March 30, 2004: 9:44 pmBrave New World
I just spent a few weeks pulling back the curtain on the secrets behind Brave New World, I think I hit upon most of the major secrets. Of course, it’s been over three years since I finished work on the last book in the series, so there’s probably a ton of details that just don’t spring to mind any more. If you have any questions I haven’t answered, drop me a line or post a note in the comments section here. I’ll answer them the best I can, even if all I can come up with is, “I never got to that part, but here’s what I think I might have done.”
































March 30th, 2004 at 11:54 pm
What was the whole connection with Bargainers? Why did these otherwordly entities (presumably criminals on the run from the MP’s) want earth deltas to commit sins/sell their souls? It makes sense if they are demons but not if they are aliens…
And how did Houdini and other apparent alphas survive the ‘fix’ in reality?
Thanks,
Steve
March 31st, 2004 at 7:03 am
Hey Matt,
All this stuff is great. Thanks again for taking the time.
Q: do you have any character creation info that was never released? Either for BNW or Crossroads?
Q: Where did the ideas for specific arhetypes come from (were they based upon specific mythological figures? was there a method to the madness?)
-barak
March 31st, 2004 at 11:43 pm
Thank you very, very much for filling in the missing details on this setting details. A printout of your notes so far are already kept with my copies of the Brave New World core book.
One thing that was always missing was rules for Alpha-level characters. If I wanted to run a game in the “Crossroads” plot, or set before the Vanishing, what kind of scale should I use for Delta PC’s.
Or what if I wanted to use an escaped/returned Alpha as a supervillain that PC’s would eventually have to take down (it’s gotta be possible for Deltas to eventually take down an Alpha, or Primers could never recapture escapees).
My first inclination is to use Delta packages, and just increase the numbers significantly (since there are Alpha Snuffers), or combine two or three related Delta packages (like Flyer, Tough and Blaster for Superior) and give them a increase in their numbers.
So, could you please give some guidelines for Alpha characters?
April 1st, 2004 at 11:11 am
Thank you for all your hard work.
I was wondering if you had a planned resolution for the campaign setting?
April 2nd, 2004 at 2:41 am
Add my thanks to the pile. I just bought BNW less than a month ago & am now on a mission to track down all the supplements. As of yesterday all I’m missing is the Covenant book & Evil, Inc.
So, no big question, really, just thanks for a great game.
April 3rd, 2004 at 3:44 am
Thank you so much for a great game my players enjoy it and we are all disheartend that it may never again see another supplement But at least it’s writer is kind and menovalant and shared with us the secrets of his world ONce again thnk you
April 3rd, 2004 at 4:34 pm
I much appreciate all of this. I’ve only recently purchased Brave New World, and I very much like what I’ve read. It’s a fascinating setting, especially with the tidbits you’ve revealed here.
What I’m interested in knowing is, what sort of books did you have planned for the Brave New World, and what did you want to cover before the release of Crossroads?
April 5th, 2004 at 5:21 pm
i’d like to know more about the war between
heaven and hell too. Why did angelic omegas want
us to be good, and daemonic omegas want us to be
bad? was it some plot to take over our dimension?
if so, why? you said thats you can’t stay in
dimensions outside your own for long without it
damaging that universe, else the multidimesional
police were after you. were the demons and angels
more powerful than them? what gives?
April 5th, 2004 at 9:41 pm
Thanks for all the questions! I’m going to use them as fodder for my next weekly post.