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Wild(Storms) Days

My old pal Drew Bittner just started up a blog. In it, he reminisces about his days as an editor at WildStorm Productions. In this installment, he writes about the genesis of the WildStorms CCG I designed with him, including a bit about how I was brought into the project.

It’s interesting to hear the story from an insider’s point of view. Although I was heavily involved with the game and spent two weeks at Homage Studios developing it with Drew, in the end I was the hired gun they brought in. And that’s just the way I like it. (Cue the Ennio Morricone music.)

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  1. I’m curious to see how the new Wildstorm CCG does in comparison. The new one doesn’t seem to be…timely. That, and there’s VS. Your version was much more “grown up” than it’s Marvel/DC brethern of the times, Overpower.

  2. I’m curious to see how the new Wildstorm CCG does in comparison. The new one doesn’t seem to be…timely. That, and there’s VS. Your version was much more “grown up” than it’s Marvel/DC brethern of the times, Overpower.

  3. Do you mean the new Top Cow game? I’m curious about that too. I peeked over the shoulder of someone giving a demo of it at GTS, but I didn’t have time to watch much.

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    Author

    Do you mean the new Top Cow game? I’m curious about that too. I peeked over the shoulder of someone giving a demo of it at GTS, but I didn’t have time to watch much.

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