Jun 222006
 
Alliterates

If you’ve got your ear hard against the pounding beat of the internet, you’ve probably already know how Mentos and Diet Coke can react explosively. You may even have seen the miniature version of the Bellagio fountains a couple of guys with way too much time—and Mentos and Diet Coke—set up.

But you may not appreciate how well this fits in with the Alliterates. Since the meetings of the Alliterates take place in a quote-free zone, all I can tell you is that the last meeting of the original chapter ended with a several-bottle salute carried out in the parkland surrounding a nearby courthouse.

Truly impressive.

Jun 222006
 
Human Head

The demo for Prey, the new computer game from my old employer Human Head Studios, is now live and ready for download. You can guess what I’ll be playing tonight!

I watched this game develop over the two years I spent with Human Head, and even when I left over a year and a half ago it looked great. I can’t wait to see how it comes out, but I’d put good money on this being one of the best computer games of the year.

Jun 222006
 

John Kovalic posted a bio he wrote about Ken Hite for an upcoming appearance at CONvergence. Amen, brother! I’ve been a part of those now-legendary meat-on-swords meals with John and Ken, and they’re often the highlight of any convention that includes them.

If I edited novels, I’d toss enough money at Ken to get him to write his great conspiracy novel. The world would thank me forever. If I were rich enough, I’d just pay Ken to write it anyhow, then debate the wisdom of unleashing so mind-blasting a book on the rest of humanity.

Jun 222006
 
Battle Dice

Since I last mentioned the Marvel Heroes Battle Dice website back on June 8, they’ve added:

Be sure to stop by and check them all out. I like the new wallpapers a lot, although my favorite is still the one with Dr. Doom clutching a pop-die in his outstretched fist. “This game will be won by DOOM!

Jun 222006
 

In the latest issue of Comics & Games Retailer, editor James Mishler makes an excellent point about one of the big differences between selling comics and selling games. These days, people buy comics because of the writers and artists involved with a particular book. With games, few people have any idea who the creators are.

Some comics creators have attained rock-star status. Much of this happened on the merits of their own talents, of course, but also because the comic-book companies realized that this could be a strong selling point for them. Sure, Batman books sell all right, but put names like Frank Miller and Jim Lee on a Batman book (All-Star Batman and Robin), and it sets records as the best-selling book of the new millennium.

With games, that’s impossible to pull off. Only a few noted creators have earned instant name recognition, but even then their names don’t always guarantee big sales. James argues that this has harmed the game industry. At the very least, the publishers have missed a huge opportunity.

I tend to agree with him, although I’ve seen publishers work the fame angle well. Back at Pinnacle, we used to make a huge splash at Gen Con every summer. When we released Deadlands: Hell on Earth and Brave New World, we had lines that sprawled around our island of booths and beyond. At the Brave New World launch, I signed well north of 250 copies of the core book.

At the last Wizard World Chicago, though, I sat behind Jim Lee in the DC autographs booth and watched him sign books for nearly an hour. Jim handled himself like the perfect gentleman he is as he signed stacks and stacks of stuff, posed for pictures, shook hands, and more. However, you had to have a wristband to get into line, and even then they limited the signing to an hour so that Jim could make it to other events at the show.

It stunned me. I sat there and stared, soaking in the reflected limelight. Jim’s a true talent, no doubt, but an amazing cult of personality exists around him, and every one of those fans stood on its front lines.

And, man, does it help sell books. Games too? Hard to tell, but it’s worth a shot.

Jun 222006
 

According to ICv2.com, WizKids laid off 15 of its 65 employees back on June 8. A few of my friends felt the axe, although since they’re not speaking loudly about it, I won’t name them here. Still, if you’re looking to hire some fine game designers, there are a number of them floating around out there these days.

It seems WizKids did the best they could in a tough situation, offering decent severance packages and expressing some heartfelt regret at the situation. The layoffs took place on June 8, and I didn’t hear about it until June 19.

Now that’s some loyalty for you. The people who lost their jobs were willing to keep their mouths shut about it for more than a week and a half, until the company posted its own press release about the matter. While these things are always hard, it sounds like WizKids managed it well. Here’s hoping that all of their ex-employees manage to find more work soon.

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