I’m doing more work on computer games than paper games these days. Unfortunately, these projects have long development cycles, sometimes more than two years, and I’m under strict non-disclosure agreements (NDAs) that clamp down tight on what I’m allowed to say about them. However, I can tell you that I recently wrapped up work on projects for both Ubisoft and Atari.
I had a great time on both gigs. Helping create computer games differs from working on tabletop games or writing fiction, but there’s a good deal of crossover too. Not too many writers understand the requirements of writing for games, so that’s given me a leg up, and I’ve found it to be a fun and exciting challenge. With luck, I’ll get to do more of this same kind of work soon, and with patience you should be able to play with it.