IGDA and Karma

I had a great time at the IGDA meeting in Madison on Wednesday night. The speaker, James Gee, did a fantastic job, with much of his hypotheses about gaming and learning dovetailing nicely with Raph Koster‘s A Theory of Fun for Game Design and another project I’m working on. Tim Gerritsen and I sat on a panel with James at an academic seminar a couple years ago, but I left thinking he’d only scratched the surface of what his work is about. At the meeting, I got the full-bore version of it, and loved it.

I also won a new graphics card, courtesy of ATI. Now I can upgrade the old X600 I have to a shiny new Radeon X1300 PRO. To offset my good fortune, though, I got nicked for speeding on the way home.