The IGDA Writers SIG just had its second book published: Professional Techniques for Video Game Writing. While I didn’t contribute to it directly, Beth A. Dillon interviewed me for the “How to Break In and Stay In” chapter that leads off the book. The book also features chapters from many other wonderful game writers, including my friends Alice Henderson and Rich Dansky.
If you’re interested in writing for video games, this is worth picking up. My copy hasn’t arrived yet, so I can’t comment on anything specifically, but browsing the table of contents suggests that the writers and the topics they tackle should make for a good, instructive read.