Blood Bowl

Blood Bowl is officially on sale in the US starting yesterday, August 30. By a stunning coincidence my generous supply of author’s copies showed up on the same day, so I finally have some books of my own. We sold out of what we had at both Games Day Chicago (less than four hours) and Gen Con (just over two hours), so I didn’t get to take any home from those conventions. Now, though, I have plenty, although I suspect I’ll run through them quick by handing them out to family and friends.

If any reviewers out there want a copy, let me know! In the meantime, for the rest of you, please head down to your nearest book or game store and pick up a copy now. Once you’ve read it, come on back and tell me what you think of it. I’m pretty pleased with how it came out, but I’m just a wee bit biased.

 

I’m off to the Czech Republic for a few days toward the end of September. It turns out my good pal and former roommate Bill King is getting married! After the big event in Prague, there’s just enough time for a short visit with my youngest sister in Bolzano, Italy, with perhaps an evening in Milan. No signings or appearances, just friends, family, and fun.

My wife is a saint.

 

I remember seeing this many moons back and then forgetting about it. Someone set up a LiveJournal feed for this site ages ago, linking it directly to my XML feed. If you have a LiveJournal account, you can “friend” my feed. (There’s something suggestive in that.) If you don’t, then just ignore it. If you get an LJ account later, I put the feed’s link under the “Subscribe” menu to the left, just for easy reference.

Anyone out there want to take responsibility for the feed? You have my thanks. I’m just curious how it got set up.

 
Battle Dice

The fine souls at GamingReport.com just posted a short video that shows just how the pop-dice in Marvel Heroes Battle Dice work. The pop-die they show in the video is one of the early prototypes, but it works just like the final ones will. You just squeeze two sides and the top (which shows the number 6) springs open.

In the game, you put your prepainted figures into your pop-dice and roll them. When it’s time for a battle die to enter battle, you open the die and take out the figure. A label on the bottom of the figure gives you the figure’s stats and tells you if any of its powers activate during this battle. It’s all smooth, easy, and cool. Each game takes about 10 to 15 minutes, so you can play best-of-three in well under an hour.

At Gen Con, we handed out a few of these pop-dice to distributors and the press (like GamingReport.com) as samples. During these talks, people just couldn’t keep their hands off the pop-dice. They’re just fun to play with all by themselves. Add in the figures and the game, and you’re really cooking.

 
Diana Jones Award

As you may have already heard, Ticket to Ride won this year’s Diana Jones Award. I had a great time at the DJA party on August 17, the evening before Gen Con officially began. As one of the few known members of the DJA committee, I had the honor of presenting the award to Mark Kaufman, co-founder of Days of Wonder, the publishers of Alan Moon’s masterpiece.

Of those of us who’ve outed themselves, only Peter Adkison was at the show. As the man who owns Gen Con, he was a wee bit busy.

The DJA committee handed out the first award to Peter at a birthday party I threw for myself at Gen Con four years ago. It was my 20th Gen Con in a row (I’ve been going since I was a kid), and my 33rd birthday fell on Gen Con Saturday. I just couldn’t ignore that many great things coming together at once. I bought beer and pretzels for everyone who showed up, and we had such a great time that the DJA committee decided to make it a tradition. We’ve run it five years in a row now. Let’s hope it continues for fifty more.

 
Blood Bowl

The fine folks at the Black Library just sent me a fistful of cover flats (unbound covers) for Dead Ball, the second book in my Blood Bowl trilogy. This book ships in December in the UK and hits shelves in the US in January 2006. Note that this is the final cover, not just the snippet you can see on Amazon.com.

Deadball

 
Battle Dice

I need a couple brave souls who love Marvel Comics to take a look at the stats for the Marvel Heroes Battle Dice figures and check to see if they make sense from a fan’s point of view. (They do to me, and I’m a fan, but I’m too close to them now.) If you’re interested, e-mail me directly by using the link on the right side of this page. Thanks!

 
Battle Dice

I know, the web is full of people reporting back on their experiences at Gen Con last week, and I’m going to get to that too. I’ve been up against a hard deadline since I got back, though, so most of what I posted yesterday was stuff that had been waiting in the queue. To hold you over, I point you to an article at GamingReport.com which gives some details on the Marvel Heroes Battle Dice game I’m working on for Playmates Toys. I spend most of my Friday at the convention helping show the game to various distributors and reporters, and they all claimed to love it. (Hey, at least they’re kind to my face.) :)

Some have wondered if MHBD is anything like Dragon Dice, Diceland, Star Trek: Red Alert, or Chaos Progenitus or any other collectible dice game we’ve seen to date. Really, no. Those games featured dice with different symbols on their faces. The pop-dice in a Battle Dice game are hollow and pop open like a treasure chest, and you stick your figures inside them before you roll. The faces of the dice feature the numbers 1 through 6, just like normal. There’s something cool on the inside of the pop-die’s lid, though: a label that acts as an instant effect you get to use after a figure you put in the pop-die is defeated.

You really have to see one of the pop-dice to understand all this, and GamingReport.com says they’ll post a video soon. The pop-die they have is only a prototype, but it should show you how the final design will work.

 
Blood Bowl

The fine people at the Black Library recently put up some photos from Games Day Chicago 2005. The first shot is of the announcement of my signing, nicely framed between a MasterCard and an American Express logo (as if there was any doubt what such signings are for). The picture on the sign came from my old website, about two generations before this one.

The second shot is me at the show, holding a copy of my Blood Bowl novel. Since we sold out of the book at both that show and Gen Con, I still don’t have a copy to call my own. That’s a good problem to have, though, as I’d much rather that people willing to lay down their hard-earned cash for the book have a shot at a copy first. After all, I’ve already read it.

 

I got a pleasant surprise after getting back from Gen Con. Pen & Paper announced its annual awards. While I didn’t win anything outright, The Authority Role-Playing Game was a runner-up for Best Licensed Product. Better yet, I stunningly came in as a runner-up for the Hall of Fame. This year’s inductees were Dave Arneson and Steve Jackson, and my fellow also-rans were Tracy Hickman, Margaret Weis, and John Tynes.

It’s an honor to be named in the same breath with such folks, all of whom I’d put in there before me. Looks like I’ll have a long (but happy) wait.
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