My old pal Drew Bittner just started up a blog. In it, he reminisces about his days as an editor at WildStorm Productions. In this installment, he writes about the genesis of the WildStorms CCG I designed with him, including a bit about how I was brought into the project.
It’s interesting to hear the story from an insider’s point of view. Although I was heavily involved with the game and spent two weeks at Homage Studios developing it with Drew, in the end I was the hired gun they brought in. And that’s just the way I like it. (Cue the Ennio Morricone music.)