers for the Magic: The Gathering comic book series I’m writing for them. The first is by Christopher Moeller, whose artwork I’ve loved for years. It features our hero, Dack Fayden, running for his life. This is, I believe, the third cover for the Magic: The Gathering #1. Like many publishers, IDW gives out copies …
Announcing 12 for ’12
Earlier this year, I had this insane idea, and I’ve been trying to talk myself out of it ever since. I call it “12 for ’12.” It’s a year-long project in which I plan to write a novel every month in 2012. Yeah, I know. It’s nuts, but I can’t get it out of my head. It may not be …
Magic #1 Card
IDW recently released this image of the card that will accompany the first issue of the Magic: The Gathering comic I wrote for them. Like all the cards for the series, it’s an older card with gorgeous new art, which makes it collectible and fun but not something anyone should feel forced to buy so they can use it in their …
Back from GDC Online
I spent most of this week in Austin, Texas, at GDC Online (which isn’t really online much at all, despite the title). I’d never been to Austin before, but the city welcomed me in and treated me like an old friend: it fed me well and kept me up drinking and chatting all night. I got in late Sunday morning …
Next Week: GDC Online
Next week, I’m off to Austin, Texas, for the Game Developers Conference Online. (Which is not actually online, but is about things online, it seems, which is why I must haul myself down to Austin to it.) I’m giving a short speech called “Building a Transmedia Property,” which is about how to build yourself a story/world that has the best …