WizKids also said that it will no longer support its High Stakes Drifter CCG, which did not receive enough support to justify continuing it.
This is no surprise to me. I had breakfast with WizKids’ CEO Jordan Weisman at the GAMA Trade Show last week, and he apologized to me for how the company had stumbled on the launch of the game. It was the first CCG that WizKids published, and there were some growing pains. However, they’ve learned a lot from it, and I suspect that their upcoming Battlestar Galactica CCG will profit from it.
For my part, I bear WizKids no ill will at all. We all wanted the game to sell better, and they risked far more on the venture than I did. Hopefully the game (or at least the best parts of its mechanics) will appear someplace else in the future. Jordan and his crew treated me wonderfully throughout the entire process, and I’d love to work with them again sometime soon.