Back from GTS

I’ve been back from this year’s GTS for almost a week, so it’s past time I chipped in my con report. In short, I had a great, fast trip, met many people, saw a lot of friends, and did some business.

IAMTW Newsletter

The latest issue of the newsletter from the IAMTW features an article I wrote about how I became a game designer and a novelist. Every writer takes a different path to publication. There’s the short version of mine. Just stop by the newsletter page and click on the link for the April/May 2007 issue. While you’re at it, sign up …

Wofford Shared Worlds

This summer, Wofford College in South Carolina is putting on its first Shared Worlds program. It proposes to teach kids entering grades 8 through 12 all about creating fictional settings for fiction, art, and games. Jeremy Jones, who sometimes comments around these parts, put it all together, and the lineup of teachers and speakers is phenomenal. It makes me wish …

Madison Developers News

Two bits of news came out of Madison last week. First, the good news. Big Rooster, a new studio founded by some of the people I worked with at Human Head Studios, has landed the job of computerizing Talisman (the classic board game from Games Workshop) for the Xbox 360, Playstation 3, and PC. Congratulations, guys! The bad news is …

Off to Vegas

This Monday, I’ll be in Las Vegas at the annual GAMA Trade Show, hosting a couple seminars. According to the descriptions in the GTS program guide, they are: Monday, 11 am—Noon: Getting Your Game Published Come learn how to submit your games to publishers and get them published. Discover the obstacles you may face in getting your game on shelves, …

Wild(Storms) Days

My old pal Drew Bittner just started up a blog. In it, he reminisces about his days as an editor at WildStorm Productions. In this installment, he writes about the genesis of the WildStorms CCG I designed with him, including a bit about how I was brought into the project. It’s interesting to hear the story from an insider’s point …

Good-Bye, Dungeon. Good-Bye, Dragon.

It’s true. Paizo just announced that the last print issues of Dragon Magazine and Dungeon Magazine will ship this fall. Their license is up to be renewed and, well, it won’t be. Wizards of the Coast plans to use the magazine brands as part of a renewed web presence. In the meantime, Paizo will transition to publishing series of d20 …

Congratulations All Around

Seems like my friends are breaking out all over. Yesterday, Wizards of the Coast finally announced its long-in-the-works imprint for creator-owned fiction, Wizards of the Coast Discoveries. The initial list of writers includes my pals Richard Danksy and Rob King. \ In other news, podcasting author Scott Sigler just sold three novels to Crown at auction. Scott’s spent some time …

Sad Day for the Hokies

By now, you’ve probably heard of the shootings on the campus of Virginia Tech, the bloodiest such incident in American history. This struck closer to me than you might expect because Pinnacle Entertainment Group, the gaming company I co-founded with Shane Hensley back in 1996, is based in Tech’s hometown of Blacksburg, Virginia. I lived and worked in and around …

Quotable Mamet

As I charge headlong toward my deadlines, I’ve been picking away at Bambi vs. Godzilla by David Mamet, the legendary screenwriter and playwright. This series of short essays about “the movie business” makes for easy reads in the snippets of time I can scrounge up in the course of a day. His style doesn’t suit my tastes, but I enjoy …