Aug 232007
 

Jared Sorensen and Luke Crane, both men of the brilliant game design kind, have been teasing me for months with hints about their an upcoming game: Project Donut. This is the first game these two have worked on together, and it promises to blast the airlocks off RPGs. Sight unseen, you can sign me up for it.

Here, so far as I know, is the first online clue as to its nature.

Aug 232007
 

A couple weeks back, a copy of The Frodo Franchise by Kristin Thompson arrived in the mail. In it, Kristin describes how The Lord of the Rings went from literary classic to licensing powerhouse. For this, she interviewed 76 people, including me in my capacity as one of the developers of Decipher’s The Lord of the Rings Roleplaying Game.

If you’re interested in the big business behind turning books into blockbusters—using Tolkien’s especially winding road as the example—be sure to pick this up. My contribution only amounts to less than two pages in the 332 pages of actual text, so it’s not a personal plug. I haven’t had time to read much of it yet, but what I’ve seen so far intrigues me, and I’m looking forward to devouring the rest.

Aug 202007
 

I rolled in from Gen Con late last night, but I can barely talk about — mostly because I’ve all but lost my voice to the show. In short, I had a wonderful time, saw lots of old friends, and made lots of new ones.

More soon.

Aug 082007
 

Two of the books I’m looking forward to most at Gen Con are Hobby Games: The 100 Best and 40 Years of Gen Con. I had a tiny hand in each of them, just enough that I don’t have to pay for copies, but I’d be happy to hand over my cash for either.

For the first, Jim Lowder collected a who’s who of game designers and asked them to each write an essay about their favorite game. On the product’s page, be sure to scroll down and click on the “Author List” link for a breathtaking array of talent.

For the second, Robin Laws interviewed dozens of people about their Gen Con experiences, from Gary Gygax right down to yours truly. This makes for a gorgeous coffee-table book that would do any con-going gamer proud. Robin has also provided online the DVD-extras equivalent of interview-snippet MP3s. This includes James Wallis‘s account of the origins of the Diana Jones Award, for instance. The best of the lot, though, has to be Peter Adkison’s rousing tale of the creating of the theme song for Wizards of the Coast.

Aug 082007
 
Birdman

While at Comic-Con, I stopped by the Capcom booth and checked out their demonstration of an early build for the Harvey Birdman, Attorney at Law videogame I worked on with the fine folks at High Voltage Software. It looks great, and I can’t wait to see the final package.

A postcard given out at the show, though, tells me I’ll have to wait until November 13, 2007, for the game to hit shelves. In the meantime, we can keep up to date with a new Capcom blog devoted to the game.

P.S. GameTrailers.com has gameplay footage from the Comic-Con booth.

Aug 072007
 
Mutant Chronicles

Fabio Dall’Ara writes to let me know that the interview he conducted with me a while back is now available in issue #23 of Doomzine, an Italian fanzine devoted to all things Mutant Chronicles. It also has a translation of the “Mutant Memories” essay I posted here a while back. Sadly, my command of the Italian language doesn’t extend very far, but for those who parla Italiano, you’re in for a treat (I think).

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