Vegas Knights

In a fitting way to start the new year, I’m on to my next novel, Vegas Knights. Poking around, I noticed that Angry Robot has put out a bit of a teaser for it. It reads:

The two magicians came to take Vegas. Now Vegas is taking them back. When two college freshman decide to use Spring Break to wage a magic assault on the gambling tables of Las Vegas, little can they imagine that Vegas harbours a dark magical secret of its own! the whole place is run by magic, and an undead Harry Houdini’s in charge. Action-packed fantasy adventure from the new king of high-concept, Matt Forbeck.

I think that sounds like fun. Now I just have to write the best book that could spring from that. Wish me luck!

 
Human Head

Way back in 2003, I wrote a d20 system book called Redhurst Academy of Magic for Human Head Studios. The book is out of print, but I still get notes from people searching for bits of it every now and then. I can’t post a PDF of the book, but I do have a number of freebies that used to be hosted on the website of the Human Head Adventure Games Division that I once ran. In particular, I have:

[Update: Alex Jacobs kindly provided me with the PDFs for the "Adventure Seeds" and the "What's in Her Name" adventure. I think that makes for a complete set. Enjoy!]

 

Although I’ve sold 15 novels, several nonfiction books, and countless games, I haven’t worked with an agent for any of those. I’ve considered it a lot over the years—at least for my fiction—but I usually figure that my experience in publishing and negotiating means I don’t especially need one, so I’ve managed to avoid it. (I did sign Christi Cardenas as my agent for an original series of YA fantasy novels a couple years back, but I’ve yet to get around to actually writing the first book. Maybe in 2010.)

Still, people ask me all the time about how to find an agent. For most first-time authors, an agent makes a lot of sense. They serve as middlemen between the author and the editor. They know how to sell your book and how to get the best deal for it, and they can play the bad cop to your good cop. Excellent agents earn every dime of their commission.

The number one rule with agents is this: The money always flows to the author. If an agent asks you for money of any kind, keep your hand on your wallet, back away slowly, and bolt as soon as you get the chance. A good agent collects your money from the publisher, along with a statement, and forwards it on to you, less the agent’s 15%. There should be no other costs to you.

There are a number of fantastic agents out there, but there are plenty of rotten ones too. You’re best to not have an agent at all rather than have a bad one. At worst, a bad agent steals your money, but even at best such an agent wastes your time. If you can’t find a good agent, go without.

To get a good agent, you need to research the field of top agents in your chosen genre. Start at Publisher’s Marketplace and see what comes up. You should also check Preditors & Editors and Writer Beware for warnings about bad agents or other scams. Then send out your queries to the ones that seem like good fits. Aim high and work your way down.

If you can’t find a good agent willing to work with you on your first novel, write your next book and try again. Don’t get stuck on revising that first book forever. Some things aren’t meant to sell, often for reasons beyond your control, and you’re better off trying something fresh rather than stalling out on an earlier effort. Once you sell any of your novels, you can dust the old ones off and try them again.

Keep writing, keep submitting, and be patient and persistent. That’s no guarantee of success, but it will keep you from failing for sure.

 
High Adventure

My latest column for The Escapist“A Bunch of Characters”—just went up this morning. In this installment I discuss the process of helping Marty and his friends create their first-ever characters for our new Dungeons & Dragons campaign. I didn’t find this as easy as I thought it should be, but in the end I think Wizards got it right. Read the article to see how.

In other news, Merry Christmas! The kids got us up early this morning to see what Santa had brought, and we’ve been eating all sorts of treats and playing with toys and games ever since. Here’s hoping you have a wonderful holiday too!

 
High Adventure

As a pick-your-holiday gift, I present to you “Inn Peril” (1.5 MB PDF), a Dungeons & Dragons 4E adventure designed for use with five 1st-level adventurers. This originally appeared in issue #114 of Game Trade Magazine this past summer, and a PDF of it was posted on the magazine’s website for free. The magazine has since retired the adventure, but I’m giving it a permanent home here.

I recently used this as the first adventure in the new campaign I started with my son Marty and his friends. I’ve been writing about this in a monthly column for The Escapist magazine, as part of their High Adventure series. If you read those, be sure to check out the adventure so you can see exactly the sort of fun we’ve been having in our game.

The adventure originally appeared without the maps I designed for it, but I’ve included those in this version of the PDF. These are my hand-drawn originals, not the polished pieces you usually see in a published adventure. Look at them, and you’ll see how much a professional cartographer does to earn his keep.

No matter your religion or lack thereof, I wish you and yours the happiest of holidays this season! 2009 was an amazing year in many ways, and here’s hoping for 2010 to be even better.

 
Amortals

It’s been a long time coming—longer than I thought it would be—but I finally finished Amortals and shipped it off to the fine folks at Angry Robot. It seems like this fall has been a rigorous series of disruptions designed to throw me off track, but the book is done and in the hands of Marc Gascoigne and Lee Harris, where it belongs.

This is a good thing, as the book is due in stores in the UK and Australia in April. Those of us in the rest of the world get to put our hands on it in June.

Next up? Vegas Knights. But first, I think there’s some sort of holiday season coming up fast.

Blogged with the Flock Browser

 

Stacy Whitman—formerly one of the editors at Mirrorstone, the YA fiction imprint at Wizards of the Coast—is planning to start Tu Publishing to bring multicultural science-fiction and fantasy stories to kids of all ages. To launch this new effort, she needs some seed money, so she’s put up a page on Kickstarter.com. So far, the effort is about 63% of the way to its goal with just three days left to go—although it seems to have gotten a kick from a Boing Boing note that brought it up from the 40% it was at just yesterday.

I’ve kicked in a few bucks myself. If you’re interested in helped a fledgling publisher find its wings and bring some exciting new stories to kids, be sure to check it out. Consider it your holiday gift to the world.

Blogged with the Flock Browser

 

Those who say a computer game can’t make you cry haven’t seen a kid lose a puffle in Club Penguin.

 

We’re about to get slammed with snow here in Beloit, so I spent some time this morning putting up the Christmas lights, trading out bicycles for sleds, and making sure the snowthrower is in working order. I also ordered tickets for the Beloit Janesville Symphony Orchestra‘s “Home for the Holidays Family Spectacular.” The concert is held December 20 at 2 PM, although we’ll start with a pre-show brunch with Santa at noon.

You can order tickets through the website, but if you call the ticket office instead (608-313-1200), the price for the concert and brunch together drops from $38 to $20 for adults and from $14 to $7 for kids. Come out and join us if you can.

Blogged with the Flock Browser

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