IGDA Madison

Yesterday, I drove up to Madison for the first big meeting of the new local chapter of the IGDA (International Game Developers Association). (That’s computer games, for those keeping score at home.) Alex Seropian (founder of Bungie Software and Wideload Games) gave a great speech about the new business model he and his partners are using for Wideload, which seems strikingly close to how small tabletop game developers have had to work for years. (In a nutshell: Outsource everything you can.)

I also got to catch up with some old friends. This including a good-sized posse from Human Head, including Tim Gerritsen, Chris Rhinehart, Jeff DeWitt, Rowan Attala, and Mike Craddick. Rowan and Jeff recently formed their own studio, Big Rooster, from which I expect great things soon.

All in all, I had a great time, and I got to meet all sorts of new people too. I’ve not done a whole lot with computer games in the past—especially compared to my labors in the tabletop industry—but I suspect that may change in the near future.

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