May 272008
The IGDA Writers SIG just had its second book published: Professional Techniques for Video Game Writing. While I didn’t contribute to it directly, Beth A. Dillon interviewed me for the “How to Break In and Stay In” chapter that leads off the book. The book also features chapters from many other wonderful game writers, including my friends Alice Henderson and Rich Dansky.
If you’re interested in writing for video games, this is worth picking up. My copy hasn’t arrived yet, so I can’t comment on anything specifically, but browsing the table of contents suggests that the writers and the topics they tackle should make for a good, instructive read.
10 Responses to “Video Game Writing”
Comments (10)

Just placed my order. Thanks for the recommendation.
RS
Just placed my order. Thanks for the recommendation.
RS
Did you get your copy yet? We got ours… looks pretty good!
Did you get your copy yet? We got ours… looks pretty good!
Mine showed up fairly fast. I haven’t had a chance to do more than breeze through it yet, but it looks great, both in terms of topics and writing.
Mine showed up fairly fast. I haven’t had a chance to do more than breeze through it yet, but it looks great, both in terms of topics and writing.
Matt,
I’m developing an interest in writing games, partly because of an interest in storytelling, partly because of an interest in actually programming the games. Just looking for a recommendation: is this the kind of the book that only interests with the first of these interests, or one which could interest both? Do you have a recommendation for a book on video game storytelling for someone interested in both?
cheers,
Ross
Matt,
I’m developing an interest in writing games, partly because of an interest in storytelling, partly because of an interest in actually programming the games. Just looking for a recommendation: is this the kind of the book that only interests with the first of these interests, or one which could interest both? Do you have a recommendation for a book on video game storytelling for someone interested in both?
cheers,
Ross
It could interest both for sure. It gives some nuts and bolts details about how to write various types of games, and it includes a few script samples.
For programming tips, though, I’d turn elsewhere. There are dozens of books out there, so just look for one that fits your interests best.
It could interest both for sure. It gives some nuts and bolts details about how to write various types of games, and it includes a few script samples.
For programming tips, though, I’d turn elsewhere. There are dozens of books out there, so just look for one that fits your interests best.