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An Official Computer Game Credit

Although I worked for a couple years at Human Head Studios and served as the president of Pinnacle Entertainment Group as we developed a Deadlands computer game (that never quite made it), I’ve yet to have my name in the credits of a published computer game. It’s the nature of such things. I have friends who spent years of their lives working on computer games that never shipped.

For me, that changes on May 1 with the US release of ArmA: Combat Operations. The spiritual sequel to the smash hit Operation Flashpoint, ArmA: Combat Operations takes modern combat simulations to its highest level yet. I can’t wait to play it, and I hope you’ll enjoy it too.
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I wrote the script for the voiceovers that play during the cutscenes before each mission begins, and I had a ball doing it. Best of all, I had the chance to work with my old friend Henrik Strandberg, formerly of Target Games fame. Henrik and I spent many years in the early ’90s working on games like Mutant Chronices, Warzone, and Doomtrooper. Now he’s a top producer with Atari, which publishes ArmA: Combat Operations among many other excellent games.

At the same time, I’m working on the novelization of the Mutant Chronicles film. Funny how it all seems to come full circle while still pressing on into new frontiers.

Comments 4

  1. I keep telling all my friends who work in the “industry” that they had better keep an eye on the VG frontier. The WGA has been notoriously lax in protecting, securing, writer protections/contracts in the field.

    As VGs become more and more interactive narratives, they will require more good writers.

  2. I keep telling all my friends who work in the “industry” that they had better keep an eye on the VG frontier. The WGA has been notoriously lax in protecting, securing, writer protections/contracts in the field.

    As VGs become more and more interactive narratives, they will require more good writers.

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