Mike Bohlmann caught one of my seminars at Gen Con this summer. Afterward, he introduced himself and explained his idea about sourcing new RPG projects by tapping the collective gaming hivemind. The result is bySwarm.com.

It all seems like a solid plan and an engaging way for players and designers to be involved at every step of the process. As Mike points out, this is aimed mostly at new designers and artists hoping to break into the field. If you’re interested in getting in on the ground floor, the RPG setting concept contest has already started.

BySwarm aims to tap the gaming hivemind to develop viable, self-improving projects that can help launch careers. Can it work? At the very least, it’s a grand experiment, and I’ll be watching to see how it all turns out.

  3 Responses to “Taking Gaming by Swarm”

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  1. New blog post: “Taking Gaming by Swarm” http://www.forbeck.com/2009/10/13/taking...

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