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	<title>Comments on: World Without Games</title>
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	<link>http://www.forbeck.com/2006/03/07/world-without-games/</link>
	<description>Matt Forbeck&#039;s official website and blog</description>
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		<title>By: Matt Forbeck</title>
		<link>http://www.forbeck.com/2006/03/07/world-without-games/comment-page-1/#comment-48060</link>
		<dc:creator>Matt Forbeck</dc:creator>
		<pubDate>Mon, 01 Feb 2010 15:26:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=487#comment-48060</guid>
		<description>It depends on what your goals are. You could develop the skills and contacts to do it yourself and pursue it as an independent project. If you want to just pitch it to a developer, that&#039;s challenging, since most developers have plenty of ideas of their own. If you&#039;re an established pro, you have a chance they would listen to you. You get to that point by working on a few games for yourself or other people and establishing your credentials.</description>
		<content:encoded><![CDATA[<p>It depends on what your goals are. You could develop the skills and contacts to do it yourself and pursue it as an independent project. If you want to just pitch it to a developer, that&#8217;s challenging, since most developers have plenty of ideas of their own. If you&#8217;re an established pro, you have a chance they would listen to you. You get to that point by working on a few games for yourself or other people and establishing your credentials.</p>
]]></content:encoded>
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	<item>
		<title>By: Matt Forbeck</title>
		<link>http://www.forbeck.com/2006/03/07/world-without-games/comment-page-1/#comment-48858</link>
		<dc:creator>Matt Forbeck</dc:creator>
		<pubDate>Mon, 01 Feb 2010 15:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=487#comment-48858</guid>
		<description>It depends on what your goals are. You could develop the skills and contacts to do it yourself and pursue it as an independent project. If you want to just pitch it to a developer, that&#039;s challenging, since most developers have plenty of ideas of their own. If you&#039;re an established pro, you have a chance they would listen to you. You get to that point by working on a few games for yourself or other people and establishing your credentials.</description>
		<content:encoded><![CDATA[<p>It depends on what your goals are. You could develop the skills and contacts to do it yourself and pursue it as an independent project. If you want to just pitch it to a developer, that&#8217;s challenging, since most developers have plenty of ideas of their own. If you&#8217;re an established pro, you have a chance they would listen to you. You get to that point by working on a few games for yourself or other people and establishing your credentials.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: frank</title>
		<link>http://www.forbeck.com/2006/03/07/world-without-games/comment-page-1/#comment-48058</link>
		<dc:creator>frank</dc:creator>
		<pubDate>Mon, 01 Feb 2010 04:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=487#comment-48058</guid>
		<description>I have some creative story line to creat a game. How do i pursue it.</description>
		<content:encoded><![CDATA[<p>I have some creative story line to creat a game. How do i pursue it.</p>
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	<item>
		<title>By: frank</title>
		<link>http://www.forbeck.com/2006/03/07/world-without-games/comment-page-1/#comment-48857</link>
		<dc:creator>frank</dc:creator>
		<pubDate>Mon, 01 Feb 2010 04:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=487#comment-48857</guid>
		<description>I have some creative story line to creat a game. How do i pursue it.</description>
		<content:encoded><![CDATA[<p>I have some creative story line to creat a game. How do i pursue it.</p>
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	</item>
	<item>
		<title>By: Matt</title>
		<link>http://www.forbeck.com/2006/03/07/world-without-games/comment-page-1/#comment-784</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 08 Mar 2006 21:22:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=487#comment-784</guid>
		<description>Sure thing, John. My point is I don&#039;t think she needs to make that argument here. Expressions don&#039;t have to be art of any kind to be protected in the States. Bringing the matter of whether or not something is art into the argument calls for standards and value judgments. I think she&#039;d be better served by avoiding that altogether—which she mostly does.</description>
		<content:encoded><![CDATA[<p>Sure thing, John. My point is I don&#8217;t think she needs to make that argument here. Expressions don&#8217;t have to be art of any kind to be protected in the States. Bringing the matter of whether or not something is art into the argument calls for standards and value judgments. I think she&#8217;d be better served by avoiding that altogether—which she mostly does.</p>
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	<item>
		<title>By: Matt</title>
		<link>http://www.forbeck.com/2006/03/07/world-without-games/comment-page-1/#comment-48856</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 08 Mar 2006 21:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=487#comment-48856</guid>
		<description>Sure thing, John. My point is I don&#039;t think she needs to make that argument here. Expressions don&#039;t have to be art of any kind to be protected in the States. Bringing the matter of whether or not something is art into the argument calls for standards and value judgments. I think she&#039;d be better served by avoiding that altogether—which she mostly does.</description>
		<content:encoded><![CDATA[<p>Sure thing, John. My point is I don&#8217;t think she needs to make that argument here. Expressions don&#8217;t have to be art of any kind to be protected in the States. Bringing the matter of whether or not something is art into the argument calls for standards and value judgments. I think she&#8217;d be better served by avoiding that altogether—which she mostly does.</p>
]]></content:encoded>
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	<item>
		<title>By: JMcL63</title>
		<link>http://www.forbeck.com/2006/03/07/world-without-games/comment-page-1/#comment-783</link>
		<dc:creator>JMcL63</dc:creator>
		<pubDate>Wed, 08 Mar 2006 21:15:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=487#comment-783</guid>
		<description>&quot;I think that the editor (Julianne Greer) tosses around the word “art” in this context without consideration for all its loaded meanings.&quot;

I dunno Matt. Greer tells us that she &quot;could get into a long discussion here of the etiology of the word art and how that applies to videogames; could give a nice comparison of the process behind various accepted-as-art forms and the creative process behind games; [and] could even discuss various philosophers&#039; and critics&#039; ideas of what constitutes &quot;art.&quot; This suggests to me someone who has indeed considered those loaded meanings, even if we aren&#039;t treated to an account of her musings and conclusions.

I doubt that anyone would deny that &quot;games are a form of expression&quot;. I just think that anyone who tags that with the word &#039;art&#039; would surely have a pretty fair idea of what they are doing, especially when the application of the term to games is controversial among gamers.YMMV of course.

Cheers,
John ;)</description>
		<content:encoded><![CDATA[<p>&#8220;I think that the editor (Julianne Greer) tosses around the word “art” in this context without consideration for all its loaded meanings.&#8221;</p>
<p>I dunno Matt. Greer tells us that she &#8220;could get into a long discussion here of the etiology of the word art and how that applies to videogames; could give a nice comparison of the process behind various accepted-as-art forms and the creative process behind games; [and] could even discuss various philosophers&#8217; and critics&#8217; ideas of what constitutes &#8220;art.&#8221; This suggests to me someone who has indeed considered those loaded meanings, even if we aren&#8217;t treated to an account of her musings and conclusions.</p>
<p>I doubt that anyone would deny that &#8220;games are a form of expression&#8221;. I just think that anyone who tags that with the word &#8216;art&#8217; would surely have a pretty fair idea of what they are doing, especially when the application of the term to games is controversial among gamers.YMMV of course.</p>
<p>Cheers,<br />
John <img src='http://www.forbeck.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	<item>
		<title>By: JMcL63</title>
		<link>http://www.forbeck.com/2006/03/07/world-without-games/comment-page-1/#comment-48855</link>
		<dc:creator>JMcL63</dc:creator>
		<pubDate>Wed, 08 Mar 2006 21:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=487#comment-48855</guid>
		<description>&quot;I think that the editor (Julianne Greer) tosses around the word “art” in this context without consideration for all its loaded meanings.&quot;

I dunno Matt. Greer tells us that she &quot;could get into a long discussion here of the etiology of the word art and how that applies to videogames; could give a nice comparison of the process behind various accepted-as-art forms and the creative process behind games; [and] could even discuss various philosophers&#039; and critics&#039; ideas of what constitutes &quot;art.&quot; This suggests to me someone who has indeed considered those loaded meanings, even if we aren&#039;t treated to an account of her musings and conclusions.

I doubt that anyone would deny that &quot;games are a form of expression&quot;. I just think that anyone who tags that with the word &#039;art&#039; would surely have a pretty fair idea of what they are doing, especially when the application of the term to games is controversial among gamers.YMMV of course.

Cheers,
John ;)</description>
		<content:encoded><![CDATA[<p>&#8220;I think that the editor (Julianne Greer) tosses around the word “art” in this context without consideration for all its loaded meanings.&#8221;</p>
<p>I dunno Matt. Greer tells us that she &#8220;could get into a long discussion here of the etiology of the word art and how that applies to videogames; could give a nice comparison of the process behind various accepted-as-art forms and the creative process behind games; [and] could even discuss various philosophers&#8217; and critics&#8217; ideas of what constitutes &#8220;art.&#8221; This suggests to me someone who has indeed considered those loaded meanings, even if we aren&#8217;t treated to an account of her musings and conclusions.</p>
<p>I doubt that anyone would deny that &#8220;games are a form of expression&#8221;. I just think that anyone who tags that with the word &#8216;art&#8217; would surely have a pretty fair idea of what they are doing, especially when the application of the term to games is controversial among gamers.YMMV of course.</p>
<p>Cheers,<br />
John <img src='http://www.forbeck.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Matt</title>
		<link>http://www.forbeck.com/2006/03/07/world-without-games/comment-page-1/#comment-781</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 08 Mar 2006 14:50:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=487#comment-781</guid>
		<description>Hi John!

Good points! I think that the editor (Julianne Greer) tosses around the word &quot;art&quot; in this context without consideration for all its loaded meanings. It&#039;s clear that she means that games are a form of expression—which doesn&#039;t necessarily need to muster artistic merit to be protected under our First Amendment. It&#039;s easier to gather sympathies from others if you claim an art form is under attack, but I don&#039;t think you need to go that far to show that games constitute a protectable form of expression—at least here in the States.</description>
		<content:encoded><![CDATA[<p>Hi John!</p>
<p>Good points! I think that the editor (Julianne Greer) tosses around the word &#8220;art&#8221; in this context without consideration for all its loaded meanings. It&#8217;s clear that she means that games are a form of expression—which doesn&#8217;t necessarily need to muster artistic merit to be protected under our First Amendment. It&#8217;s easier to gather sympathies from others if you claim an art form is under attack, but I don&#8217;t think you need to go that far to show that games constitute a protectable form of expression—at least here in the States.</p>
]]></content:encoded>
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	<item>
		<title>By: Matt</title>
		<link>http://www.forbeck.com/2006/03/07/world-without-games/comment-page-1/#comment-48854</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 08 Mar 2006 14:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.forbeck.com/?p=487#comment-48854</guid>
		<description>Hi John!

Good points! I think that the editor (Julianne Greer) tosses around the word &quot;art&quot; in this context without consideration for all its loaded meanings. It&#039;s clear that she means that games are a form of expression—which doesn&#039;t necessarily need to muster artistic merit to be protected under our First Amendment. It&#039;s easier to gather sympathies from others if you claim an art form is under attack, but I don&#039;t think you need to go that far to show that games constitute a protectable form of expression—at least here in the States.</description>
		<content:encoded><![CDATA[<p>Hi John!</p>
<p>Good points! I think that the editor (Julianne Greer) tosses around the word &#8220;art&#8221; in this context without consideration for all its loaded meanings. It&#8217;s clear that she means that games are a form of expression—which doesn&#8217;t necessarily need to muster artistic merit to be protected under our First Amendment. It&#8217;s easier to gather sympathies from others if you claim an art form is under attack, but I don&#8217;t think you need to go that far to show that games constitute a protectable form of expression—at least here in the States.</p>
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