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Game Designer Advice

People contact me from time to time and ask me what kind of advice I can give to aspiring or beginning freelance game designers. This morning, my succinct response was:

Do the best work you can, do exactly what your developer asks (within reason), and hit your deadline. If you manage that, you’ll go far.

It’s easier said than done, of course, but most things worth doing are.

Comments 4

  1. I’d add “schmooze (politely)” to that. The Games industry (like so many artistic industries) is relatively small, and a face and personality make you more memorable. I’m sure more than one hiring decision has hinged on “Oh yeah.. I remember this guy. We talked at GenCon, and he was actually able to talk about things other than gaming.”

    I know that I got more theatre jobs because people remembered me than because I handed them a resume.

  2. I’d add “schmooze (politely)” to that. The Games industry (like so many artistic industries) is relatively small, and a face and personality make you more memorable. I’m sure more than one hiring decision has hinged on “Oh yeah.. I remember this guy. We talked at GenCon, and he was actually able to talk about things other than gaming.”

    I know that I got more theatre jobs because people remembered me than because I handed them a resume.

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