I talk to lots of people in the adventure game industry. We chat about all sorts of things, but the conversation often turns to questions like, “How’s it going?” In this case, “it” usually means “sales.” The answer I hear most lately is, “Not so good.” This is particularly true of d20 publishers, which most major RPG companies (with a …
Plugging Along
Work is going well this week. I just turned in a revision of my outline for the first novel in my Eberron trilogy for Wizards of the Coast. The first draft is due in early May, so I’m eager to get rolling on it soon. I wrote the first chapter when I pitched the books, and it was a blast. …
I Got Mortalized!
I had a great time on Mortality Radio last night. Many thanks to Adlon and Smaug for inviting me on, and even more thanks to those kind souls who showed up to listed and pepper me with questions. That’s a wonderful group of people there, doing something positive for the adventure gaming industry. My favorite part of the show was …
Mortality Reminder
I’ll be on Mortality Radio this Friday, January 23. The show starts at 8 PM EST, and I should be on sometime around 9 PM. If you have the time, stop by and join in. The show takes questions both on the air and via IRC (Internet Relay Chat). If you can’t make it, visit the site the following week. …
True (Cool) Dungeon
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Dracula’s Revenge Comic Script Done
Yesterday, I finally managed to finish off the script for the second of the two-part comic book miniseries for Dracula’s Revenge. It’s now in the hands of my editor and old friend Jeff Mariotte over at IDW Publishing. I’ve seen a few of the pages from the artist, Szymon Kudranski, and they’re great. Although it was great fun to work …
Dracula’s Revenge Website Up
At my day job at Human Head Studios, we just launched a new website for Dracula’s Revenge, a boardgame of tactical combat that pits Dracula and his minions against Van Helsing and his friends in the catacombs beneath the streets of Victorian London. I designed this game for Grenadier Models back in the early ’90s, but they folded before they …
The Circle Is Complete
Once upon a time, I got a call from John Nee at WildStorm Productions. They wanted to produce a collectible card game, but they knew nothing about how to pull it off. Jim Lee and Drew Bittner had gotten together and designed a first draft, but they wanted a professional’s opinion about it. John got my name from Martin Stever, …
Testing Your Wings
I went back to freelancing right after I left Pinnacle at the end of 1999. I worked for a lot of different companies, including the fine people at Atlas Games. I wrote a section of En Route for them, as well as the whole of Seven Cities. Michelle Nephew did a bang-up job editing both books, pushing me to make …
Eberron Coming Along
I just turned in the cover order for the first in my trilogy of novels for the Eberron setting due out for Dungeons & Dragons from Wizards of the Coast this August. The first book in my series won’t hit stores until early 2005, a month after the first novel in Keith Baker’s trilogy, but it was a kick describing …
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