4

IGDA and Karma

I had a great time at the IGDA meeting in Madison on Wednesday night. The speaker, James Gee, did a fantastic job, with much of his hypotheses about gaming and learning dovetailing nicely with Raph Koster‘s A Theory of Fun for Game Design and another project I’m working on. Tim Gerritsen and I sat on a panel with James at an academic seminar a couple years ago, but I left thinking he’d only scratched the surface of what his work is about. At the meeting, I got the full-bore version of it, and loved it.

I also won a new graphics card, courtesy of ATI. Now I can upgrade the old X600 I have to a shiny new Radeon X1300 PRO. To offset my good fortune, though, I got nicked for speeding on the way home.

Comments 4

  1. James’ presentation flew by. I took notes as thoroughly as I could. I was hoping there was more to present.

    Man, that is so different than my college days. 😉

    Sorry to hear about the karmic balance.

  2. James’ presentation flew by. I took notes as thoroughly as I could. I was hoping there was more to present.

    Man, that is so different than my college days. 😉

    Sorry to hear about the karmic balance.

  3. It’s a small price to pay.

    As for James Gee, he has three or so books out on the subject of games and education. I haven’t read any of them yet, but at the meeting a woman named Tereza passed around a copy of one of them that she’d had him autograph for her.

  4. Post
    Author

    It’s a small price to pay.

    As for James Gee, he has three or so books out on the subject of games and education. I haven’t read any of them yet, but at the meeting a woman named Tereza passed around a copy of one of them that she’d had him autograph for her.

Leave a Reply